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shaneisdev

23
Posts
2
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A member registered Dec 23, 2023 · View creator page →

Creator of

Recent community posts

Thanks so much!

Thank you!

Haha yea it turned into more of a rage game than I wanted it to be. Thanks for trying it out! Really appreciate it!

Yea I ended up settling on using the light emanating from the dog as a gauge for depth but its definitely not as intuitive as I wanted it to be. Thanks for playing!

Thank you!!

Thank you!

haha thanks for coming back to try it! Glad you liked it!

This was a great horror puzzle game! I loved using the ferris wheels to move items and the risk/reward aspect of dropping the light to move something else. I actually got pretty scared when I went to pick up the light only to realize I grabbed a chair instead by accident. Great job!

The 9-5 burnout is real. The 4pm forced party was too on point lol great game! 

This was an awesome experience. I'm amazed you packed all this into a two week jam. I knew I was invested when I was really considering which stone resonated with me the most and what spot seemed the best place for it. The notes and guitar along the way were a great touch as well. Great work! 

Thanks so much for playing! Your comment really made my day, I appreciate you spending the time to play the game and write this. Means a lot! 

haha thanks for playing!

Thanks for trying to play! Weird. When you press the button a toilet flushing sound plays, then a timer starts to let the sound play, and then it lets you into the game. Maybe only click the button once and then wait a little bit? I wonder if clicking multiple times may restart the timer (I should have set the button as handled when clicked once). Thanks for the bug find and I hope you’re able to get it working! 

Loved it! This was my first 3D godot project as well, it really added to the difficulty (especially with only two weeks to make it). Great work, wish it was longer!

Hahah thanks for playing! I had to make some incentive to reach the golden throne and making it basically the only safe place to get 10 seconds of wiping time was the option I came up with. Yea I think sometimes getting punched would end the player's punch animation too early and could cause the player to get locked up. I sorta fixed it by implementing a 2 second timer after punching that puts the player back in the idle animation. But it was still a little janky. Living and learning haha. 

Thanks for playing! Yea I gave the enemies collision shapes and when they bounced into walls, they were supposed to turn around. But I think sometimes they would snag on the floor and just turn back and forth forever. Lesson learned haha

Thank you!

Thank you!

Thank you!

Thanks! Yea I was rushing a little at the end, but that was one of the things I wanted to add, as well. Thanks for the input!

Loved the cat animations and being able to move cards around to organize my deck. Great game!

Thanks! Glad you had fun!

This is my kind of game!