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A member registered Dec 13, 2018 · View creator page →

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that's actually a great idea! I'll see if I can do it

of course. Just stick the camera into the characters head lol

Tons of tutorials on how to do that

Of course that's exactly what these are for

You can import it as it's own skeleton and then retarget it to the UE5 Manny skeleton.
Here's a tutorial for it:

To swap the heads would be easier if you just delete the old head and parent the new one to the head bone with automatic weights, but I'm not as familiar with rigify as I am with Auto Rig Pro (Which is 100% worth buying btw)

wow looks great! And I'm glad it was able to save you time, that's the whole reason I make assets!

That was the inspiration haha

here to say the same. I hate cloudfare, this has happened on other apps and sites before too

I can't believe that nobody has brought this to my attention until now. I just uploaded a new zip file that includes it.
So sorry about that!

Unfortunately I'm not familiar with Godot, but I don't think so. I think Godot uses fbx files now but I'm not 100% sure

Thank you. Well the easiest way is to take a photo of a face and just overlay it, then blend out the edges, which is what I'd reccommend if you are a beginner artist.

Otherwise you could try painting your own for a more stylized artistic look.

When I was making this pack I used the Sims 1 as a reference on how to texture

Hmm.. the easiest way would probably be just scaling bones, but I'm not a doctor

I don't have any blendshapes by default but yeah! I've used a few in a game I'm working on right now and they work great, especially with so few polygons it's easy to work with.

I've done these in unreal though, not godot, but I'm assuming they work the same way.

awesome! I'll pick it up on fab at some point, I use your retro particles in pretty much all my games and I love it!

Some people have had some issues with Unity but if you know your way around rigs and skeletons you should be fine. I don't see any reason why Mixamo wouldn't work though!

Hey thanks. I did include some extra textures in there (I think they include heads?)

But I do plan to update this whole pack including a selection of heads that are already premade, I am just trying to get my own games finished so it'll be a while!

Hmm that's strange. Are you using an older version of Blender? I use 4.1 and 4.2 mainly, but not sure if that matters.

I have to step out but I'll reply when I'm back. In the meantime I added an extra file to the downloads if you want to try importing it directly into unreal engine. I should also mention I don't use unreal 5, I'm still using UE4 (because UE5 is too powerful to make PS1 games imo)

That extra file was rigged with a different system so we will see if that one works. I'm sorry about this! It's the reason I haven't sold more rigged assets, because it's a compatibility nightmare lol

I just double checked and all the blend files I have include the skeletons. It is using the free rigify add-on, so you might have to enable that.

As for importing to unreal, I use these for my own games pretty frequently and I've never had any issues. When I import I always select the 'thirdPersonMannequin' skeleton that's included in the standard third person template and it works.

If it's still not working let me know and I'll see if I can help

This is awesome, great work!

Hey there, thank you! It was a long time ago but if I remember correctly those are originally watercolor paintings that I shrank down. As far as I know they aren't AI generated but you can always replace them with any images you want. I went with landscapes because I figured it was the most neutral thing haha

Awesome! Look forward to seeing it

Thanks so much. I do have a church on my list but I'll add a funeral home/crematorium to it!

The hands are rigged but movement is limited because individual fingers weren't introduced until the PS2 era lol

yes I export it with the settings for unreal and when you import it just make sure it's set to the mannequin skeleton and it'll work just fine.

So I start with the nude base and I use texture painting in blender to simply paint onto the model. I know that sounds scary but it's really not that hard. the main 3 steps are :

1. Solid blockout

2. Paint shadows/dark areas

3. Paint on the highlights


Once you crunch it all down into ps1 style it usually hides any blemishes you may have added.


If that's too much you can also add a second material for the clothes, create the textures first,  then align the UV maps to make them fit.

One last thing that you can do is texture baking, which I also do a lot. Take a high poly model that's finished, align it to the PS1 mesh, and if you bake the diffuse only it will basically copy all the detail and textures to your PS1 model. The downside is that you need a highpoly model for that.

😅😅😅

hmm I just opened them to make sure and they are all there?

They are in Blender 4.2 but they should work with newer versions of blender.

If you're having issues you could also open blender, then drag the blend files into it and open it that way

I use it with unreal engine and have no problems. Just make sure to export it in the right skeleton and assign it in Unreal

I don't know the number off the top of my head but I think they are around 1000 polygons each?

I know that's not 100% accurate to PS1 graphics but considering how powerful game engines are now I think it's ok

if it makes you feel better I'm a terrible animator haha

Sorry those were just some quick animations I made to show off the rig 

All my assets are completely open to use in any projects, as long as they aren't resold as assets

hmm that's strange. What is the issue in Unity?

Atmosphere is 10/10

This made me sad but it also made me feel solace knowing I'm not the only one thinking these thoughts. Great job. This is art.

they can be used in both engines, just know they are in .fbx format

There should be an extra folder of some outfits and hair/head textures included. I do plan on adding more in the future but I haven't had a chance yet 

I haven't tried it but I don't see why not. You might have to rig it in mixamo though

I was excited to play this until I saw it was the Dino Crisis scam dev. So disappointing that itch is promoting it too.

The one golden rule of fan games is that you NEVER charge for them

I don't use Godot so I'm not sure what the formatting is, but they should be compatible with any game engine that uses a normal skeleton format

I see a demo but I don't see a way to download it. I'd love to try it out!