Scammed by the log's hitbox smh. Very cute very fun graphics! :)
niko no games
Creator of
Recent community posts

I'm thrilled to announce I have just published the demo for my upcoming game, A Wicked Game!

In A Wicked Game, the rules are unclear or incomplete. There may or may not be feedback. Patterns will be hard to find. A Wicked Game demands the player know things which are never taught, demands that they contort themselves to a constantly-changing control scheme, and success requires mastery combined with luck. The characters you meet are deliberately inhospitable. They are impatient, rude, and inconsistent. They will help you and harm you, but it will be unclear which is happening. Trust is hard to find here.
This game carefully rides the line between rage and delight. Ultimately you'll fall one way or the other. Which way will you be going?

A Wicked Game is playable now on Itch!
Good luck.

So glad you uploaded this! I used a similar technique (inspired by your work here) across several layers to create a fire-like effect for some text in my most recent game. I gave you credit, so hopefully more folks see your work here. Thanks for sharing! :)
Thanks for this lovely pack! I used it in a game I just finished making called Toasty Tires :)

Horror infused nostalgia!
You're playing with your toys in your bedroom when your parent comes in and asks you to clean up. Can you pick up your room before it's too late? Or take your car for a spin in endless mode, where the carpet is never-ending. Just enjoy the ride.
Zip around the carpet and hardwood floor across Five unique levels. Explore and maybe by the end you'll uncover what's wrong with your parent. There's a browser Demo version available, which includes an endless car mat mode. Infinite exploration!
Fully voiced cutscenes coming soon.
Hey hey - thanks for playing! :) If you made it past 10 minutes, you should have gotten an audio cue to return to the main menu. Once you've survived that long, there's a gold star in the top right corner to toggle "manual mode" where the autopilot is turned off. (going to change that to 5 minutes)
As to the why: I'm a bit of a troll haha. I have been really treating making games as a bit of an experiment. Here it's like 'what does a game look like that doesn't need the player to play? How does it feel to play a game that later you realize you never had full control of?' And yes, I made the autopilot myself! Turns out it's easy to make something look 'smart' when it is in fact not all that smart hahah
TLDR: Art School has (endearingly) ruined me. haha
Thanks for playing! Yes, it's totally meant to fully play itself, but didn't want to telegraph it to new players. So I went for a subtle nod haha. I've been making games that all have some experimental question at their core, like "what does a game that doesn't need a player look like?" in this case. This is just the latest installment in my shenanigans lol. Glad you liked the wind sounds! hahaha





