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dod108

31
Posts
A member registered Apr 28, 2022 · View creator page →

Creator of

Recent community posts

Very pretty! The gameplay loop (see what I did here?) is a little bit too simple and gets boring quickly. That said, it's kinda satisfying, nice!

Cool game! The take on the theme isn't very creative, but that's fine, because the platformer movement is really solid. The idea of "challenge coins" is really good. Minor nitpick: it wasn't immediately obvious that you can wall jump of the level border too. I would maybe smoothen the difficulty curve a little bit, it's giving rage game vibes too much sometimes right now, but tbh that's understandable given the time constraints. Anyway, solid game!

Cool idea, however I didn't quite get how to play. If I understand it correctly, what's stopping me from just randomly clicking objects? Also, the collisions were a little bit annoying sometimes. Anyway, cool!

Cool vibe. I got stuck, tried to use a screwdriver to get a soda, but without success. Disco Elysium intro is a little bit too much for an easter egg, I think. It would be nice to see which items I have equipped in the equipment menu without right clicking, and it wasn't obvious that I have to right click in the first place. Also, maybe some E prompt showing when I'm looking at the interactive button. Anyway, nice vibes and idea.

Cool game, finished level 3! Moving placed elements instead of undoing would be nice, but I understand the time constraint. Btw, you can check and rate my game "snek" :)

Nice game! It was a little bit annoying to have to lift my hands from keyboard in order to reach the mouse to restart. I think option to just press space to restart or sth and not go to menu would be appreciated. Anyway, cool game, I had fun. Btw, you mentioned on your stream that "cheating" by alternating W and space wasn't intentional, but tbh it's more fun than mashing one button.

I think you could decrease the delay of the controls, because it feels too unresponsive now. After a while I kinda got used to it, but still I think improving it would be a good idea. I suspect that this is one of your first games, and it's maybe not very innovative, but tbh you have a working game, and a good visual for taking damage (which is super important and I've seen much more complex games forgetting about it). Keep going! Btw, you can also check and rate my game.

Cool idea, well done! I don't have much feedback, no bugs or anything like that. Sometimes the descriptions reminded me of Disco Elysium (this is a compliment). If you want, you can also try and rate my game.

Cool and pretty game! Sometimes waiting for right enemies is too long, but overall an interesting idea. You can play and rate my game "snek" too :)

Really good game, mood is nice, well done! My feedback (minor nitpicks):

  • Escape closing game without warning isn't a good idea, closed game accidentally at least twice. Btw, pause would be nice.
  • Sometimes interact areas are difficult to aim, especially the luggage compartments.

That said, I really liked the game (and finished it!). If you want, you can check and rate my game "snek" too.

Nice, I love the soundtrack! You can check our game "snek" too.

How to play? I can't do anything.

Shame there's no Windows version :(

Super cool!

Thanks! Btw, you can also add the info to the description that you have to hold the mouse button to loop the combo, it wasn't immediately obvious to me. Minor nitpick: maybe it would be better idea to loop combos automatically instead of holding button. Anyway, cool idea and fun game!

I was going to lock the cursor, but forgot about it, sorry. Thanks for feedback and kind words :)

It looks like the mouse sensitivity is super low or sth

I meant the windows version. But whatever, it's in the options, so that's fine.

Nice! My only nitpick is that it's kinda annoying when you try again and have to wait the whole cutscene and intro every time. Also, I'm not sure what damaging track does, you don't get score for touching red platforms or what? Besides that, good game.

Sorry, with this camera movement it's unplayable, idk, maybe only I got this bug :(

Don't worry, it's still top 2 of the games from this jam I played so far

Is this a metaphor for capitalism?

Oh, so the music was also created specifically for this game? Super cool!

Yes, it crashes a lot and yes, menu controls are awkward and fullscreen could be the default. But the gameplay is really solid and satisfying, graphics and audio are cool, so the most important part is done well, nice!

How do I get out of the combo menu?

There's some bug in the menu, "play" button doesn't always work. Anyway, cool game!

Super fun! The only issue is that there should be some visual/sound when the player is taking damage, because now it's difficult to tell when you get hit. Also, I didn't see a credit for music/audio, you should add this to the page. Anyway, really great game, most fun I had so far in this jam!

It says I need a permission to access, could you make it public?

The game doesn't work, it says that glew32.dll is missing :(

The .exe file doesn't work :(

Very creative, cool game! Minor nitpicks:

  • In plane section it's sometimes difficult to feel when the pitch rotation ends, I think seeing the ground or some artificial horizon would help.
  • Sometimes the narrative interrupts the gameplay for too long, but honestly it's a minor thing, especially given the time constraints (it's difficult to polish the pacing in such a short time).

Very cool, keep going!