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Retrace's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #631 | 3.688 | 3.688 |
| Artwork | #1909 | 3.625 | 3.625 |
| Creativity | #2143 | 3.688 | 3.688 |
| Enjoyment | #2657 | 3.219 | 3.219 |
| Narrative | #4468 | 2.219 | 2.219 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it is an arena shooter with a one bullet mechanic that you can rewind time to get back and enemies spawning in a never ending loop
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Rayzorite
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Comments
Nice game! The music and sound effects fit the art style quite well, and the mechanic is creative. Unfortunately, the game seems to freeze on me whenever I rewind or restart.
ty i’ll take a look at the fix
Very fun to play! Good job!
I think in one instance I managed to get myself stuck on the wall and the bullet clipped through the outside
This was great to play with and I love the concept the only two issue i noticed personally is one art work is cool but it feels too pixeled even text was hard to read may be cause of big screen and game is too difficult i feel. or we should start with tutorial. you can just duplicate this scene and add instruction while pausing the game and guiding the player
thanks for the feedback, i’ll see what i can implement further in the game
I like the concept and the vibe you went for! really cool
I like the concept and it's a fun arcade shooter, I'll echo another comment that said having it hit on rewind would be a really neat idea to make it a bit more more fun and bit more puzzle-like.
Great idea and great execution!
ty! will try and add it soon
that is a great game
Ultimately a pretty simple and sweet shooter. Rewinding doesn't actually impact gameplay much outside of being a lengthy reload- having it hurt enemies on the way back could've made it way more influential. As well, enemies could spawn on you sometimes, and I died from getting squished between two enemies spawning.
planning to expand this game outside of game jam to fix the things i missed
Named accordingly! This is a fun twist on a twin stick shooter, I love it
My game is a cross between Super Mario Galaxy, and Cuphead, if you have any interest in that!
ty! i’ll give yours a try too
Nice Idea, great job !!
A top game! I really like the flow — the sound, gameplay, and art are perfect. The only thing I might expect is for the ball to also have collisions when rewinding, maybe as an ability
It was fun. I would like it if opponents could also be hit when rewinding.
super cool idea, i think adding damage while rewinding would add sooo much to the gameplay, especially if the trajectory of your bullet stays visible until you rewind so you can wait until a bunch of enemies are on your rewind path. lots of possibilities, but solid core :) good job!!
ty! i’ll work on it a bit more and add these mechanics now that the jam is over
Really fun! Great visuals and sound. I love the bullet time-reverse effect. I wish there was some kind of trail that the bullet leaves until you rewind it, so you can use it more precisely.
thanks, i’ll keep that in feedback
Really cool game! Loved the bullet rewind mechanic! Nice work.
thanks!
I had a very little time to work on it and couldn’t add more polish. I will try and see if i can Update this with more stuff now that the jam is over. Thanks so much
really nice game with a cool idea for the gameplay
Appreciated!
Game felt a little hard but was quite fun...Gotta give 5 stars
tysm!
my best score was 18 :< its a fun game for sure! my issue was the enemies would spawn too close, one time even inside my chara or trap me i cant even react haha
thanks, it sure is a bit unpolished in some ways.
Love the art and sound design but I feel like there was a missed opportunity with the rewind mechanic. I felt like it wouldve been even more satisfying if the bullet could damage enemies when it was rewinding.
thank you, I had alot more stuff planned for this too with a bit more polishing but the time was too short (could only work on it for 2 days)