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Ballkour's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #772 | 3.808 | 3.808 |
| Audio | #974 | 3.538 | 3.538 |
| Narrative | #1271 | 3.141 | 3.141 |
| Artwork | #1688 | 3.692 | 3.692 |
| Creativity | #3433 | 3.385 | 3.385 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Takes place in a ring-world city, can your ball make it all the way around?
(Optional) Please credit all assets you've used
Godot Dialogue Manager - https://github.com/nathanhoad/godot_dialogue_manager/blob/main/LICENSE
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Comments
Great soundtrack/sound design and movement! Very fun, I hope this continues to be worked in the future.
real fun but dang i suck at it lol. love the movement though, super fun to figure out the cool stuff.
Super fun game! Sadly couldn't run on browser for me since it just kept freezing till my browser crashed, but I really enjoy the ball physics, squash & stretch and overall movement. Super solid work everyone!
Fun game! I'm not sure if this issue was only on my end, but whenever I try to play in the viewport (not maximized), the camera constantly turns to face the ground and spins. No problems when maximized though!
Yeah this problem is haunting me lol, seems like it's a firefox issue? Or maybe just on certain setups? Weird, but glad you were able to play!
This was dumb fun. Learning the camera was a bit of a struggle at first, but afterwards it felt like a puzzle physics platformer, trying to find how to cross gaps and the such. Amazing monkey ball esk game, great job.
this game is like mirror's edge if it was super monkey ball and i'm so here for it!! the speed up ability stopping momentum is super helpful in a precision platformer like this. I did find myself getting quite lost, hwoever, and the checkpoint system and separated buildings made it hard to backtrack for bags i missed- great game though!!
Look, I'll be honest: I spent most of the time struggling to control the camera and move the marble at the same time. But it was HILARIOUS. Very enjoyable, even for a hopelessly unskilled person like me. Hell yeah.
The game mechanics and juice in this game is amazing! This is one of my favorite games so far!
thank you so much! this means a lot to our team <3
So satisfying to play I also want to say this would suck up all of my time as an open world game. Extra big shout out to the sfx and music team for making some awesome 3D audio and soundtrack that really sells the feel of the game. Would be cool if there was a simple shadow under the ball to see where you're about to land
appreciate the shout out, thanks for playing the game!
-The SFX guy
I really liked how the game looks, very pleasant color choices. The idea is also very fun, although a little bit to hard for me.
Difficult, but rewarding! Loved making those giant leaps by charging up boost. Nice juice with the ball as well!
Honestly, I would waste 1.000 hours if this had an open world.
I just imagine the ball doin trick in air, and flying sky high.
lovely game
+send edgeless cube to therapy
10/10
Really nicely done! Great polish for the short time period, little story elements and all. Fun way of jumping between the sections too. I have to say, adding the little secret keys was a really cool way to let me manage my own fun levels - going for the extra reach when I had the motivation, but then focussing on just the obstacles when I was getting towards the inevitable end of my play session.
Main point of feedback: I was having a though time making some jumps from ramps after speeding up. Intuitively, I wanted to keep pressing in the direction I’m going after doing the charged speed boost, but it seems like applying my own direction to that would cancel the extra interia, nerfing the boost, and I was never too sure when I could start taking over again. That had me stuck in one section, and based on the screenshot of the overall level loop (which is super slick btw), I probably only got something like a quarter of the way through.
Edit: Almost forgot, but the little tactile sound of the clack of the marble landing was sooo good, good touch.
Really fun mash up of super monkey ball and mirror's edge! Was really difficult, but I can definitely see myself spending a lot of time playing this.
pretty cool game, really liked the visuals. as another sorta said, it would be awesome as an online pvp game
That was good fun, visuals reminded me of Mirror's Edge
Nice! I've never played a game like this before. It was really tough, but it felt so good once I got the bags. My only note is that the story is kinda random? Like why is a marble in marble city collecting designer bags? Other than that, it was a blast!
Too hard for me but it was satisfying when I got it right.
Reminds me of marble blast on the xbox360. The animations on the marble were great!
Aw hell yeah I love marble blast, it was a huge inspiration on this game. Thanks glad you enjoyed it!
Love the idea, and the physics are so cool! It will be so fun to play PvP with this game.