I'm making an action game where you're a young man named Yuuto, as he tries to escape from a megastructure as he fights hordes of "autos," mechanical beings who want him dead. Control Yuuto and get out of the megastructure to find out more of the origins of the antagonistic autos. Here is some footage.
Added single target lock-on for nearby enemies
I'm looking for feedback on what could be added as far as clarity. Kinda feels like there's something missing, but I don't know where besides adding hit fx when a player hits or gets hit by the autos. I don't wanna make targeting too obvious. Kinda wanted to keep it subtle like Yakuza.