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B&B Productions

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A member registered Feb 15, 2022 · View creator page →

Creator of

Recent community posts

Updated version is live,
a few bug fixes here and there, and a teaser for what is to come.

"R" is now a shortcut for fast retries
"N" is now a shortcut for next level

The duality of healthy eating habits xD

Thabk you for your comment, all feedback is welcome

Thank you will forward to Dylan

Thank you so much, it was our first game together (and first game brought to the "finish line" for me)

Hey there, 

I already got that feedback and started implementing some things on my local build


Shortcuts ok

New items ok

And some other suprises

Thank you so much, 

Stay tuned for an announcement after the jam

Hey there, your timing is impeccable, 

Touch controls are working as of 15 minutes ago ^^

(only on the dev build, not released yet) 

Let me send you a private message to talk about potential collaboration

Heyy, 

Glad you enjoyed what my sleep deprived mind spawned at 3 in the morning xD


And yes if revorked the collision system ever since submitting

Thank you, I'll forward that to Dylan

Yeah I messed up on that front most people don't play the 10 levels in my submission and it's a shame since I tried to end on a high note

Oh this is an interesting take on the theme,

a bit more upgrades/buffs/debuffs maybe and this could be something I can see myself playing after work

good job

Hehe alors techniquement parlant je suis allemand mais oui ça fait une vingtaine d'années que je réside dans ce merveilleux pays.

Avec un travail à plein temps et deux enfants en bas âge, on trouve des moments pour ses ambitions comme on peut xD 

En tout cas, je suis ravi que notre petite création t'ait plu. Bon courage à toi aussi !

The reception during the jam has been so overwhelmingly positive we have to decided to give publishing a try. 

Please come again I've the jam has ended :

there will be an updated version with Bugfixes, quality of life improvements and a surprise ;) 

Thank you, I tried my best

OK being compared to one of my childhood games osts is such an amazing (and in my eyes absolutely undeserved) compliment. 


Thank you very much, there are two level cleared sounds and I can't stop myself from hearing that one is louder than the other...

But hey considering this is part of what I implemented in the middle of the night, I'm happy it gets the job done

Oh there have been a bunch of cool ouroboros games made, try to use the filter in the suggestions 

Hey yeah R and N shortcuts are already implemented in the version I cannot post since the game is locked during the jam. 

More levels to come, more mechanics and a **super secret** project in the works

Hey thank you and yes we have received this feedback regarding the CRT shader multiple times I'll but a slider/toggle in the settings menu for the next patch

Thank you

It was our first work together and the first time in a decade I've touched a game engine 

Thank you, yes the goal of the last level was to show that there is still room to grow with this concept on to part with the player on a high note

Thabk you, 

Loved making it a reality

Thabk you I'm glad you liked it

You are so kind, thanks a lot, 

It's our first game Jam and the reception is incredible

Ohh I'm sorry to hear that 

Could I inquire about what confused you? 

How could we better the on-boarding experience?

You words are too kind, but if inspired you that is heartwarming to read

Simple and effective... 

That's...

What... 

SHE SAID!!! 


... sorry, thanks for your review/rating

Yep, sometimes greed is your downfall

Already working on some other items to spice up the gameplay a bit

The forbidden snake game: eat apples or be eaten... 


That's one hell of an idea for a spinoff xD

Thank you, we tried to keep to the basics while making something engaging

Thanks we tried our best

Thank you so much for your kind words,
Spoiler alert, there will be more, but in another aspect ratio ;)

Thank you, and yes you bring forward feedback that is very true, 
we are already working on implementing other mechanics but I understand that you can only rate what you see and not what you may see in the future, either way I would be glad to catch your attention with what we want to turn thgis GameJam game into

Thank you soo much for your kind words,
we will post a bugfix update on itch with some quality of life improvements

and we have started a **SUPER SECRET** project because the reception was so amazing from you guys

Thank you for providing this absolutely surreal experience of seeing our game in the recommendation feed of YouTube. 


I wish you the best and will try to catch another stream, you have a very entertaining personality 

Hey Thanks for the great feedback, first of All I'm really happy that you enjoyed your time with this little project of ours.
It's funny to me that not everyone gets stuck on the same levels but that the difficulty curve overall seemed to have done it's job.
Regarding the tail, and sorry If I get way to technical, to understand the issue you must know that the snake is comprised of segments, each segment multiple things one of which is the spirte. The snake segments are stored in an Array And I change the sprite of each position considering multiple things: position in array (first is head, last is tail), last key pressed, orientation of segment before in the array.
When the snake "eats" and apple it actually adds a segment to the back of the snake, but since the "old back" was displaying the tail, the "new back" spawns with a tail also and you end up with a snake, that has two tails one after the other, mechanically all fine but graphically very immersion breaking.
My sleep deprived brain found a workaround to this bug that was moving one tile forward, since I'm updating the sprites of each segment each time it moves so It graphically fixed itself...
The next day I realised that was supposed to be a quick fix ended up being quite an interesting puzzle mechanic forcing the player to think a bit more before blindly moving and eating.
we are intending to add an "enthusiastic lunge" animation each time the snake eats an apple to better convey this "Bug" turned into a "feature"


So yeah, The project has quite a bit of technical debt as every game-jam submission I suppose given the time constraint but this is something I will leave in even after the factoring of the codebase. But yeah I rewrote my whole collision detection that holds together with duct-tape and a dream as you have seen for yourself ^

Thank you for your kind words,
we also believe in the potential of this idea and will try to expand on it

Thank you, we tried our best

Thank you,

Allready working on more ^^

You are too kind. 

I've started work on a **super secret project** and Dylan is back to drawing as well. 

There is no telling how long it will take since we both have quite busy lives but yeah... 

We've heared (and been blown away) by the reception of Loopoboros and will try to not disappoint