Thanks so much! You are the Gimli vs. Grimly Guru!
Xed
Creator of
Recent community posts
Outcome favorable! (after finally cracking the code)
I see in the comments that there's a disable-timer. Toward the end I would have liked that. I did complete it using only the timer mode, but felt a little rushed for time. Because of the way the core mechanic works, if you haven't seen the screen before: you need to have some way to recall the differences. Solving later riddles potentially requires more playthroughs with the timer on.
The SFX, graphics, code, and everything are on-point! Fantastic job, as always!
I think this is a fun game idea.
The way the levels are generated, I think, should be looked at: there were basically arrangements that couldn't be won. (sometimes an enemy was in front of me in a long corridor with no alternative route, one time the key was so far from the door I couldn't make it to the key and the door even without the monsters) SFX would be another good add.
I did get a win: scored 695. Nice job!
I made it to the ending. I think some kind of sound effect might be good: it seemed like you had to stand in the light for a second. Also, at the end, I think you want to try and hold the player in place: I was able to wander off elsewhere when the final event happens.
It would be good to add a 20 second timer too. ;)
Nice work!












