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Unlucky Roll Studio
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Nice little game! I didn’t really enjoy the unclear visual style I died without even realizing that what I was about to hit was something harmful and not just another rock.
The idea of a slime escaping from Earth to return to Pluto because of pimples caused by the heat really made me smile.
Great job!
The game is really well made, and the idea of these puzzles is truly engaging. Also, while the look might seem simple, the aesthetics are spot on and the choice to make the screen look like you're looking through a CRT is a nice touch. The sounds fit very well too. It’s really a great job, especially in how the difficulty curve is set up.
The core gameplay is fun and quite satisfying. However, while playing, I felt the lack of indicators to help understand where the meteors are going to land, sometimes the perspective makes things a bit confusing. That said, I noticed from the screenshots that such indicators do exist, but they didn’t show up in my playthroughs. Maybe I’m doing something wrong, or it’s a newer version. Either way, I like the idea! Also, the music is really nice, maybe I’m wrong, but in some ways it reminds me of Shovel Knight's style! The visual style is also nice and simple, which works well for the game, good job!
The concept is great, and the style is also very interesting. The descriptions of the various interactive objects are amusing too. However, it’s hard to understand what to do. I ended up getting stuck and I’m not sure if it was my fault or if the game just isn’t finished yet. Still, it would be nice to play a full version of the game once the Jam is over.
I think the idea behind the game is really great. I love the game's aesthetic, with that slightly spooky style. I think the puzzles work really well, and it's a cool idea to drink different potions that let you use your own death to solve puzzles. Honestly, it had me glued to the screen for quite a while but I just wanted to pause the game for a moment, but pressing ESC closed it completely, RIP progress. 😂 Awesome concept overall, it’d be really interesting to see it further developed!
I love the art style, it kind of reminds me of "Don't Starve", but with more of a cut-out cardboard feel. I really love how the lights and shadows are cast on the characters, it makes them feel alive in a way. The mechanic is very unique, I don’t think I’ve ever seen anything like it before. I really like the idea, and it would be great to see it developed further!
The game itself is a tower defense, but the fact that the battlefield is essentially a snake eating its own tail makes it really interesting. It forces you to manage your resources knowing you'll eventually lose them anyway. Great idea, and I love the art style! Unfortunately, due to a bug I couldn't progress further, but that’s totally understandable given the short time frame. It would be interesting to see it developed further.
The core gameplay is simple, but still fun, it kept me hooked for quite a while without me even realizing it. The choice of assets works really well, and I have to say the game runs very smoothly. It would be interesting to see more challenge if development continues, like more obstacles on screen, shortcuts, or various bonus challenges. Great job overall!
The game's concept is fun, at first it might seem simple, but then you really have to make your way through all those obstacles. The tutorial is very nice, explaining all the mechanics step by step. I was looking for an indicator to see how much fuel was left, but it’s actually shown through the exhaust smoke effect, a much more creative idea, nice job!
