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Proto Zero - Action Game WIP

A topic by ExtraWildGames created Aug 04, 2025 Views: 122 Replies: 2
Viewing posts 1 to 3

I'm making an action game where you're a young man named Yuuto, as he tries to escape from a megastructure as he fights hordes of "autos," mechanical beings who want him dead. Control Yuuto and get out of the megastructure to find out more of the origins of the antagonistic autos.  Here is some footage.

Added single target lock-on for nearby enemies

I'm looking for feedback on what could be added as far as clarity. Kinda feels like there's something missing, but I don't know where besides adding hit fx when a player hits or gets hit by the autos. I don't wanna make targeting too obvious. Kinda wanted to keep it subtle like Yakuza.

(+1)

I think using the Camera more for effect would make it better. Like when you are hitting the enemies the camera could zoom in and shake to make the attacks feel more impactful.
 

https://www.youtube.com/watch?v=aJIen5udCHY 

Added a few visual aspects like target reticle lock-on and changed some UI aspects. Added a hit counter as well.