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A member registered Nov 27, 2018 · View creator page →

Creator of

Recent community posts

Thanks so much!  You are the Gimli vs. Grimly Guru!

Outcome favorable! (after finally cracking the code)

I see in the comments that there's a disable-timer.  Toward the end I would have liked that.  I did complete it using only the timer mode, but felt a little rushed for time.  Because of the way the core mechanic works, if you haven't seen the screen before: you need to have some way to recall the differences.  Solving later riddles potentially requires more playthroughs with the timer on.

The SFX, graphics, code, and everything are on-point!  Fantastic job, as always!

All bombs defused! (after a few tries)

This was a fun challenge.  After I convinced my brain to equate "no blue" to red and "no red" to blue, I was good - still a challenge with the other modifiers.

Nice work!

I think this is a fun game idea.  

The way the levels are generated, I think, should be looked at: there were basically arrangements that couldn't be won. (sometimes an enemy was in front of me in a long corridor with no alternative route, one time the key was so far from the door I couldn't make it to the key and the door even without the monsters)  SFX would be another good add.

I did get a win: scored 695.  Nice job!

Thanks for playing!

Thanks for playing!  Grimly approves of this pun.

Thanks for playing!

I'll give it another go.  I want to be clear: I'm the problem though. ;)

Great Scott: what a game!  This was fun.  Very retro vibes.

Neat to see three different mini-games with 20 second timers.  Nice job!

This was fun.  I felt like sometimes I would get onto a vertical surface I didn't want to be on.

Other than that, I was an inadequate mother.  Gotta practice some more.

Welcome to hell!  This was fun.  I think that reducing the hitbox size slightly is a good idea.  I tried to avoid some things but it felt like I hit them while I was turning lanes.

Music, SFX, code are all solid.  Nice work!

I lived to nap under the sun another day.  Nice!

I managed to get 6 or 7 correct.  I think adding the player's score to the results screen would be a good add.

Fun times.  What year is it?  I could have gone forward or backward in time... ;)

Excellent inventory-tetris.  Fantastic job!

It's coming along fine.  Keep up the progress!

I think the camera movement comment is fair: I wanted a zoom to the area you were in, but agree that it can make some of those transitions a little awkward.

Thanks for playing!

Wow!  I really love the music and sound effects.

I would like for the 'score more than X' to be skippable on replays.  Also there was some kind of bug after the scoreboard where the game would fade-out on me.

Nice job!

Thanks for playing!

It looked like the flippers were hitting the ball often, but it didn't always respond to them.  I like the idea of this.  Nice work!

My parry was early: a lot.  I got through two or three of them before I inevitably parried early again.

There's a fun game in here.

I like the idea for this.  I think it is a little too RNG dependent right now to get a good board: but this idea could be expanded into a larger game with more levels.

Nice job!

Wasn't able to get to 100, but I had fun shooting.  For me, it was a little awkward picking up the ballgun: I think it would be good to just start the player with the gun.

Fun game.  I played quite a few times.

That first guard got me quite a few times right out the gate!

Love the art and the idea.  Good job.

625 was my high score.

I liked the card-table music quite a bit.

Good job!

I seemed to lose no matter which coins I flipped: maybe I missed something.  I like the art and the idea for the game.  Nice work!

I won!  I think some music would be a nice add.  Some kind of visual cue (just ahead of light spawns) would help the player avoid light that appears immediately in front of them: or even on top of them!

The game feels great.  Nice job!

You can slow the cart down with the speed controls to get more time to make decisions.

Thanks for playing!

Would wear shoes again.

Concept, art, and sfx are all nice.  I think some music could be a good add.

Nice job!

My top score was 13.  Some SFX would be a good add.  I think making the 'play' button a little darker would be nice: it took me a little bit to find that. ;)

Nice work!

You can pick your friends, and you can pick your nose... but you can't pick your friends nose. 

It took me a little bit to figure out how everything worked. (some instructions on your game page might help)

I think some SFX might be fun.  Nice effort!

I could not defeat the icas: it was mighty.

This was fun, but I'm really bad at bullet-hell games.

I made it to the ending.  I think some kind of sound effect might be good: it seemed like you had to stand in the light for a second.  Also, at the end, I think you want to try and hold the player in place: I was able to wander off elsewhere when the final event happens.

It would be good to add a 20 second timer too. ;)

Nice work!

I did enough!  I think putting a score on the result screen would be good: so a player can start again to try and beat their last score.

Music, gameplay, and scene transitions are all really good!

I am chutoro!  This is a great idea for a game.

I think that some sound effects would be a nice add.  Some kind of 'marker' to indicate how far back you've dragged might help the player with a little more accuracy.

The game is well executed.  Nice job!

I cleared the first stage, but had some trouble where I think I wasn't timing things right on the other stages.

Concept, music, art, and game are all solid: nice work!

Every now and then it felt like I got a wrong cut, when I was pretty sure I cut a red branch.  This is a fun idea.  I think for a 20s jam, the number of cuts probably needs to come down: maybe I'm an outlier there.

The music, art, and concept are all fun.  Good job.

I like this game idea.  I was able to consistently out-health the opponent, but it felt very RNG dependent to actually win.

Nice job!

I think I played though all of the paths.  Nice game.  I think maybe some click sound effects might be a nice add.

Good work!

When I talked to the other character in the darkness, the game didn't restart and I had to reload.

Nice story and music.  Good work!

It seems like there's a range on the gun: I had to get close to the zombie to damage it.  Also, I was able to get behind the zombie and it just kept going.

This is a fun idea.  Nice effort!