No more than $6, depends on final length! I would say likely $4 or $5
Ollie Hall
Creator of
Recent community posts
Really fun game! It has pretty good gunplay, (nice job with the hitmarkers) and the bartender/gunslinger balance was a fun twist. Really solid and a good time.
Some small bits of feedback:
- I was playing on an ultrawide monitor, and the UI at the bottom cuts off - if you have the canvas as "Scale With Screen Size", adjust it to match the height fully rather than the width and that would fix it. I missed stuff so you may need to disregard some of my next points
- No text prompt for barricading doorways - would be nice if it said "hold E to barricade" or something.
- When the game goes red and it floods with zombies, it took me a while to realise it was linked to the customers being angry
- I can walk onto the stools! Maybe lower the step offset on the charactercontroller?
Anyway, great game and I look forward to see what you make next!!
Really cool concept! I managed 14 customers, and I liked the introduction of abstract names for organs, although I didn't understand "eye" and "salty". Also, I was able to exploit the game a bit by stockpiling organs from multiple bodies on the first customer, since there was no timer!! Really cool idea and very macabre. I like it.
I freaking LOVED the music - You're the man Jackson, wow. The game was really cool and I liked the twist of barricading, however the core mechanics are a little repetitive and the camera angles are disorienting, so it was a little frustrating at times, but it's a complete and unique experience! Good visuals, audio and ideas. Loved this.
Check it out! https://itch.freezing.top/jam/scream-jam-2025/rate/3947710 I'll play yours :)
Here! It's a pretty short game, but a good time :) https://itch.freezing.top/jam/scream-jam-2025/rate/3947710
I'll play! Check out ours :) https://itch.freezing.top/jam/scream-jam-2025/rate/3947710
I'll check yours out too! https://itch.freezing.top/jam/scream-jam-2025/rate/3947710
Now that was a wtf ending! The counting mechanic felt quite meditative, then when you introduced the rest of the room it was such a surprise. I loooved the food between days, it was so funny, and the whole vibe is really creepy and unsettling. A banger as usual, I could say more but you get the idea :D
I was impressed by this! You have great instinct for game design and atmosphere, and the environment was well built - keep at it! I was surprised you even had different footsteps for glass. The box colliders for equipment, keys etc were a little strangely placed and could be larger, and overall the game is lacking guidance (for example, I didn't know the bags were equipment, and where I needed to place them, and I didn't know I needed to move the equipment to other places, and I didn't realise I needed to find a light switch) and the ending was a little strange considering not much happened to drive the character's decision, so it was a little too macabre whilst not earning that moment. Some more scares in here and some more clear guidance (think of audio or light as a guide too! not just text) and this will be a solid game!
Also - something I used to do all the time too: keys. Everything is a key to open a door. To make things more dynamic, think about other ways you could block routes or create obstacles to overcome... a boarded off door? Find an axe! A door locked with a keypad? A room with a hole in the upper wall, and you need to slide a box over to climb up to it... Keep at it and train that awesome game designer brain, you've got this!







