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A jam submission

🍪 Kooky SharksView game page

An online multiplayer shark game where skill and wagering intertwine.
Submitted by COZI, K Dub You (@K__DubYou), Shabs, SkylarMuffin — 2 days, 21 hours before the deadline
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Play Kooky Sharks

🍪 Kooky Sharks's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#324.0004.000
Overall#713.8573.857
Theme#1083.9603.960
Enjoyment#1213.9603.960
Gameplay#1273.7803.780
Visuals#1894.2004.200
Audio#5113.2403.240

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
This online multiplayer game features a wager mechanic where both players must bet on how many cookies they can eat within the time limit. The player who makes the highest wager will win if they can succeed in the challenge, hence risking it for the biscuit.

Additionally, we opted for a "cookie" theme, which we refer to as "biscuits" here in Australia. So it still counts lol.

What code and assets did you not make from scratch during the jam (if any)?
> Official Unity packages
> Odin Inspector
> Kenny environmental assets

How many people worked on the game?
5

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Comments

Viewing comments 49 to 30 of 49 · Next page · Last page
Submitted(+3)

The multiplayer aspect was really cool—you guys definitely deserve props for that! The graphics were adorable, and I loved the 3D top-down feel. It took me a second to get used to, but overall it was super simple and easy to pick up. I could totally see this working as a fun party minigame, haha.

Submitted(+3)

It is very creative! First time seeing a multiplayer game in a game jam, you guys did awesome. The menu with the shark following your mouse is clever and beautiful. Very well polished game, great job on making this game ^^

Submitted(+4)

My daughter and I enjoyed playing your game together. She really loves it.

Developer(+1)

Thats really wholesome, im glad she enjoyed it ^-^ 

Submitted(+3)

didnt get to play because it was multiplayer only :(

Developer

Oh no, if you like you can send the game to a friend or family member to play with you. alternatively you may be able to post something in the gmtk discord asking if anyone there would be down to play with you. ive had alot of fun watching my friends play it while in call on discord. If you're still not able to find anyone, feel free to reach out, and we can jump in a game together. ^-^ 

Submitted(+4)

Not to ride on others thoughts, but the multiplayer aspect was very cool and you guys deserve props for it! The graphic were adorable and I loved the feel of 3D top-down-view. Took a second to get used to it, but overall it was very simple and easy to get a feel for. Could very easily see it as a minigame for a party game setup jajaja.  Putting cookies down automatically every second seemed like it made it easy by just following the players path, but with the different water/land movement speeds it allowed for some cool tactics :) 

Developer

Thank you so much for playing our game. we really appreciate the kind words. ^-^  

Submitted(+4)

This is so cool! I think this is the first multiplayer game I've encountered in this jam. Props to you for putting all of that together in the time frame we had!

Indoor Animal is a team of 2 so we ended up trying this out together. We both love the cookie sharks and their little land waddles so much :)

Developer(+1)

So lovely to hear that the two of you both gave our game a play together!  I had to learn a lot to get the networking to work with seamless p2p in WebGL, so I appreciate the props . Yeah, Skylar kicked ass with them sharkies! Ty so much for all of the kind words and for both having a play <3

Submitted(+4)

Very well done.  I tried to play against myself with a 2nd incognito window open.  It seems to be very well created, amazing animation and to pull off a multiplayer cookie hide and seek is a really cool innovation.

Developer

Thank you very much for playing our game, twice at the sametime. And leaving the kind words. I'd be happy to vs ya if you did want someone to match with. ^_^

Submitted(+4)

This is awesome!!
Love the matchmaking system too! Makes it so that you can find a match even if you don't have someone ready to play with on hand. Great for a jam with 2,000+ submissions when most people want to just hop into a demo. Next time I make a multiplayer game in a jam, I'll be sure to add it!

