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Unlucky Roll Studio

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A member registered Jul 24, 2025 · View creator page →

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Thanks!

Great music, not annoying at all, even after listening to it for a while.

Solid gameplay idea, fun little game, five minutes of pure enjoyment!

Best game of the Jam, hands down!

The idea is nice, but it would benefit from a more polished execution.

Nice! Not sure if it was just on my end, but I couldn't hear any audio.
Fun game overall!

Nice idea with the different shape changes! However, the color palette might be a bit too similar between the character, background, platforms, etc., which makes it a bit hard to distinguish everything.
Still, I had fun overall. Great job!

Nice little game! I didn’t really enjoy the unclear visual style I died without even realizing that what I was about to hit was something harmful and not just another rock.

The idea of a slime escaping from Earth to return to Pluto because of pimples caused by the heat really made me smile.
Great job!

Really charming with a nice background soundtrack. I wasn’t always sure how to solve some of the levels, but overall it was a fun experience!

The game idea is nice, but it feels very bare-bones. The lack of sound and clear visual elements makes it confusing and takes away from the overall experience.

With this concept, adding some randomness to the abilities and polishing the presentation could make it a lot more fun.

The game is really interesting and has great potential, although unfortunately there are only a few levels and they're quite simple. I hope you'll have the chance to add more levels after the Jam.

Great job overall!

The game itself is fun, although you can almost always pull off a parry just by spamming the spacebar. It would’ve been more interesting if the speed gradually increased as your score went up.

Overall, great job it keeps you engaged for just the right amount of time.

Nice concept, I appreciated how it makes you think outside the box, the first level might make you think you just need to follow the road, but it actually takes place across everything around you. It gives off a relaxing vibe. It would've been nice to try more levels, but overall it's a nice job. 

Fun game! You need a few runs to really get a feel for what to buy, keep, and sell but you get better over time, even if I still haven’t managed to be worthy of the King 😄. Cool concept!

The game's concept is nice and fun, and the aesthetics are good too. I appreciated the fact that the game doesn’t give you a game over when you make a mistake, instead, you can retry from the same pool ball. Good job!

The game is really well made, and the idea of these puzzles is truly engaging. Also, while the look might seem simple, the aesthetics are spot on and the choice to make the screen look like you're looking through a CRT is a nice touch. The sounds fit very well too. It’s really a great job, especially in how the difficulty curve is set up.

The game's art style is nice and the music is perfect, it kind of reminds me of the old Doom games. It kept me glued to the screen for a while. My favorite weapon is the boomerang, not bad!

I just tried the downloadable version, now with the indicators the game is much more enjoyable. Also, it obviously runs better too. 👍

Thank you so much, we're glad you enjoyed it! And congratulations on beating all the levels! 🙂

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The core gameplay is fun and quite satisfying. However, while playing, I felt the lack of indicators to help understand where the meteors are going to land, sometimes the perspective makes things a bit confusing. That said, I noticed from the screenshots that such indicators do exist, but they didn’t show up in my playthroughs. Maybe I’m doing something wrong, or it’s a newer version. Either way, I like the idea! Also, the music is really nice, maybe I’m wrong, but in some ways it reminds me of Shovel Knight's style! The visual style is also nice and simple, which works well for the game, good job! 

thank you very much! 

I like the idea, and the game is fun. Great job!  My arm hurts a bit now 🤣

The concept is great, and the style is also very interesting. The descriptions of the various interactive objects are amusing too. However, it’s hard to understand what to do. I ended up getting stuck and I’m not sure if it was my fault or if the game just isn’t finished yet. Still, it would be nice to play a full version of the game once the Jam is over.

The game is fun, with charming visuals, appealing lighting effects, and cheerful music. As a suggestion, it might help to make the end of a loop more noticeable, for example by changing the color of a ring or adding a sound effect. Nice Job! 

Thank you so much! Sorry you ran into that bug at the end but congratulation on finishing the game, we're really glad you did! ^_^

I think the idea behind the game is really great. I love the game's aesthetic, with that slightly spooky style. I think the puzzles work really well, and it's a cool idea to drink different potions that let you use your own death to solve puzzles. Honestly, it had me glued to the screen for quite a while but I just wanted to pause the game for a moment, but pressing ESC closed it completely, RIP progress. 😂 Awesome concept overall, it’d be really interesting to see it further developed!

I love the art style, it kind of reminds me of "Don't Starve", but with more of a cut-out cardboard feel. I really love how the lights and shadows are cast on the characters, it makes them feel alive in a way. The mechanic is very unique, I don’t think I’ve ever seen anything like it before. I really like the idea, and it would be great to see it developed further!

The game itself is a tower defense, but the fact that the battlefield is essentially a snake eating its own tail makes it really interesting. It forces you to manage your resources knowing you'll eventually lose them anyway. Great idea, and I love the art style! Unfortunately, due to a bug I couldn't progress further, but that’s totally understandable given the short time frame. It would be interesting to see it developed further.

The core gameplay is simple, but still fun, it kept me hooked for quite a while without me even realizing it. The choice of assets works really well, and I have to say the game runs very smoothly. It would be interesting to see more challenge if development continues, like more obstacles on screen, shortcuts, or various bonus challenges. Great job overall!

Thank you! 

Thank you so much for the comment! Yes, in the first levels we aimed to introduce the mechanics to the player, and then we challenged them with more interesting puzzles. We're really happy you liked it!

Thank you!

Thank you, glad you like it! 

Thank you!

Thanks!

The idea is nice! As the description says, the game really tests the players’ patience, and unfortunately I didn’t manage to get very far :'D

It feels like one of those games that could do really well with streamers if development keeps going, it has a lot of potential!

Our game has a very similar concept, with "clones" that repeat our actions and help us solve puzzles, so I genuinely enjoy this game and the idea, good job! :)

Hi, thank you so much for the comment! We're really glad you enjoyed it, and thanks a lot for the feedback. We had planned to let the player skip a few seconds at will and to refine the mechanics, but time was tight! We'd be happy to continue developing it in the future!

The game's concept is fun, at first it might seem simple, but then you really have to make your way through all those obstacles. The tutorial is very nice, explaining all the mechanics step by step. I was looking for an indicator to see how much fuel was left, but it’s actually shown through the exhaust smoke effect, a much more creative idea, nice job! 

Hi, we’re glad you had fun! We chose assets that matched the style we had in mind so we could focus more on the gameplay mechanics and level/world design. Happy to hear you liked the choice, thanks! :)

The idea is really nice, i like that you have to manage things carefully and figure out how to spend your points each time a new cycle of seconds begins. The style is simple but suits the context well, and it’s multiplayer too!