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Luca Oropallo

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A member registered Apr 16, 2022 · View creator page →

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Hey everyone!

We’re happy to share that the Definitive Edition of Star Word is now live!


🌌 What is Star Word?

A narrative-driven sci-fi game where you travel across space and use a Scrabble-like word system to navigate, communicate with space stations, and uncover the mysteries of the universe.

It’s a mix of storytelling and word puzzles, blending strategy with a reflective, atmospheric journey.

🆕 What’s new in the Definitive Edition

  • Polished narrative flow

  • Enhanced UI and visual feedback

  • New sound design for a more immersive atmosphere

  • Bug fixes and overall refinements

🎮 Play it here 👉 Star Word on itch.io

💬 We’d love to hear your thoughts on the story and mechanics. Your feedback will help us shape future projects!

(1 edit)

We release the v2 update of our most liked game!

Destroy the evil corporation that controls the planet using the Scrabble to move freely in the space. Connect to other space stations to unlock power ups that will make you the master of Scrabble!

Play —> https://luca-oropallo.itch.io/star-word

In v2 we streamlined the narrative and add many quality of life improvements. 


Thanks! We tried to streamline the narrative with less dialogues lines in this v2. 

Cool!  A fishing mechanic that works perfectly with the theme! To me there is too much context around the game for a 4-day jam, next time I suggest to focus only on the single mechanic that is the center of the game! Good Job!

Cool! But there is no need for this black thing to follow you and not reset on death.

Loved it! It's nice to see what will come next in the background. Also I liked that dying would not stop the play

Too slow movement

Really hard to juggle between colors, but cool idea!

I think there are some ways to clear the puzzle that are not as intended, cool!

Loved the style! I just found it a bit hard to kill monsters, I stuck many times waiting for the cooldown

Cool background!

Super fun! I would only make the kill zone clearer to read, it's hard to tell where it starts

Puzzle game and pool, Cool concept!

Great concept and great fun!

Awesome game! I only didn't get that you progress only by killing monsters, I rushed to the top many times without touching anyone ^^

Thanks for playing! I agree, there should be more visual clues or feedback to add more juice to the simple mechanic

I tried it around the character's neck, but it didn't work...
jk! Great mechanic, loved it!

Cooool! but days should be shorter, it resembles work too much ^^

You're right, every game should have a skip button for dialogues, even if it's narrative-based. Thanks for giving it a try anyway!

Your game was an incredible inspiration for our one <3 

We took your concept and put a narrative into it, I hope you'll like our adaptation: Star Word


love 🫶

Thanks! We're proud of how it came out

Hey, thank you for the deep feedback! I'm glad you liked the mix of narrative and Scrabble.

I'm on the same page with everything you said. We underestimated the initial difficulty thinking that everyone was familiar and comfortable with Scrabble, but translating it into a videogame probably adds a layer of complexity, making it a bit frustrating for the player.

There is space to improve and you pointed us in the right direction, thanks again 1000 times!

I used to simulate a storm in the ending part of my game, it was perfect!

I used it in the initial cutscene of my recent game. It fits perfectly! check it out

This one was perfect for my game's ending! Thanks!

It's a Scrabble-like game in space

I used your smoke particle in my game, take a look ->

Look at these cute characters in my game, they were a perfect fit!

This asset literally saved the game jam! It was perfect for my game and gave me the right environment.

The game is Scrabble with Narrative and in space (of course)


Awesome font! I used it in my last game for the whole dialogue part and it was a blast!

The game is a Scrabble-like game set in space and this font is perfect


Awesome font! I used it for my last project, a Scrabble-like game in space


I saw Horizons: The End Of Words on the Itch's channel and it inspired my game, Star Word: a Scrabble-like Adventure on an alien planet.

I hope it can make it to Itch's YT channel too 🤞

A mysterious earthquake shatters the two protagonists' final day on an alien planet. Help them escape using a Scrabble-like method of communication!

Play here from Browser, Windows, or MacStar Word



That's strange! Can you tell me what are your specs? only OS should be enough.

Are you sure you waited till the end of the download to extract the folder? Maybe that's why it misses some files. Try checking the size.

Sorry for the stupid question, but I really don't know what the cause '^^

Bruh, you asked for feedback on those fields, you don't have to find excuses for a game jam.

It's impressive how many dynamics you generated in just three days, good job!

The mechanics should have been introduced more carefully and slowly, but considering that it is a game jam, you've done well!

Cool music and character design, I love the hair resembling a rose.

Holes are either useless or frustrating because it's hard to guess the collision box. When in doubt, always make the enemy's collision box smaller than the sprite. The cannon balls have this problem too.

Never underestimate the power of narrative, and you didn't! I read the description and just made the game 10 times better.

Buuuut also don't underestimate the sound too, a background music and a jump sound could make as much,

Jumping animation was neat, also the tree growing on the head was really cool when I noticed it. I only wish that it was growing bigger and bigger!

The second time I played two flowers stopped from being hit so it was an easy win focusing only on the third one 😂

I think that it has a lot in common with Pac-Man! Overall it was a good experience.

Game Design: clever mechanic, perfectly in theme. I don't know if, in a full game, the fact that a missed flower makes the level harder is a good choice. It makes the players go for 100%, restarting when a flower is missed, which is less permissible for non-skilled players. But for a game jam is fine!

The 100% windows should be more permissive because the fact that the player understands the perfect route in the level is not enough to complete it at 100%, giving him frustration for repeating a level that he already mastered.

Level Design: it misses a real progression. You have to first introduce the mechanic in a super simple level, then build up difficulty level after level. The fact that the player is catapulted into the level with a timer, enemies, and QTEs is confusing and overwhelming.

You also should be aware of the second dynamic that you have that occurs when 2 flowers are blooming at the same time at a different speed. That is something that you have to teach too in a simple level.

So, for example, you should have:

1. tutorial - one flower only

2. simple level - enemy and 2 flowers

3. medium level

4. simple level with flowers that bloom at different speeds

5. medium level

6. hard level


Sound Design, Graphics, and Music are not my fields, but I find them pleasing