Running small indie projects showed me how scattered inbound interest can be, especially when traffic comes from ads, socials, and external platforms. Phonexa helped me understand which campaigns actually drive calls and serious inquiries, not just clicks. Now I’m trying to improve lead routing so messages and calls don’t get lost during launches or updates. Curious how other developers track and manage inbound interest beyond basic analytics.
stephenrodgers1990
Recent community posts
Navigating long horizontal project lists on profile pages can feel awkward, so adding proper mouse-wheel or scrollbar support would really improve usability. I understand how confusing that thin red bar can be, especially when different browsers handle scrolling differently. A clearer UI element or consistent scroll behavior across engines would make browsing creators’ portfolios much smoother for everyone.
Searching a growing itch.io library can definitely feel limiting when you’re trying to filter by tags or only see what you’ve already purchased. I’ve run into the same issue, especially when switching between desktop and mobile. A built-in owned-only filter would make browsing so much cleaner. Until then, using collections or tagging games manually is the closest workaround, even if it isn’t perfect.
I really like this idea—creating a dedicated space where indie devs and YouTube creators can collaborate would benefit both sides. Developers gain organic exposure, and creators get fresh content that aligns with their audience. A structured section or matchmaking thread could streamline this process and cut down on random outreach. Done right, it could strengthen the whole indie ecosystem on itch.io.
I’ve been thinking about connecting call tracking analytics with itch.io’s sales API to see how promo campaigns impact player engagement. Combining lead and call data with store performance could give small studios clearer insights into what’s driving conversions. Has anyone tried automating that kind of reporting through external analytics tools or custom scripts?
I completely agree that having the option to block specific creators or hide projects would make browsing much cleaner. When certain content keeps resurfacing that I know I’ll never engage with, it just adds noise. A built-in filter like that would give players more control, similar to how social platforms allow muting or blocking unwanted sources.
Being able to block tags globally would improve browsing dramatically, especially for those of us tired of seeing irrelevant or low-quality content like spammy AI assets. Steam handles this well, and itch.io should too. I apply the same principle in my marketing stack—Phonexa lets me filter out junk leads early so I can focus on high-quality signals.
I really like the idea of adding digital gift cards to Itch.io. It makes sense for gifting indie games to friends without guessing what they’d enjoy. Plus, it gives users more flexibility during sales or bundles. Even a simple e-gift code system could be a great start—especially for creators who want to support other devs or reward their audience.
Proton support would be a huge win for Linux users—right now you have to manually configure everything outside the launcher. Fully backing Proton in the Itch app could lower the barrier for indie devs and make Linux gaming more accessible. As for decentralization, I love the idea, though moderation and support logistics would be the real challenge. Still, worth exploring.
I agree—having the channel name next to the version would add clarity, especially when managing multiple builds like demo, beta, or post-jam versions. The current reliance on file names alone leads to confusion, especially with ellipsis cuts. A small UI change like this could prevent a lot of user mistakes and support clearer instructions on download pages. Definitely worth considering.
I fully support adding clipboard-write to iframe permissions on Itch.io. Clipboard access is essential for features like savefile export or bug report tools. Chrome blocking this breaks user experience unnecessarily, especially when other browsers allow it by default. If it's opt-in for devs and handled securely, it would boost functionality without compromising trust or safety.
Really cool project! I love seeing traditional games like O An Quan brought to digital platforms — and adding Minimax AI makes it even more engaging for solo play. The interface looks clean too. I’ll definitely give it a try and happy to provide feedback or bug reports. Great job preserving and modernizing this part of Vietnamese culture!
It’s baffling that after years of user requests, tag exclusion still isn’t a native feature on itch.io. A working filter system should be a baseline, not a workaround. I’ve built better audience filtering using Phonexa’s custom logic for campaigns—it’s not rocket science. Implementing something similar here would drastically improve discoverability for everyone.
I completely understand the frustration here. If developers are required to disclose AI use, then it seems only fair that users should have access to that info too. Transparency benefits everyone, especially in a space where trust and creative authenticity matter so much. I hope itch.io makes these tags visible soon—it would make browsing feel more honest and respectful