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NJ-Speshul

12
Posts
1
Followers
A member registered Apr 09, 2023

Creator of

Recent community posts

Combining the attack with the warp makes aiming rather tricky. I like the movement scheme, my only wish is there was less drag to make it more space like. Thank you for the game.

I like the overall game design. The darkness is a strong element in this game. Some of the mouse holes are almost if not completely invisible. Sadly the imperfect collider placement on some models makes dashing through the night in search for mice a troublesome endeavor. Still, I managed to clear the level with all lives on my 5th try. 

Also the darkness being a big mechanic it is a shame the lit areas don't match the actual light sources 1:1, so one can be standing right next to a lamp post and still get taken by the dark.

It isn't an easy game, but it is fun to play. Even if I had to map out the level on paper to find all the mouse holes.


Thank you for being bold enough to do full 3d on a game jam.

Thanks. 

It's fairly difficult with no healing in sight. For such a simple design the enemy variety is satisfactory and I had moments where I felt on top and moments where I felt overwhelmed, especially in tighter parts of the level. I appreciate the choice to go with a medium short range attack on the protagonist as it encourages going into more dangerous engagements.

It is quite nice.

Haha, good thing I got a spare wife, I could sell one of them no problem!

This has been fun, thank you.

I am amazed that you pulled off async multiplayer in a gamejam.

Haha numbers go brrr.

Very glorpy, did play a second time. Would go for a third but I first have to fix my autoclicker to see how far things can really get. 

Thank you for the nice game.

In the end, the true way of the bold and bulbous samurai is to eat every cookie and rush every boss.

I have enjoyed playing this immensely and my only gripe is the bosses don't have a second phase. Thank you.

I can't seem to be able to run this. Windows build in FOG.rar can't be unpacked and Linux build is missing the project binary. Maybe itch.io issue?

Stun-lock ftw

Zabavnus gamesus.

Interesting game. Aiming ended up a bit wonky on my system making me whiff shots on static targets I had my mouse over, but it was fun trying to dodge enemies while the staff cycled into one of the two damage spells.

I tried applying the brain when I should have been rolling a die instead. This has definitely taught me the wrong lesson in terms of communicating with others, but such is life.

Lovely artstyle. Thank you for the experience.