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A jam submission

Time DancerView game page

Loop through time to defeat the Mechalord!
Submitted by Studio Pen Dragon, Bunny Trail Junction, Wraithind — 11 hours, 46 minutes before the deadline
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Time Dancer's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#7204.1004.100
Narrative#11133.2253.225
Audio#15413.3503.350
Enjoyment#17023.4753.475
Creativity#24123.6253.625

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You bring powerups back from a time loop, creating a feedback loop. There are a handful of other loops as well. See if you can find them all!

(Optional) Please credit all assets you've used
There is a credits screen. It has credits on it.

(Optional) What would you like to be called if GMTK features your game?
Studio Pen Dragon

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted(+1)

Congratulations on the project! Good job!

Submitted(+1)

Great concept and execution, with outstanding artwork! My only small suggestion is that the character jitters a bit when moving - otherwise, it’s a fantastic game!

Submitted(+1)

tbh i don't have the motor skills for this kind of game but the few times i failed were fun nontheless and I appreciate that XD Responsive, pretty, and satisfying to play, props to the team !

Submitted(+1)

Great art, fun concept, and fun powerups. I enjoyed finding each of the powerups throughout the stage and experimenting with which to go for in fighting the boss. The boss fight itself could be more interesting, maybe a larger room with more space and platforms for maneuverability. Otherwise the dash and extra jump powerups are more detrimental than helpful there. Love the choice of chakrams as the weapon.

Submitted(+1)

Conceptually interesting, and like many commenters below, I found it annoying to not know how much damage I needed to deal to the boss. I hit 8 times (without any damage boosts) and still didn't defeat it. 

Submitted(+1)

art and animation amazing 

Submitted(+1)

The art style is great, the animation is smooth, and the music fits perfectly — it’s super addictive(Sorry for the clunky translation — thanks for understanding!)

Developer

The language doesn't seem clunky at all, but even if it did, we'd still be grateful for the kind words.

Submitted(+2)

I like this idea of finding powerups to bring with you to the past! The art style is amazing too! Though I found it hard to defeat the boss. Still, I was hooked into trying to find the best powerups to use!

Developer

I'm glad you enjoyed it! The boss has certainly been causing some people trouble, but he's not too bad once you figure out the right combinations.

Submitted(+2)

This was good fun and I played it a couple of times! One little thing which I think would improve the game a lot would be having a health bar for the boss

By the way, thanks for playing my game!

Developer

Yeah we've been getting that a bit... Looking back, definitely something we should have done. Glad you liked it still.

Submitted(+2)

Very good game, I really enjoyed the concept of having to think about which power-ups to keep while optimizing my route to the boss. I was hooked as soon as I started playing.

Developer

Glad you enjoyed it! Yeah that was the primary concept, finding the right balance of power ups to get through the level faster while also building up enough power to defeat the boss.

Submitted(+2)

That was such an interesting idea great work.

Developer

Thanks! Glad you enjoyed it.

Submitted(+2)

Very very very cool drawings!

Developer

Thanks! Glad you enjoyed it.

Submitted(+2)

Great artwork, great game feeling and very addictive to learn the level and how to skip parts to get to the boss :) Great job!

Developer

Thanks! Yeah you got it, finding the right power ups to skip sections of the stage was definitely one of the goals of the design, course I was only able to fit one real short cut in there, but there's ways to shave off a few seconds here and there with other tactics.

Submitted(+2)

Great artwork, and I love the enemy design.

Developer(+1)

Thanks! Glad you enjoyed it.

Submitted(+2)

Enjoyed the art and platforming, but failing and collecting upgrades felt very repetitive. Nice job!

Developer

Glad you enjoyed it! I was hoping to balance it in a way that defeating the boss on the first run was technically possible, even if really difficult, but that best I've been able to do personally is beating him on the 4th run, and just couldn't balance it in a way to make that possible while maintaining any real sense of challenge.

Submitted(+2)

Super fun gameplay! It was hard to know how to build my character, specially when I could only choose one of the power-ups I collected, and I couldn't defeat the boss in the end. But still, it's amazing how you achieved to get such a good-looking and polished game! Definitely one of my favorites of the ones I have played til now.

Developer

Thanks! Glad you enjoyed it. Yeah the primary challenge is finding the right combination of power ups to keep from all your runs to give you the best chance of saving time getting to the boss and successfully defeating him in time.

Submitted(+2)

Cool consept. It took me to writing this comment to understand how the powerups worked, so i tried again. I didnt really see that the powerups was left behind on the wheel. It think i was close to beat the boss but without any bar i didnt know how close. Just picked up 2 jumps to get up on the second level and tried 2 dmg and 3 chacks. Then the first round was picking up what i needed and dying, which was a bit strange. And could probably be a new type of rouge like.

Developer

Glad you enjoyed it! Yeah looking back I wish I would have included a health bar on the boss to give a little more feedback to how your power ups were helping you.

Submitted(+2)

cool game i like the animation and idea for the game

Developer

Thanks! Glad you enjoyed it.

Submitted(+2)

Cool game, i like the movement and the animation. It wasn't super clear how to extend the time though.

Developer

Glad you enjoyed it! There is no way to extend the time per say, 30 seconds per run is all you get. Being able to carry a power up over to future runs in order to make those runs quicker and more efficient is the concept.

Submitted(+2)

Wow, really great game. Maybe you could make the first level a little easier and create something like a tutorial as an introduction. That way, players don't have to study which keys to use during the game, and you force them to use them right away.

Developer(+2)

Glad you enjoyed it! The game only has the one level, and we didn't have time to build out a full tutorial to walk the player through it. We did out best with that little tutorial screen at the start but I guess it needed a little more to it.

Viewing comments 27 to 8 of 27 · Next page · Last page