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rekp

101
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4
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8
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A member registered Jan 01, 2020 · View creator page →

Creator of

Recent community posts

Fun and fast paced! The ramp up of the music certainly added to the stress each loop.

Very impressive! I love the witness inspiration and the art was wonderful! One nitpick: I think the tolerance for what counts as having a puzzle solved was a little too forgiving, although that does mean I was able to complete everything! Thanks for making this game!

Pretty tough! I'm impressed that you made it without an engine. Good work!

Very creative, and it was a nice incentive to finish the game to complete the song!

Nicely polished game! I especially like the art for the background.

Very cute! Everything worked smoothly with no hiccups.

Cool idea, and if you fleshed it out a little I could see it being used in classrooms as an educational opportunity!

Wow! Such a good mini time loop game. And very polished, I loved the music and art.

I loved all the variety, and it's impressive you were able to make so many different minigames! One thing I ran into is that it was hard to play in the browser with the mouse going outside the bounds of the screen, but that didn't hinder me from getting to the end.

Clever idea and impressively controlled physics! I got a handle on the complex controls after a bit, but still fell over immediately!

I let out an audible gasp when the premise was revealed! Nice job, and I like the way the theme fit into it.

Nice job! and an impressive amount of content given the time constraints.

Cute and simple game. If you're still learning game dev (like me) I think it was a great idea to implement a bunch of different elements so that you get to learn more during the jam! I also like how the wheel rolled off the end of the screen at the end.
 

I enjoyed your game thoroughly and played for quite a while as is common for the Balatro inspired projects. There were a few elements I didn't really touch. For instance, I never felt like changing the rotation amount, it didn't feel worth it to count it out (similar to the problem with Balatro that Mark mentioned in his video), but just a small nitpick. Thanks for sharing your game!

You got an impressive amount of content in there! I enjoyed playing and could see the Balatro influence.

I love the art, style and take on the theme. It's pretty tough to manage false rumors, just like reality!

Cool concept! I like how you have to think about space on the track as a resource.

Lots of chaos! having the ball bouncing around as an extra distraction was a fun choice.

Thanks for playing. The next mechanic I wanted to add but didn't have the time would have been tunnels on boxes, so that you could scale the tunnels up and down, and in turn change how they would scale other objects.

Very nice game, I loved the concept and the puzzles. One tricky thing is that the jump height is greatly reduced when against a wall which made some of the jumps frustrating.

A very nice implementation of the kind of scaling I've seen in a few games. It felt more satisfying by the end than most!

I wonderful mix of tense and relaxing!

I really loved this game! I think my favorite so far! Just a few things that made it a bit tricky, first it took me a while to figure out which of the multiple adjacent tiles I would end up in when I made a move, and second I think the resolution did need to be just a bit higher, but I like the baba like art in general.

My goodness, such variety! Impressive

Everything seemed very cohesive and I loved the art. I with it was possible to see the attributes of my created creatures so I know which ones I should remake.

A simple platformer with so much charm! Something felt just so cozy about your game!

I went back and forth on a few different options. I think at least having an indicator of where the box would be placed would be good improvement. Thanks for the feedback!

I like the concept of these different elements you can change about the character, which lead to a lot of different combinations. Although I was struggling with some bug where I couldn't move or jump after changing shape.

A lot of fun to play and all the mechanics worked well!

Very polished!

Nicely polished, and an interesting concept once I figured out the trick to it.

It was interesting how the difficulty naturally scaled with the dragon. Nice job!

Very nice looking, and sounding game!

I had lots of fun playing, and all the frogs and enemies were cute and funny. Bonus points for the frog filled itch background.

I'm glad you noticed the music change!

I thought your level design was quite nice, and everything seemed to work well. I wish there was a more specific use for the normal sized box.

Very pretty game! I love the art. And I was hooked straight away!

I really enjoyed your game! The visuals were very polished, and I loved how your previous bodies would both help and hurt your progress.

Such a cute game! The style is impeccable. It was a bit challenging at first but I got the hang of it at by the end.

Very impressive for a game jam. You made a lot of content with a complex mechanic with a minimal amount of jankiness (for a game jam). I agree with others that a clearer goal would be a good improvement.