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Time Dancer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #720 | 4.100 | 4.100 |
| Narrative | #1113 | 3.225 | 3.225 |
| Audio | #1541 | 3.350 | 3.350 |
| Enjoyment | #1702 | 3.475 | 3.475 |
| Creativity | #2412 | 3.625 | 3.625 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You bring powerups back from a time loop, creating a feedback loop. There are a handful of other loops as well. See if you can find them all!
(Optional) Please credit all assets you've used
There is a credits screen. It has credits on it.
(Optional) What would you like to be called if GMTK features your game?
Studio Pen Dragon
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Comments
I like this idea of finding powerups to bring with you to the past! The art style is amazing too! Though I found it hard to defeat the boss. Still, I was hooked into trying to find the best powerups to use!
I'm glad you enjoyed it! The boss has certainly been causing some people trouble, but he's not too bad once you figure out the right combinations.
This was good fun and I played it a couple of times! One little thing which I think would improve the game a lot would be having a health bar for the boss
By the way, thanks for playing my game!
Yeah we've been getting that a bit... Looking back, definitely something we should have done. Glad you liked it still.
Very good game, I really enjoyed the concept of having to think about which power-ups to keep while optimizing my route to the boss. I was hooked as soon as I started playing.
Glad you enjoyed it! Yeah that was the primary concept, finding the right balance of power ups to get through the level faster while also building up enough power to defeat the boss.
That was such an interesting idea great work.
Thanks! Glad you enjoyed it.
Very very very cool drawings!
Thanks! Glad you enjoyed it.
Great artwork, great game feeling and very addictive to learn the level and how to skip parts to get to the boss :) Great job!
Thanks! Yeah you got it, finding the right power ups to skip sections of the stage was definitely one of the goals of the design, course I was only able to fit one real short cut in there, but there's ways to shave off a few seconds here and there with other tactics.
Great artwork, and I love the enemy design.
Thanks! Glad you enjoyed it.
Enjoyed the art and platforming, but failing and collecting upgrades felt very repetitive. Nice job!
Glad you enjoyed it! I was hoping to balance it in a way that defeating the boss on the first run was technically possible, even if really difficult, but that best I've been able to do personally is beating him on the 4th run, and just couldn't balance it in a way to make that possible while maintaining any real sense of challenge.
Super fun gameplay! It was hard to know how to build my character, specially when I could only choose one of the power-ups I collected, and I couldn't defeat the boss in the end. But still, it's amazing how you achieved to get such a good-looking and polished game! Definitely one of my favorites of the ones I have played til now.
Thanks! Glad you enjoyed it. Yeah the primary challenge is finding the right combination of power ups to keep from all your runs to give you the best chance of saving time getting to the boss and successfully defeating him in time.
Cool consept. It took me to writing this comment to understand how the powerups worked, so i tried again. I didnt really see that the powerups was left behind on the wheel. It think i was close to beat the boss but without any bar i didnt know how close. Just picked up 2 jumps to get up on the second level and tried 2 dmg and 3 chacks. Then the first round was picking up what i needed and dying, which was a bit strange. And could probably be a new type of rouge like.
Glad you enjoyed it! Yeah looking back I wish I would have included a health bar on the boss to give a little more feedback to how your power ups were helping you.
cool game i like the animation and idea for the game
Thanks! Glad you enjoyed it.
Cool game, i like the movement and the animation. It wasn't super clear how to extend the time though.
Glad you enjoyed it! There is no way to extend the time per say, 30 seconds per run is all you get. Being able to carry a power up over to future runs in order to make those runs quicker and more efficient is the concept.
Wow, really great game. Maybe you could make the first level a little easier and create something like a tutorial as an introduction. That way, players don't have to study which keys to use during the game, and you force them to use them right away.
Glad you enjoyed it! The game only has the one level, and we didn't have time to build out a full tutorial to walk the player through it. We did out best with that little tutorial screen at the start but I guess it needed a little more to it.
Really fun game! I really liked the variety of power ups and how they all actually make you feel more powerful.
Felt like after each loop I was trying to speed run to get to the boss
That was the idea, find the right combinations to give you a combination of saving time getting to the boss while also building enough damage to defeat him on time. Glad you enjoyed it!
It's like a tightly packed roguelite. Loved and art and music. Reminded me of GBA games!
Yeah our artist really enjoys that GB era art style, glad you enjoyed it!
👀
Very tight controls and movement, the jump was just right.
The art and animation of the character paired well with the movement too.
Thanks! Tight character controller and smooth visuals were very high on out priority list, so we're really glad to hear it came through well.
Clever concept! Loved the art too. I think the sfx and music got a bit repetitive after a while tho especially the jump sound. Overall nice job!
Thanks! The sound was unfortunately sort of rush at the last minute, definitely a few things we could have done differently there. Glad you enjoyed it!
super competent game with professional level presentation. well done!
Thanks! Glad you enjoyed it!
Very fun to play, all the upgrades are very useful in their own ways Good job!
Thanks! Glad you enjoyed it. We tried to make each upgrade a tempting option to build out your play style, but unfortunately even I feel like the Dodge Up was a little underwhelming.
Pretty fun movement! It was tough for me to understand the looping mechanic for a while but I eventually figured it out. Really nice spritework. Good job!
Thanks! Yeah we probably should have been more clear about how the upgrades carry over from run to run. Glad you enjoyed it!