On that note - I'm curious how y'all got play testers; did you just play among yourselves? Found I was more reliant on play testing sine I couldn't play the game by myself. Fortunately got some good feedback from friends but with multiplayer you just need more testers.

Developer(+3)

Thankyou so much for the kind words ^-^ as for testing we did alot of the early testing. We got a build-up online pretty early into the jam and that made testing pretty easy, even when the game was just a few text boxes and buttons. Once we got alot of the art and gameplay down it was mainly family and friends we got to try out the game to give their input. I think testing early and often is always a good approach. ^-^ 

Submitted(+4)

Absolute blast.

The land sharks are the most adorkable things ever. They look great, and moving at different speeds on land and water is a nice touch.

Had to rope in a mate to find someone to play with but was absolute worth it. No issue with the connection, worked like a charm, black sorcery propably.

I'm not sure anyone else was mad enough to submit an online multiplayer title! Cudos and bravo!

Developer (1 edit) (+3)

Thank you so much, so glad to hear that the multiplayer works especially, that was a white knuckle ride in terms of programming lol.  I really appreciate all the nice things you had to say. Thanks for roping a friend in and playing <3

Submitted(+4)

Very creative! It's the first multiplayer game I've seen around here. I played it with my girlfriend, and it was fun!

Developer(+2)

Thats super cute, I hope you two enjoyed playing. ^-^

Submitted (1 edit) (+4)

Hi there! This was our first time making a multiplayer game, so it's great to see someone got web networking running ( we use port forwarding as we ran out of time!) The art style is fun + feels consistent. I really enjoyed being able to run around in the menu while waiting for players. Could see it being built on to make a party game with lots of minigames!

Developer(+1)

Yooo a fellow idiot who thought multiplayer would be a good idea for a Jam.  Thank you so much, that's really nicely put. Keen to check out your game ^_^

Submitted(+1)

i have no one to play with :(

Developer(+1)

Oh noo, someone said they posted in the GMTK discord asking if anyone was down to play and they where able to find someone, you could try there. ^-^ 

Submitted(+2)

Looks pretty! It's as you commented on my multiplayer entry - there needs to be other people playing, so I didn't get it to work.  I had some luck after posting on the Brackeys discord that I would play a match with anyone who wanted to try it.

Developer

That's awesome, Im glad you were able to find someone to play with ^-^ Thank you for playing. 

Submitted(+1)

Wow what is this, multiplayer game in game jam?! Kudos for finishing this in a week. Awesome work all around, great concept, great sounds, and just have a little blast/fun time with friends, what more could you ask for.

Developer(+1)

Thankyou Cozi was working overtime on all the net code stuff, he is very talented. ^-^ 

Submitted(+2)

An actual multiplayer game! Insane. I loved the polish! I don't have any friends to play with, though, so if anyone's down to hop on this. I'm super excited to see a multiplayer game in this jam.

Submitted(+1)

I can't play because nobody's online but the visuals and character movement is so excellent for a WebGL game I'll just give a great rating based on that.

Developer(+1)

Thank you for the kind words ^-^ I would recommend jumping on a Discord call with a friend and playing at the same time, it will put you two in a game together and its a lot of fun to play with friends. ^-^

Submitted(+3)

This is a very creative and fun submission. Betting against the other player creates an interesting dynamic and it's fun to hide the cookies. My biggest feedback would be that the controls are a little bit difficult. Some of the jankiness adds to the fun, but I would suggest locking the mouse inside the game window and giving the player a large cursor so they don't lose track of where they're steering.

But overall, great submission!

Developer(+2)

Thanks a mill for the kind words and great feedback, we might just have to have a fiddle around with the controls for a post-jam update then.  
Much love and appreciation! 

Submitted(+3)

Great work! The movement was very fun. It was tricky trying to place cookies that were well hidden enough. Loved it!

Developer(+1)

Thank you very much, I'm glad you loved ya time sharking it around <3

Viewing comments 49 to 30 of 49 · Next page · Last page