Funnily enough, I was actually expecting the exact opposite of that. I remember seeing some older versions of godot 4 had issues with web exports on Mac, so I assumed some of the issues were still there and you were playing on Mac. It's weird that it worked on Mac but not windows. Either way, thanks for helping me figure out what the problem was!
Luke_Game_Dev
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That's weird, I've never seen the bar just get stuck. I'm guessing it may have been a compatibility issue with your PC or browser. I'm not sure what else it could be. Maybe it was an issue with my code, but the code for moving the bar is so simple that I can't imagine that I would never have seen this glitch.
I made a relatively difficult action platformer with a speedrun timer: https://itch.freezing.top/jam/game-off-2025/rate/4075824
Let me know your best times!
Your game was really well made! My only complaint was that when I pressed tab for information all the text was overlapping.
I would appreciate some feedback on my game: https://itch.freezing.top/jam/game-off-2025/rate/4075824
Overall, I really liked it! Definitely one of the better game I've played this jam! If you decide to work more on this game, I would recommend changing the character controller. It felt very slippery, which often made it so that when I landed on a small platform, I would just slide right off. Also, I feel like there should be some reason to use the smaller jumps. Maybe there is a reason that I didn't see (I didn't have time to play all of it), but it felt more like I was just waiting for the jump to become actually usable. I still enjoyed it a lot though!
I would appreciate it if you checked out my game: https://itch.freezing.top/jam/game-off-2025/rate/4075824
I would love it if you checked out my game: https://itch.freezing.top/jam/game-off-2025/rate/4075824
Wow, this was really well made! It was so fun coming up with different synergies with upgrades! You are really good at game design! Almost everything about his game feels very thought-out! It is so satisfying to attack with a lot of tiles at once, and the upgrades were all very interesting! I especially liked that most of them could only be used on one color!
I would appreciate some feedback on my game, since I haven't gotten much at the moment: https://itch.freezing.top/jam/game-off-2025/rate/4075824
Really cool concept! If you are going to keep working on this, I would recommend adding more physics to it so momentum is consistent. Right now you just stop spinning if you don't press the button, and the speed boost from the dash doesn't carry over when you land. The idea of saving tricks is really cool though!
I modified the code from this github repository: https://github.com/Miziziziz/2D-directional-shadows-godot





