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Hawkk

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A member registered Mar 24, 2024 · View creator page →

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 Nothing To lose Icon

Follow The Development

Nothing to lose is a  horror strategy game where ammo matters

A level driven Slower Paced Shooter; As you progress you will find weapons, miracles, which are power boost, and various enemies.
As the game progresses your mental state declines, you MUST find ways to calm down. 


Current Game State:

I am currently building the fundamental systems still, some can be seen here. I plan to go into extreme environmental detail; I am also striving to get a playable public test out once core systems need to be tested. 

  • Currently 1 Enemy
  • 1 Weapon (Unfinished Revolver)
  • Ammo Systems
  • Shader Completed

In progress: 

  • Anxiety System
  • Stalker Enemy
  • Playtest Environment
  • Flashlight
  • Inventory System
  • Core Gameplay Mechanics 

    There is a lot more to do, This is my first real project so I'd appreciate any feedback.

    Please consider following this project : CLICK HERE!

    Below is some pictures of VERY EARLY development 


Hello! I'm creating a horror shooter, I want ammo use to matter. Throughout the game you will be able to get new weapons, power boost(Miracles) and more. 

I'd be an honor for you to follow my journey, feel free to leave feedback and suggestions, Thank you!


(Icon not final of course, nor gameplay seen)

Thank you for the motivation, and no currently there is nothing like that in the game but its something I will look into. Thank you!

That sounds pretty interesting ill definitely look in to it. and wdym "Are there also places where LiDAR glitches or is manipulated?" do you mean purposely? I have run into spots where it doesn't render for some reason that im currently fixing.  

The game! Hello I am developing a Horror game where you are on a planet and forced to use LiDAR to navigate the terrain. I released a demo to show case the current systems and would like feedback! I would even like idea's to implement into the games story. Thank you :)