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Great use of the theme, and pretty ambitious project!

There is much potential here- I liked the procedurally generated levels, the idea behind the enemies, and the fact, that you really get to use (almost) everything. 

I think that the game could use some more playtesting, and polish. For some reason I had two magic guns (one with 0 ammo). I think I'd prefer fot the magic gun to have a long cooldown instead of limited ammo, because you just get stuck, if you aren't presice with it.

Thanks for the nice words,the getting stuck is intended while the "2 magic guns" is just an UI bug,do you think this game could  be a good longer project?

I think spinning a jam game into a longer project is very difficult, but, as I said- the ideas have potential. My advice is:

1. see what people in this jam say. What works, what doesn't work.

2. Leave the game for two or three weeks. Then play it again, and look at it with fresh eyes.

3. Then, either make it bigger, or start a new project, with what you learned.  

Thanks a lot for the ideas!