Hi hello, I'm a novice programmer looking for another programmer to join me on a project!
I have a project I'm currently attempting to create, but I am realizing I am too much of a novice to progress at any meaningful pace, so I'm hoping to find a +1 to atleast help me out in moments of confusion, at best co-op the project with me!
The short of it is this game will have (often explicit) tf as a means of upgrading the player, physics driven movement (much like Barotrauma), a hopefully-'simple' base + vehicle building system, and POSSIBLY co op if anyone interested knows about networking.
I'm certainly far from picky, and I'm mostly looking for someone who atleast understands C# and Unity enough to help me figure out what I need to do to accomplish what I'm after. But, I'd love to have someone to actively work with even more.
I have in mind most features I'd need already, and can get yappy about details for whatever's on our chopping block, so while I don't exactly have a planner drawn up, I don't lack a direction to move things.
This is probably a longer-term project as I have a large play space and amount of content in mind, however the area I will need most help in is the setup and the core mechanics, as I don't need much help establishing the map or so on once the base mechanics are established (however won't say no to that)
Compensation-wise, I'm too broke to offer money up front, but while this is in big part for fun I do intend to sell the game and am willing to very transparently establish some sort of royalties, revenue share, or some sort of contract once the legalities of releasing a game come to the chopping block. I can also yap n game n whatever if that counts, lol.
As for the game's content in more detail, this game has a partial focus on tf, or transformation, being how you improve your character and progress (and potentially how you may meet some hot lil bad ends, or be debuffed temporarily), which may range from simple stuff like different eye/ear types, to explicit and kinky stuff such as changing the size of nsfw assets, giving exotic body parts such as unusual dicks, more than standard amounts of tits, unusual fluids.. basically I'm saying it can get kinky, so shoo if that would put you off!
For the not-tf content, it's going to be a large, handmade world with some gritty and industrial theming, and a bunch of lore thrown in.. think Rain World in that regard, lol. It'd be exploring and surviving, with some (atm undecided) untold endgoal to be found through exploring and some mild lore engagement.
In terms of expected possible sticky-spots creating the game, the project will need an in-house character editor due to using active ragdolls, along with some similar, editor or editor adjacent things for setting up the gamespace from ingame if possible. Along with this, I'm hoping to create a base and vehicle system that's very free-form, (think Forts, a 2D base battling game) or something part-based (think Crossout, if it were 2D). I have nothing specific in mind there, except that it should be almost-sandboxy. The last major hurdle I can imagine would be the HP system being inspired Barotrauma, which is driven by a status and affliction system as opposed to a direct damage system.
For contacting me, I'll try to check in here, but please-please-please friend and DM me on Discord, where I am "Havata"!