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Luke_Game_Dev

26
Posts
3
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A member registered Jan 06, 2024 · View creator page →

Creator of

Recent community posts

Funnily enough, I was actually expecting the exact opposite of that. I remember seeing some older versions of godot 4 had issues with web exports on Mac, so I assumed some of the issues were still there and you were playing on Mac. It's weird that it worked on Mac but not windows. Either way, thanks for helping me figure out what the problem was!

That's so weird! The bar is supposed to go back and forth between red and blue. Also, it seems like you are in hitstun for way longer than you are supposed to be. What kind of PC are you using? A different one may work better

That's weird, I've never seen the bar just get stuck. I'm guessing it may have been a compatibility issue with your PC or browser. I'm not sure what else it could be. Maybe it was an issue with my code, but the code for moving the bar is so simple that I can't imagine that I would never have seen this glitch.

Thanks for playing! Was the bar glitched, or were you just really fast?

I made a  relatively difficult action platformer with a speedrun timer: https://itch.freezing.top/jam/game-off-2025/rate/4075824

Let me know your best times!

This was great! The art was really good and I was blown away by the voice acting!

Your game was really well made! My only complaint was that when I pressed tab for information all the text was overlapping.

I would appreciate some feedback on my game: https://itch.freezing.top/jam/game-off-2025/rate/4075824

Overall, I really liked it! Definitely one of the better game I've played this jam! If you decide to work more on this game, I would recommend changing the character controller. It felt very slippery, which often made it so that when I landed on a small platform, I would just slide right off. Also, I feel like there should be some reason to use the smaller jumps. Maybe there is a reason that I didn't see (I didn't have time to play all of it), but it felt more like I was just waiting for the jump to become actually usable. I still enjoyed it a lot though!

I would appreciate it if you checked out my game: https://itch.freezing.top/jam/game-off-2025/rate/4075824

I would love it if you checked out my game: https://itch.freezing.top/jam/game-off-2025/rate/4075824

Wow, this was really well made! It was so fun coming up with different synergies with upgrades! You are really good at game design! Almost everything about his game feels very thought-out! It is so satisfying to attack with a lot of tiles at once, and the upgrades were all very interesting! I especially liked that most of them could only be used on one color!

I would appreciate some feedback on my game, since I haven't gotten much at the moment: https://itch.freezing.top/jam/game-off-2025/rate/4075824

This was fun! Loved to  see the default godot image

I liked it! The opening was really well made, I lost it when the dog showed up. It's simple, but I saw another comment where you said it was made in 2 days, so it's still really impressive!

This was great! I wish it was longer, you should keep adding stuff to this! Also, I do wish you could zoom out more, there's so much going on and you can't see that much of it. Regardless, I had a great time with this!

I liked it, but when I died and respawned enemies just stopped spawning for some reason. It's still good for an early build, though! You should keep working on it!

You should ABSOLUTELY keep working on this. My only complaint is the lack of polish in some areas, but everything else was great. The writing was way better than I expected for a jam game. I honestly think people would pay for a full version of this!

Incredibly solid clicker game!

I liked it a lot! It took some time to understand how to play (most of that's my fault though), but it was actually really satisfying!

Interesting concept! Would be cool to see this expanded upon. Also, "1 SECOND BEFORE THE DEADLINE" lol

This is so good! Really interesting mechanic and absurdly polished!

This is honestly such a cool idea! My only real complaint was that once the planets were pushed away it took too long to get back to them. If you keep working on this, you should add more movement mechanics for the player. Other than that, it was great!

Really cool concept! If you are going to keep working on this, I would recommend adding more physics to it so momentum is consistent. Right now you just stop spinning if you don't press the button, and the speed boost from the dash doesn't carry over when you land. The idea of saving tricks is really cool though!

This is so dumb

I love it

I love the Outer Wilds inspiration! As others have said, it would be nice for an actual goal, but honestly this is a really cool prototype for how a 2D Outer Wilds would work! You should keep working on this!

A little confusing, but overall really cool!

Super cool! This was such a neat mechanic! The visuals were great too, the crt filter added a lot!

I modified the code from this github repository: https://github.com/Miziziziz/2D-directional-shadows-godot