Thanks for playing! Our next update will have a fix for the leaderboard. Would you like to test out a new build before launch to see if you can still crack it and add a fake score?
Zachary Richman
Creator of
Recent community posts
Had some fun with this one! You asked for some feedback on Discord, so here you go :)
- I think you can accelerate the player movement more. It took some time to get moving, which made the movement not as enjoyable as it could be.
- Sometimes spikes would kill me even though I felt I wasn't close enough for them to. Some leeway for the player is always going to boost enjoyment!
- Waiting for the moving blocks became a bit tedious. If I missed a cycle, I had to wait quite a while for it to come back. Consider making theme blocks that slide back and forth, and up the speed of them.
Overall, this was a great entry. Clearly a lot of heart went into this, and it's a full game! You should be very proud. I think if you work on the movement and some other quality of life fixes, this game will be golden!
Hi! Saw on the GMTK server that you're looking for some genuine feedback. So here I go!
First of all, this is a really smart interpretation of the theme. So kudos to you! The cup mechanic is something I don;'t think I've ever seen before. Really cool!
Now some feedback:
- I understand why you made C the button for Cup, but I found having E and C be the keys kinda unintuitive. I suggest picking keys that are closer together. Z and X for example.
- I like that I can use WASD or Arrow Keys to move, but you should let players know this. Also, if I can use WASD to move, I should be able to use keys on the right side of the keyboard to interact and use the cup. When it comes to controls, giving players options is always a win.
- I wasn't able to tell if I HAD to wait for the "searching..." animation to finish before moving on, or if I could click it and continue. Maybe some UI to show the searching progress could be helpful (similar to the UI used above guards to show how close they are to spotting you)
- Some fanfare when you find a page would be a nice touch. Just something that lets me know that I've actually found something. I didn't realize I found anything until I looked at the UI in the bottom right corner.
But honestly, most of these are nitpicks. You did an excellent job with this! You should feel very proud :)
A very fun game! It has a clever mechanic, and a stylistic vibe that's always present in a Squishy Turtle game. It was a bit challenging to wrap my head around at times, but it felt really good to figure out a level. It might be worth tutorializing some of the ways you can use the mechanic to get around, but that's really my only "criticism". Overall, awesome job :)
The idea of using the looping seasons to change your plant/companion is really smart! The level design ramped up a bit too quickly in difficulty, but they were really satisfying to figure out. You gave me a bunch of "aha!" moments, which is exactly what you want. Also cute art and music. Excellent work!
Wow this is REALLY good! I just love the idea of your past escape attempts making it ever so slightly easier for future escape attempts to succeed. I feel like with more time, that idea could be pushed even further.
The atmosphere and the art are top notch. You freaked me out a few times, and you even found a way to throw in some gags. Amazing job!
Nice! Had fun with this one. Level 1 had me thinking this game would be easy, but once level 2 came, I was surprised by the challenge! It was fun dodging enemies while trying to surround them. Also, I love the lasso effect when enemies try to leave the loop I've made. Had fun with this one. Great job!
Damn that nosy neighbour!
Had a lot of fun with this one. I was jamming out to my tunes by the end. A beat-maker mixed with cookie clicker is a REALLY smart idea. Never imagiend those two genres meshing so well together.
The art was cute. The dialogue was charming. And the gameplay leaves a smile on your face.
Excellent job!





