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Tunnel Vision's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #3 | 4.244 | 4.244 |
| Enjoyment (Best Game) | #13 | 4.024 | 4.024 |
| Aesthetics | #17 | 4.512 | 4.512 |
| Horror | #35 | 3.756 | 3.756 |
| Sound Design | #58 | 3.732 | 3.732 |
| Creativity | #101 | 3.805 | 3.805 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unreal Engine
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Comments
Excellent. Nothing more to say
Beautiful aesthetics (found footage!!) for this game with an even greater story. It's well written, I enjoy reading but the game itself is short and has good puzzles for an escape room type feeling. The story telling combined with the framing of the assets and their cohesion is very impressive for such a short jam!
There was a lot of reading, but it was worth it. This game will be among the top 10 in this game jam for sure. Well done.
Big fan of escape room type games, and this was really cool and fun. The aesthetics were great, and I loved the puzzles even if the game was short. I think the story was interesting as well, although I think there was a little too many big walls of text, even for me, even if you didn't have to read them to progress the game. The ending was also a little underwhelming, there wasn't much of a buildup to what happens, but regardless I had a good time. Great work!
Very enjoyable. A lot more reading than I normally do in my games but I felt like it was well written and the ambiance had me hanging on every line. It made the reading intense and enjoyable. I found the cabin to be VERY well done visually, the puzzles were not too difficult. The mines left something to be desired but I was only there for maybe 90 seconds before the game ended. The fully motion cinematic meshed well with the rest of the point and click game. Nicely done!
Great game! Environment was very tense, I did like the puzzles (even if the safe one broke my American brain lol). I did think all the notes were too long and front loaded. Ending was a bit too sudden as well, wish there was more to do in the mines.
That said, gorgeous looking game and very creepy!
A full settings menu in this economy? Nice
the aesthetic reminded me of the cat lady and the gameplay was reminiscent of stray souls dollhouse story, such an amazing blend of
WOAH WHERE DID THIS PIZZA COME FROM!!!
I love the graphics, ease of gameplay and subtle horror! I would love to know about the story.
Lowkey I was anticipating a chase sequence where we had to click to get away from the tunnel man haha but still great scary fun either way!
Awesome game, loved the aestetich and atmosphere can't believe this was made in only one week, really well done, thanks for submitting!
⭐⭐⭐⭐⭐
The art looks really great, and I enjoy the story and the escape room puzzles. Great build up, but the end is a little bit... stale? But still, I really love the whole aesthetic and feel of the game.
This was really great! I originally got stuck at the first password puzzle, but solved it pretty quickly after getting a little bit of sleep and I managed to find my way all the way to the end. I also managed to accidentally get into the UE debug mode, but it didn't affect my game at all. I loved the tension starting to build in the second part where you go exploring, but I found that part to be too quiet and I wanted more unsettling noises or a music track that escalated the tension even further. Regardless, this was a really cool experience and I'm glad I got to play it. Thanks for making and sharing it!
so cool!! The fact that its like a horror escape room-esque game is super unique and the artstyle really adds to the immersion!!
So I was wondering when I first saw the screenshots and was wondering/almost positive you used static images and then this glitch happened :p

Not entirely sure what caused it.. Happened while I was using the computer (While putting the password in)! Holding Ctrl here also seemed to move the camera!
Found thew game to be enjoyable although I wish the Input bars on the safe code aligned with the total number for the actual code, that made it a bit tricky! The ending was also a bit of a let down sadly, I saw another comment talking about the box thing and completely agree but guessing time restraints? Anyway good work I really liked it :)
Ah it turns out I forgot to set the games package to "Shipping" instead of "Development" which means you must of triggered one of UE4 Debug tools.
Ah, it happens haha
Really polished, great art and overall vibe. I read everything which I don't usually do for games like this. I died to the tunnel man at the end but it seemed like there may be other endings
SOOO good! Huge congrats, you nailed it!
Wow! Really incredible graphics and environment work. Loved the puzzles. They were challenging but not too hard. The only feedback I have is I feel like it was lacking sound effects when I got killed. Great work! Love the lore and detail you put into the Tunnel Man character.
The sudden deer outside was the scariest jumpscare in the entire game! (Half joking) I loved the atmosphere you built up with the camcorder and the overall investigation feel. I actually did read every document I found, and I tried to get as immersed as possible into the world and story that was unfolding in front of me. I was always worried that at some sudden turn, something would be there to scare me. Now, since the story is mostly cohesive, I do have a complaint that involves the ending of the game. I know that's a spoiler, so if you're reading this and you haven't played the game, just do it. It's a great enough game to the point where I'm now approaching this not as a jam title, but as a full-fledged story. Alright, spoiler talk.
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Okay, I feel as though the ending left me wanting a lot more, and additionally, I feel as if you could've done more to emphasize the horror aspect of that final scene. In the lead-up to the final movement, there's a crate/hiding thing that literally has the description "it would be big enough to hide in". I feel as though there was a perfect setup to have a final chase segment where you need to suddenly backtrack through the cave while the tunnel man chases after you. Instead, I feel like the ending is very sudden and doesn't exactly reward me for getting invested in the story/world. It felt like "oh, you interacted with the DEATH BLOOD PUDDLE", game over, here's a text blurb about how you died, and the case went cold. Understandably, since the game was made in only a week, it's very likely that some content had to be cut out. But this is one of the few game jam entries that definitely left me with an off feeling at the end, only because I got so immersed that the end left me feeling a bit hollow. Clearly, this is a sign of how you guys did something very well, and I look forward to any games you make after this. But I felt I needed to let this be known since this game jam entry really resonated with me. Great job, and great game!
Great work! This is probably the most impressive and cohesive game I've played this jam. I love the eerie vibes and the point and click style. I think you could really make a premium experience out of this style! Here's my honest feedback in hopes you make a full game:
The navigation cursor could better point in the direction you will move the camera and it could be larger and start further from the screen edge.
There were too many story notes right at the start and I didn't feel invested enough to care about the contents (me personally anyhow).
Some events or noises to break the monotony of looking around would go a long way.
A good, atmospheric point-and-click! I loved the CRT TV effect, the sound design is great, and the story is interesting. Excellent game, congrats!