Nothing to lose is a horror strategy game where ammo matters
A level driven Slower Paced Shooter; As you progress you will find weapons, miracles, which are power boost, and various enemies.
As the game progresses your mental state declines, you MUST find ways to calm down.
Current Game State:
I am currently building the fundamental systems still, some can be seen here. I plan to go into extreme environmental detail; I am also striving to get a playable public test out once core systems need to be tested.
- Currently 1 Enemy
- 1 Weapon (Unfinished Revolver)
- Ammo Systems
- Shader Completed
In progress:
- Anxiety System
- Stalker Enemy
- Playtest Environment
- Flashlight
- Inventory System
- Core Gameplay Mechanics
There is a lot more to do, This is my first real project so I'd appreciate any feedback.
Please consider following this project : CLICK HERE!
Below is some pictures of VERY EARLY development


