Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Keiwan

184
Posts
5
Topics
3,050
Followers
A member registered May 05, 2016 · View creator page →

Creator of

Recent community posts

Thank you! 

You could search for one page at a time and then remember the individual page addresses somewhere. Much like libraryofbabel.info and unlike the short story, this 3D version also "only" contains every possible page and not every possible book, so you won't necessarily find every possible text longer than a page in a single book in this library. I could theoretically add a bookmarking system for you to be able to save page the page addresses that you previously searched for, but I doubt that I will have more time to work on this project in the future to add new features.

They are purely cosmetic and don't affect the simulation at all:
How do the skins work?

(1 edit)

172 days - four digit amount owed - no communication whatsoever - tax info says "Validated”

"If your payout is older than 12 days, let us know."
With all due respect, this is ridiculous. You have all of this information already. Nobody should be asked to send in a support request, let alone to then have to come post their ticket ID on a public forum repeatedly to beg for the money they are owed.

Delays can happen for a variety of reasons and that is understandable, but what is not understandable is the active choice to take advantage of people's patience by avoiding communication with the affected people and trying to force them to reach out first. When people request a payout for the money they are owed, the ball is now in your court. If there is an issue, it's on you to tell them.

I highly suggest you open the database with all payouts, filter by pending, sort by date or amount and actively send e-mails to everybody affected by delays telling them why the delay is happening and if there is anything they need to do that they otherwise couldn't know about.

That functionality is mostly just so you can easily save a backup of those files for yourself or transfer them to another instance of the game (e.g. between your phone and your computer). There is no specific place to share them publicly, but feel free to create a new thread here if you like.

Could you please send me an e-mail with more details about this, such as which operating system you are using, whether you are using the itch.io launcher and a screenshot of what the game looks like for you? Thanks!

Thanks for sharing and congrats on the release!

Sure, I'd love to see it when it's done! You can also contact me at keiwando.com/contact, so it doesn't get lost in my itch.io notifications.

Good luck with your project!

It just picks a random sentence from this translation of the short story: https://maskofreason.wordpress.com/wp-content/uploads/2011/02/the-library-of-bab...

Hi! 

Which browser are you using? Can you maybe post a screenshot of the error message?

You could also try to use the itch.io app to download and run games from itch.io: https://itch.freezing.top/app

Hi! It's just a simulation / interactive experience. There are no game objectives or anything like that.

Yes, I don't provide a linux build via itch anymore, but you can still just grab the source code and Unity 2018.4 and build it yourself if you like:

https://github.com/keiwando/evolution

Yes, the wings generate force when they move in the direction of the feathers.

I haven't been able to reproduce this at all. Could you maybe send me the log file after a crash? Here's the path where you can find it on Windows:

C:\Users\<your_username>\AppData\LocalLow\Keiwan Donyagard\Evolution\Player.log

You can find my contact e-mail at keiwando.com/contact

What platform does this happen on (Windows, macOS, browser etc.)? And does it happen no matter what creature you have loaded in the editor? Or does it only sometimes happen?

Noted!

I have listed all of the videos that I originally watched that inspired me want to try to make my own evolution simulator in the description of this video:

I hadn't come across any of the carykh videos until after the initial release of mine. These kinds of simulations have exited for a very long time (way before 2015) and there are tons of them out there.

It still works for me (I just tried it in Chrome and Safari). Which browser are you using and what do you see on your screen when you try to run the browser version?

Thanks for letting me know!

You can do that with a middle click

There's already a way to get it for free. The entire source code is available here: https://github.com/keiwando/evolution, so you can download it and download Unity (also for free) and build the windows version yourself.

There is a Windows version

It sounds like you downloaded the free Linux build instead of the Windows build. I think the itch.io download interface might be a bit confusing but you only get download links to the Windows and macOS applications if you pay $2 (or more).

Does this help? https://itch.freezing.top/post/6826042

The downloaded file is a ZIP file of a folder. You need to unzip that somewhere on your PC and then inside of the folder is an Evolution.exe file, which you should be able to double click in order to start it. Let me know if that doesn't work and if so, what happens instead of Evolution launching.

I haven't used the itch.io launcher myself but I suppose that would simplify all of this to just downloading Evolution through the launcher and then clicking "Launch" in there.  You could also try that.

So Windows 10? What happens when you try to launch it?

Which operating system?

The number of creatures is not decreasing, but they are slowly converging towards the exact same behaviour, so it looks like there are fewer individuals (since they are perfectly overlapping each other). I have seen this happen with certain simulation settings, so try changing the mutation rate, mutation algorithm and recombination algorithm. Are you using "Chunk" as the mutation algorithm by any chance?

Nope, not intentional. It's supposed to be a random sentence from the short story. Does that always happen for you or just once?

https://github.com/keiwando/libraryofbabel3D :)

It crashes every time? Which platform are we talking about? (Browser, Windows, macOS etc.)

That seems to be a Unity limitation and only applies to the web version. You should be able to copy and paste hexagon locations in the macOS and Windows versions that you can download.

Yes, you can export your own creature designs and saved simulations on all platforms except for the browser version. There is an "Export" button when you open the list of saved creates / simulations.

Unfortunately, it turns out that in the vast majority of cases the noticeable performance drops happen because of Unity's physics system, which is single-threaded on the CPU and out of my control.

The issue I noticed should be fixed now. Can you please try again and see if that was the same problem you were running into?

I just checked and there seems to be a problem with Safari. I'll look into it. Are you using Safari or a different browser?

Yes, you cannot save in the browser version. You have to use one of the downloadable versions for that.

You should be able to edit all of those settings from the pause menu during the simulation as well as the settings menu in the creature editor.

I switched out the character model with the most recent update since people kept getting genuinely frightened by the old one and that was never my intention.

There are librarians in some of the rooms. They are completely harmless and are also just trying to understand the meaning of the books. You can click on them and they will tell you what they know, though most of it is as much gibberish as you can find in the books yourself.