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A jam submission

Daemon Resources DepartmentView game page

Corporate '95 dark fantasy roguelike about banishing demons
Submitted by Naruvan — 4 hours, 36 minutes before the deadline
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Daemon Resources Department's itch.io page

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Comments

Host


It took me a while to grok the UI, but after my first run everything clicked in place pretty well, and I had a much better grasp on what I was doing. I really liked how spells were represented via the wheel, and loved having a poison-stacking build. The balance felt like it swung pretty quickly, from getting really easy kills to getting walled a bit. I’m curious how far I got, and I’m likely to come back to this one to try some more.

I really liked it, if that’s not clear! It just made me think a lot. The menus feel limited in the same way that old PC UI’s do, so it feels really nostalgic in that way, while having a really cool take on the wheel. Great stuff.

Submitted(+1)

Wheel!!!!

Nice simulacrum of daemon-slaying as an office-job-type-deal with a unique visual wheel design! I’m a sucker for a good dither effect. I managed to one-shot the earlier enemies so I was unable to see the full wheel action until the 4th or 5th enemy.

Slight bug or intentional design? Surrender froze the game (Firefox on Linux)

Developer

Unfortunately, it's intentional as I didn't have the motivation to add a game over screen XD

Submitted

I understand exactly, I rushed to add one to mine in the last couple hours.

Submitted(+1)

Excellent game! I loved the visuals both in the dungeon and the desktop mode. Great use of the Wheel and roguelike upgrade system. Well done! :D

Submitted(+1)

Neat implementation, found myself actually choosing and thinking abuot sequencing.
Fun selection of powerups that synergise neatly.
Art is just gorgeous tbh.
Kinda wish i could somewhat choose my actions though, instead of being dealt a hand at the start of the turn, perharps also by buing them?

Developer(+1)

Thanks! Deck/hand manipulation was definitely in the plans but I had to cut it because of time. If I continue working on this game this will definitely one of the additions.

Submitted(+1)

Super neat way to implement the wheel! I loved the whole vibe of the game! It would be cool to see it expanded upon with more ways to combo abilities and spells together.

Submitted(+1)

great entry and a unique take on the wheel mechanic in an RPG fashion! visuals are good, the shop UI is very goofy and corporate.

Submitted(+1)

it took me a second to realize what was going on here but honestly this is the most 'complete gameloop' one I've played so far, and the one that I feel like uses the actual wheel mechanics the best. also I love the 1-bit dithered renderer for the background, the game looks awesome visually

Developer

<3

Submitted(+1)

Loved the visuals both for the combat and the menus (90s style pc interfaces my beloved). I feel like there's a lot of space to optimize your gameplay here if you're really one with wheel.

Submitted(+1)

I was having some extreme trouble running this in my browser (Brave), but after switching to basic google chrome it seems to be running MUCH better now.
I absolutely love the graphics, the dithering shader and lighting, the particle effects of the wheel, and the retro windows look, all looks fantastic! The passive upgrades also mixes up the gameplay a decent amount, I feel there is potential for many interesting ideas with other upgrades.

Fantastic, very well done :)

Submitted(+1)

Love the strategy on this one! I couldn't figure out how to scale fast enough to handle that 4th demon after a couple runs. Was there a way to get more spells that I missed?

Developer(+1)

Thanks for playing! I had plans for spell deck expansion but I wasn't able to implement it in time. I think there might be a very lucky setup that allows you to go for longer but the game is currently really unbalanced 😅

Submitted(+1)

I sense a balatro inspiration! Very cool art and concept. I love the juxtaposition of the battle and upgrade scenes.

Submitted(+1)

Hey this was pretty cool. I feel like some more options and this could really scratch an itch. Would be neat if you could buy new spells to draw as well

Submitted(+1)

Cool Entry , very nice art , animations and UI. Went through 4/5 demons before surrendering not sure I got the full understanding on how the spells stack up

Developer

Thanks! Yeah, I probably should have added a tutorial 😅 The gist of this is that the size of a wheel segment determines how many times you will repeat a corresponding spell (like damage, poison or heal (which heals the enemy so it's a bad one!)). Poison stacks up and deals damage after you've cast all spells on the wheel.

Submitted

Oh yea I got this part with the central wheel , I meant I felt like the list of spells on the left was about casting several spells from the list ? but I am not sure , or is it only about the configuration of the wheel for this round (spell ?) ?

Developer(+1)

The spell on the left edge of the screen are called enchantments, and they are supposed to help you in various ways to deal more damage to the demon. They are similar to jokers from balatro if you are familiar with that. They do different things like increase the number of repeats when you cast a spell or deal additional damage.

If you mean the "Spellbook X/Y" in the bottom left corner, this is just the counter of the "X damage"/"Y poison" spells (until you need to surrender and lose).