AETHER is a Tool/Sandbox to play around with the mesmerizing concept of Vectorfields and marvel at the beauty of the symmetry behind the universe!
Project Link:
https://lyfflyff.itch.io/aether

AETHER is a Tool/Sandbox to play around with the mesmerizing concept of Vectorfields and marvel at the beauty of the symmetry behind the universe!
Project Link:
https://lyfflyff.itch.io/aether

Cool Game!
I thought the story was the most engaging part of th game! The loop of the game, aka building up your arsenal by lying is quite fun! Sadly I found the combat kinda lacking in "umpf", if that makes any sense. If you develop further on this concept, maybe add like knockback, more effects and all that stuff to make it feel more satisfying!
Anyways I think you did a good Job! Keep it up :)
i liked that more than I thought I would initially! It forces you to make some basic decision in the later levels and to think for a bit. It isn't something complex or sth I'd play for hours on end , but for a Jam Game it kept me engaged until the end. Also visually and graphically, you nailed the snowy winter vibe I think you were aiming for.
If you want to expand it to something greater there must be some more complex systems, but for what it is, its great!
Good Job :)
Thank you for the elaborate review :)
First off, I'm sry you weren't ably to fully enjoy it cause of some of the subjects. Come to think of it should have put a warning somewhere, about the topics this mentions in some texts. That was a bit inconsiderate of me :(
Also the Performance seems to be a major problem, I'll fix in the next update! I had a pretty strong PC (Also not running a Stream in the Background), so I kinda became careless about the performance and never optimized some aspects of it.
About 3/4 I like the Ideas I'll try to implement them in future updates!
5.) Yeah have to think about sth for those tiny littles guy. I knew it was a problem, but thought the autoclicker upgrade would take care of it, so you never would have to actually take a look at them individually!#
Thanks for playing & streaming it. Testing like this always is an immense help :)
Holy shit that was easily the coolest thing I have played in this game so far. The game feels still a bit clunky especially with the WAY too slow mouse speed and movement, but you completely nailed in the athmosphere and audio department! Also this is by far the most creative use of the theme expansion I've seen!
This really has soo much potential to be something greater if you put the effort in it!
Great Job!!
(Btw the downloaded version for windows didn't render at all on my system. I have a AMD Graphics Card and I heard Godot had some issues with them, so maybe look into that)
What a unique concept! Combining a city builder an the growth of a tree was pretty cool! Sadly I ran into a few softlocks which stopped me from progressing! Mainly that no matter how many water traps I place my water never went up from 0 again, no matter what I did.
Also, sometimes when I started the game and opened one of the submenus the game crashed!
All in All on of the better projects in this game! Without the softlocks it would have been one of my favourites :)
Keep it up & great work :)
Loved the cutsy vibe and the graphics! Gameplay was simple & fun, though at some point the game softlocked for me and I could'nt add anymore webs, no matter what I pressed and also I couldn't start the "critter invasion".
Very fun game! With more polish and a bit of extra content It has much potential :)
This was for now one of my favourite games of the Jam so far!
The Audio & Visuals all felt fitting and were just great. (Good Music Selection btw)
The Gameplay was very fun, but for me there was some kind of depth missing to keep me going to the end, but the loop that was there was instantly understood, so you were instantly invested
Great Job! .)
Cute game!
I think it would be way more engaging if you had a smaller cooldown to shoot and more enemies!
Also the Footsteps sound made me go insane! Pls add some Background Music or Ambience so the player hears something else and not just that ever repeating sound.
The graphics and animation were really nice, I like them quite a bit!
(Btw the Master Audio I think was set to 100% initially even though the settings said 2%, changed after I adjusted the slider, but on the start it was LOUD)
In summary, cute game!
That was a very fun game you made there! I like the music, I like the style!
Even though its kinda hard, it kept me engaged which many hard jam games fail to do imo!
The two things that kinda bothered me were, that I couldn't shoot the whole range of motion and that when I died or didn't have any ammo it was literally just said to me instead of communicating it to me by animations/visuals or any other way.
Great Job keep it up :)
Thanks for the Review!
Interesting tactic you did by setting the Time Modifier to 0.1 and pushing many upgrades! I thought everyone would just put it to 20x or so and then let the Auto-Clicker do it thing with a few Characters and a few bribes.
But its probably true, I spent way to little time actually balancing out all the Characters/Modifiers and doing other meaningless stuff instead :)
For the performance, that was something I feared, I have a spmewhat string PC and never had any issues. Could you maybe tell me on what kind of system you played, for a future performance patch?
Gawd damn! the music really put the cozy into the game!
In general Art Direction, Music & VFX was pretty much perfect and it was really calming playing this!
Gameplay wise I found it a bit repetetive after a while, but this type of game, really isn't my cup of tea, so maybe I'm not feeling it because of that!
Also, pls just include maximizing the game, it felt a bit weird playing on such a small window.
Great Job :)
Took me a bit to get what you the game was about even though I read the tutorial, but when it made click this actually was really fun!
You fit the theme perfectly! The audio was very fun!
Graphics were okay, though there is definitely some space for improvement. Especially with the sharpness aspect, spefically with the fonts, though I know it's a hassle in Godot, especially on the Web!
Good Job ! Keep it up :)
Yeah, the dream is basically just 80% pressing right and thats not the best game mechanic I heard :))
As soon as the lock for this jam is gone, I#ll probably add collision to the enemies, so you have to attack them, and something like a second attack so you have to use specific buttons and can't spam one.
Thanks for the comment, I appreciate it!!