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[ racesky ]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1570 | 3.739 | 3.739 |
| Audio | #2245 | 3.162 | 3.162 |
| Enjoyment | #2314 | 3.306 | 3.306 |
| Creativity | #4922 | 3.036 | 3.036 |
| Narrative | #6181 | 1.910 | 1.910 |
Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game restarts each time you kill required amount of enemies of one type
(Optional) Please credit all assets you've used
Font PixelIntv by PixelSagas
Explosion sprites https://bdragon1727.itch.io/free-effect-bullet-impact-explosion-32x32
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Comments
I think it is a good game but the theme interpretation does not fit well. By design the game had good intentions but because you can only kill one type the game can turn into an "obstacle hell"
Enjoyed to play it for a while, if it would start with a bit more action right from the start think it would be even better.
Cool and pretty game! Sometimes waiting for right enemies is too long, but overall an interesting idea. You can play and rate my game "snek" too :)
the game is fun but not being able to kill the majority of enemies that just linger in the screen doesn't feel great. the settings menu feel a bit odd. The looping aspect also just feels more akin to another procedurally generated level rather than doing another loop again
This was really satisfying and I loved the enemy variety. The screen tilt when my speed was higher was difficult to look at but I liked how responsive it felt.
Really fun game! I like the idea of switching which enemies can be killed and some nice roguelike touch.
Cute little game! I didn't quite understand the 'only able to shoot [type]' at first, and I did win the first stage by shooting something offscreen, which didn't help ym understanding. But still, fun!
Oh this is an interesting take on the theme,
a bit more upgrades/buffs/debuffs maybe and this could be something I can see myself playing after work
good job
Took me a moment to realise what the icon in the lower right was indicating, but very cool once I understood.
The double edge of having to buff enemies as well as myself was a really mechanic.
Also quite liked the screen tilt with the player movement.
As an ace pilot, I always upgrade my enemies as well as myself to make it a fair fight! I especially upgrade those lil' peach ring guys... man they blow up good.
I liked the idea of picking upgrades for the enemies too! the moving of the background gave me a headache though :(
Very well polished game!
I really like these types of simple games that you add a twist to.
Nice interpretation on the theme!
Well done! :D
Great game, couldn't stop playing! Really well tuned RNG so it does not get boring.

At first, I though it was tough, was feared of the blue sticks, but I really liked choosing enemy upgrades and at the end, you become invincible.
Nice music and art style, relaxing vibes.
Minor issues: Stick sound effect does not fit pixel vibe and overlaps too much in the end. Also it feels more like levels not so much as loops what was the theme of the jam.
Nevertheless, I had such a good time and see myself playing this again. Very well done :)
Really good presentation and art style. Pretty good fun to play although I think the player needs some way to deal with having a whole lot of triangle guys up in your face. Maybe some way to push them back a bit? I wonder if the tilt would feel better if it rotated the opposite way. Well done on your game! It's very cool.
Very polished and well presented. I'd like to see an option to toggle off the screen tilt effect, it's a little dizzying. I did like the twist of buffing the enemies as well as yourself. Good work :)
really polished, although i did not understand half of what's going on or the relation to the theme, the art is pretty cool though
I enjoyed playing this a fair bit! Not quite sure how strong the connection to theme is. Being able to choose the downgrades at the same time as the upgrades made for some interesting choices
This is a very-very good game, the fact that you can choose the enemy upgrades as well, makes it a very special. It can get really chaotic after a few levels, but I managed to get to 13 loops. My only critic would be that an in game help or tutorial might have helped initially, because I was very confused why I cant hit certain enemies, until I saw in the bottom right corner the picture. But thats it. Very polished and very enjoyable experiance. Good job!
The game feels super polished! The scene transition animation is really cool, the pixel art is cute and colorful, and the camera movement has a great sense of style.
That said, I started to feel a bit dizzy after playing for a while, so I couldn’t stay in the game too long.
Also, as others mentioned, it's not immediately clear why you can't touch the blue square — you have to progress a bit to figure it out. Maybe tweaking the order in which enemies appear could help make that clearer.
Very cool game overall!
Cool feeling, I love the tilt effect!
for the next time, try to integrate a little tutorial even if it's just text; it will be really helpful to better understand what we can and cannot do