Hi! Thank you for your interest! Such a thing could be discussed, but I'm mostly looking for programmers as opposed to artists anyways. If you could message me on Discord and share what you've made, however, while it's not what I'm looking for, maybe you could be a good fit for the project nonetheless! I will admit I am not a spectacular artist myself, lol
Havata
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So; I'm in the boat of people who have carried a dream game around in their noggin for a long time but can't make it themselves. I am hoping to change that, but the one front I can't supply and have struggled to find a person for.. is the code! And that's where I need you, hypothetical programmer!
So first, pay; I plan to get a job explicitly to pay you, and so I can't offer incredible funding as it would be a(n admittedly very large) cut of my pay from a minimum/near minimum-wage job in California. From there, I also intend for the game to release paid, and to fairly split the revenue of the project between all involved (likely very few ppl)
This is a passion project, to me, and so that's something I seek you having atleast the potential of bearing for this project. The pay is because.. well passion can't pay the rent, I'm aware. Even if I can't offer a lot.
So, what do I need of a possible programmer? Be you experienced already or willing to learn the relevant aspects, I need someone particularly versed in physics and ideally networking in Godot, or atleast willing to tackle both. I don't need strict exact hours, but I need clear, transparent communication, and for the chance that development may build up some momentum. I don't require passion, but I desire that you can bear atleast actual interest in the project, as I want this to be something we can enjoy working towards, and isn't just a monetary pursuit to you. I would prefer you be an adult, as the game will touch on very serious subjects and be very harsh and 'uncozy'.. something I'll detail shortly.
As for what being the programmer means, I mean you will be handling all on the code front. I can handle all textures, level design, exact values and balancing, and so on so forth, but I need the baseline mechanics and systems in place to do so. For example, you would have to implement an item system, and mechanics, but once those are present I am versed enough in Godot that I can then create the individual items or so on myself. Ideally you can provide simple external tools such as a level editor, as well, to allow me to be involved in more accessible ways, but as said, where possible, I am versed in atleast using Godot.
So what is the game? I would prefer the exacts all be saved for our discussions over Discord, however to best and very simply describe a very complex game, it is a side-view game with character movement to the likes of Barotrauma, with extremely harsh and oft graphic injury and medical systems, where progress is, instead of gated by perks, or gear alone, made by physically mutating your character in ways that both alter stats, and directly alter your silhouette and so movement, along with making various vehicles and bases to allow safer and faster travel and storage of your valuables. Scifi setting taking place in sprawling superstructures, it will be a very gritty, and most of all tense game. Lots of oft esoteric lore will be involved, as well, as I love to cook up that sort of stuff.
If you have further inquiries, or are interested as is, please contact me on Discord, where I am "Havata"!
Hi hello, I'm a novice programmer looking for another programmer to join me on a project!
I have a project I'm currently attempting to create, but I am realizing I am too much of a novice to progress at any meaningful pace, so I'm hoping to find a +1 to atleast help me out in moments of confusion, at best co-op the project with me!
The short of it is this game will have (often explicit) tf as a means of upgrading the player, physics driven movement (much like Barotrauma), a hopefully-'simple' base + vehicle building system, and POSSIBLY co op if anyone interested knows about networking.
I'm certainly far from picky, and I'm mostly looking for someone who atleast understands C# and Unity enough to help me figure out what I need to do to accomplish what I'm after. But, I'd love to have someone to actively work with even more.
I have in mind most features I'd need already, and can get yappy about details for whatever's on our chopping block, so while I don't exactly have a planner drawn up, I don't lack a direction to move things.
This is probably a longer-term project as I have a large play space and amount of content in mind, however the area I will need most help in is the setup and the core mechanics, as I don't need much help establishing the map or so on once the base mechanics are established (however won't say no to that)
Compensation-wise, I'm too broke to offer money up front, but while this is in big part for fun I do intend to sell the game and am willing to very transparently establish some sort of royalties, revenue share, or some sort of contract once the legalities of releasing a game come to the chopping block. I can also yap n game n whatever if that counts, lol.
As for the game's content in more detail, this game has a partial focus on tf, or transformation, being how you improve your character and progress (and potentially how you may meet some hot lil bad ends, or be debuffed temporarily), which may range from simple stuff like different eye/ear types, to explicit and kinky stuff such as changing the size of nsfw assets, giving exotic body parts such as unusual dicks, more than standard amounts of tits, unusual fluids.. basically I'm saying it can get kinky, so shoo if that would put you off!
For the not-tf content, it's going to be a large, handmade world with some gritty and industrial theming, and a bunch of lore thrown in.. think Rain World in that regard, lol. It'd be exploring and surviving, with some (atm undecided) untold endgoal to be found through exploring and some mild lore engagement.
In terms of expected possible sticky-spots creating the game, the project will need an in-house character editor due to using active ragdolls, along with some similar, editor or editor adjacent things for setting up the gamespace from ingame if possible. Along with this, I'm hoping to create a base and vehicle system that's very free-form, (think Forts, a 2D base battling game) or something part-based (think Crossout, if it were 2D). I have nothing specific in mind there, except that it should be almost-sandboxy. The last major hurdle I can imagine would be the HP system being inspired Barotrauma, which is driven by a status and affliction system as opposed to a direct damage system.
For contacting me, I'll try to check in here, but please-please-please friend and DM me on Discord, where I am "Havata"!