thanks <3 im super proud of all our voice actors. Didn't know if we would be able to make it happen, but they all did great
wujak
Creator of
Recent community posts
oh yeah, no worries. i was just surprised by your first comment. everyone kept having silly elephant ideas and i kept saying no because i thought they all just made the game worse and more confusing (in an already kinda confusing game) and i would prefer just the best game we can make than go for the awards specific pander.
definitely not an intentional thing, but you arent the first person to say it. i guess if you draw enough simple shape rocko/ahh real monsters/cow and chicken/garage pail kids, you are bound to end up with someone some people can see that way. but i can assure you it both wasnt intentional and no on the team or testing even noticed :'(
this game is so fun. one of my favorite things in game is having your power escalate to insane degrees. so much that the end of the game is almost unrecognizable from the start. and this game definitely has that. hard platforming challenges that i struggled on at the start reduced to nothing as i could jump a maps length at a time.. i also had a really really big laugh at the ending
really really love the meta design of the game presented through the stores website. the games themself are pretty addictive and fun to learn. i played the version before you could continue or level select. so i did a lot of replaying games i had beaten. it was cool to see how quickly you could blow through them when you got the hang of it
not at all the kind of game i normally play. i will admit i struggled and was able to beat some levels. but i had fun and felt a great sense of accomplishment on the ones i did beat. the story is fun and making a game like this for the jam really stands out among the field. and the inclusion of a well designed debug/cheats menu was very appreciated since i got to see the whole story despite my struggles


