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RobertoIvy_01

158
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21
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A member registered Nov 21, 2023 · View creator page →

Creator of

Recent community posts

I loved the game, the puzzles were a bit simple but enjoyable. I like the concept with the JAM theme, replaying past actions.

Awesome :)

Hey, this is a great game, I really like the effect of how the bullets freeze and rewind over time. Congrats :D I really liked the character design

It's a really good idea with the JAM theme and very fun to play :D

Thanks! :D Oh yes, I tried the Glimmerwood demo, I just forgot to leave a comment, but I did give it a rating. 

Thanks :) Yes, it's very simple, but it's the best I could do in 2 days

It's one of the cutest games I've seen in the JAM, I like it:)

One of my favorite JAM games, I love the game design and mechanics, though sometimes I feel slow, which is understandable when you're controlling a huge creature.

Yeah, I have a few ideas to see how I can make it so not everything depends on RNG, thanks for rate.

Thanks:)

It really captures how tricky it is to handle a ship. I enjoyed the game:)

Wow, this game is really fun, Grap is OP but the final battle still gave me a hard time. Really well polished :)

God damn, I’m clapping with all my 58 hands — this game is amazing. I enjoyed every minigame, and the hacker’s personality was awesome. Super polished, I loved it! completely agree with the other comments

Oh okay, I probably missed that instruction xD

My favorite so far! It’s extremely polished, and the possession mechanic is very original (more in execution than in concept). The design is amazing — congratulations!💛

Thanks bro:D

Damn, man, this is incredible. It’s a really well-made and polished game, and the idea is super original.

Though I accidentally pressed Q and lost my weapon, haha — I’m not sure if that’s supposed to happen, because I couldn’t get it back and had to restart.

Oh yes, now I get it! It’s really well done. The real challenge is definitely managing all the entities — great use of the theme there.

This has been a fun and challenging experience. Great game—beautiful both visually and audibly

I honestly didn’t understand what I was supposed to do. I tried experimenting, but I couldn’t make any progress:(

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The game is good, the story is good, and the death screen song made me laugh. I struggled a bit with the parkour in the first level, but I eventually did it! However, I had an issue in the ogre mountain: the attack pushed me through a wall and I fell into the void without dying.

The only thing I liked about my "game" was the art xD Although I liked the idea for perhaps making a more complete game in the future. Thanks for playing! :D💛

Yeah, I know! I found out about the jam pretty late, so this is what I could put together in under two days. It’s more like a rock-paper-scissors card mechanic test than a full game. Thanks for your comment! :D💛

The idea definitely works better for a mobile game.  Thanks💛

Thanks:D💛

Great concept, it really reminds me of carnival games — though the colors are a bit hard to tell apart.

I really like the smooth camera movement effect.

Pretty tough game for me — I'm bad at these kinds of games XD. The shop section made me laugh, it was like: YES, I'm sure! hahaha. The minimalist art style fits really well with this type of game. I like it!

Yeah, I thought about that — that’s exactly why I added the signs during the boss fight, so it wouldn’t just be about hitting over and over. But I was still left wanting to add a downward attack like Mario, or other types of attacks or enemies with unique ways to defeat them.

I had a big issue with the screen size — the game’s resolution is way too large and made it hard to navigate comfortably. The game looks nice, though it did freeze from time to time.

 here it's all about team splash-some-water-on-your-face-and-go! XD

The idea is simple but functional. As I mentioned in another JAM entry, I personally don’t like when a game can’t progress unless you pay. Two skincare items needed to serve clients can only be bought with real money, which feels limiting for free-to-play players.

I like the game — it's challenging and I managed to reach Bubblegum! However, I didn’t really feel the JAM theme was clearly present or used in a meaningful way, at least not in this version of the game.

I really like the core idea — the gambling and random challenges are super fun and addictive! I see great potential for this to become a full game on Playgama after the JAM, with some extra content like NPCs, maybe skins, visual effects for bullets (as in-game purchases), and more. Even with what it has now, it’s a solid JAM game. Great job!

The art looks good, it’s a cute game! But as others mentioned, mining is way too slow. I think it would’ve been a good idea to at least include the assistant during the JAM.

The game and the concept are good, but I don't like when a game can't be completed unless you have to spend money.

I’ve said it before and I’ll say it again — you never disappoint, my friend. The game is incredible. You did way more in 3 days than I managed in 8!