Combining the attack with the warp makes aiming rather tricky. I like the movement scheme, my only wish is there was less drag to make it more space like. Thank you for the game.
NJ-Speshul
Creator of
Recent community posts
I like the overall game design. The darkness is a strong element in this game. Some of the mouse holes are almost if not completely invisible. Sadly the imperfect collider placement on some models makes dashing through the night in search for mice a troublesome endeavor. Still, I managed to clear the level with all lives on my 5th try.
Also the darkness being a big mechanic it is a shame the lit areas don't match the actual light sources 1:1, so one can be standing right next to a lamp post and still get taken by the dark.
It isn't an easy game, but it is fun to play. Even if I had to map out the level on paper to find all the mouse holes.
Thank you for being bold enough to do full 3d on a game jam.
Thanks.
It's fairly difficult with no healing in sight. For such a simple design the enemy variety is satisfactory and I had moments where I felt on top and moments where I felt overwhelmed, especially in tighter parts of the level. I appreciate the choice to go with a medium short range attack on the protagonist as it encourages going into more dangerous engagements.
It is quite nice.

