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Ollie Hall

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A member registered Jul 21, 2019 · View creator page →

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No more than $6, depends on final length! I would say likely $4 or $5

Thank you!!

CONGRATS!!! Very very very well deserved 👏

Really fun game! It has pretty good gunplay, (nice job with the hitmarkers) and the bartender/gunslinger balance was a fun twist. Really solid and a good time.

Some small bits of feedback:

  • I was playing on an ultrawide monitor, and the UI at the bottom cuts off - if you have the canvas as "Scale With Screen Size", adjust it to match the height fully rather than the width and that would fix it. I missed stuff so you may need to disregard some of my next points
  • No text prompt for barricading doorways - would be nice if it said "hold E to barricade" or something.
  • When the game goes red and it floods with zombies, it took me a while to realise it was linked to the customers being angry
  • I can walk onto the stools! Maybe lower the step offset on the charactercontroller?

Anyway, great game and I look forward to see what you make next!!

This game was incredible!! The cozy festive vibes mixed with the dead winter atmosphere was really unique, and the gameplay was engaging and entertaining (really fun physics)

I need to try this stew one day...

Yes! I directly used it as inspiration. Glad you liked it :)

Thank you for flagging! I updated my YouTube link today and missed updating it in this post. I've replaced it all with a neat linktree :)

What the hell? Fair enough if you didn't enjoy the game, but this comment is nasty and mean-spirited. Not sure what it's trying to achieve apart from making you look like an asshole.

Thanks dude! Glad you enjoyed it, it's good praise coming from you 🙏 

Thank you so much! I appreciate the comparisons. Thanks for flagging, we'll fix after the results :)

Thank you so so much!!!

There's no game!

Thanks! We're aware of it but considered it a minor bug and the jam's bug fixing period is over unfortunately. Hope you enjoyed the game!

Really cool concept! I managed 14 customers, and I liked the introduction of abstract names for organs, although I didn't understand "eye" and "salty". Also, I was able to exploit the game a bit by stockpiling organs from multiple bodies on the first customer, since there was no timer!! Really cool idea and very macabre. I like it.

I freaking LOVED the music - You're the man Jackson, wow. The game was really cool and I liked the twist of barricading, however the core mechanics are a little repetitive and the camera angles are disorienting, so it was a little frustrating at times, but it's a complete and unique experience! Good visuals, audio and ideas. Loved this.

This is really fun! Good mechanics, nice use of rope physics and some good puzzles. Nice job!

Check it out! https://itch.freezing.top/jam/scream-jam-2025/rate/3947710 I'll play yours :) 

Enjoy! https://olliehall.itch.io/partys-over

Thanks, I'm glad!!

I never knew this could happen, but it makes sense! I actually hadn't even tested if the game was fully beatable when we released it haha... there's probably a few scuffed parts in here but I'm glad you liked it!

Thank you!! Overjoyed to hear you played it many times :D

Enjoy! https://itch.freezing.top/jam/scream-jam-2025/rate/3947710

I've emoji'd your post in events and streams!

Pretty spooky! I love the darkness and the lantern mechanic, however I wouldn't say the game is very fun... It's just walking and interacting on repeat. But not bad!

Here! https://itch.freezing.top/jam/scream-jam-2025/rate/3947710

Here! It's a pretty short game, but a good time :) https://itch.freezing.top/jam/scream-jam-2025/rate/3947710

Really good mechanics and design! It took me ages but I beat it. Very clever :)

I'll play! Check out ours :) https://itch.freezing.top/jam/scream-jam-2025/rate/3947710

Thank you so much! There is a skip option already ;) it's right there in the difficulty selection screen!

Aaaaaand you did it again. This was so great, and such good horror. The audio of the back cracking, the use of colour and the animation were top notch. There was heavy Black Swan (of course) and Suspiria vibes throughout! I don't know how you do it.

The PSX style was soooooo good, paired with the Halloween vibes ahhhh! I made a game a couple scream jams ago (Off My Lawn!) which was similar theming but you did it so much better! This was really fun

I'm going to be completely honest, this game had me CRYING. I struggled with the controls at the beginning and I was pinging off walls like a stray bullet, it was absolutely hilarious. Thanks for making my night. I also loved the customisation

I'll check yours out too! https://itch.freezing.top/jam/scream-jam-2025/rate/3947710

This was so nice! It gave me real nostalgia from when I used to play RPGMaker games and watch them on YouTube (Ib, Mad Father, the usual). I really liked the dialogue and the atmosphere, great job!

Giving it a shot!

Thank you!!! It means a lot coming from you :D

Really good game! I'm impressed by the visuals, and the puzzles were tricky but rewarding. It takes skill to come up with puzzles like that! I found it hilarious that every cupboard was rigged with a shotgun, lmao

Now that was a wtf ending! The counting mechanic felt quite meditative, then when you introduced the rest of the room it was such a surprise. I loooved the food between days, it was so funny, and the whole vibe is really creepy and unsettling. A banger as usual, I could say more but you get the idea :D

I was impressed by this! You have great instinct for game design and atmosphere, and the environment was well built - keep at it! I was surprised you even had different footsteps for glass. The box colliders for equipment, keys etc were a little strangely placed and could be larger, and overall the game is lacking guidance (for example, I didn't know the bags were equipment, and where I needed to place them, and I didn't know I needed to move the equipment to other places, and I didn't realise I needed to find a light switch) and the ending was a little strange considering not much happened to drive the character's decision, so it was a little too macabre whilst not earning that moment. Some more scares in here and some more clear guidance (think of audio or light as a guide too! not just text) and this will be a solid game!

Also - something I used to do all the time too: keys. Everything is a key to open a door. To make things more dynamic, think about other ways you could block routes or create obstacles to overcome... a boarded off door? Find an axe! A door locked with a keypad? A room with a hole in the upper wall, and you need to slide a box over to climb up to it... Keep at it and train that awesome game designer brain, you've got this!

Thank you!