Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is a fun bite-sized puzzler! There’s always a few of these tile-based puzzle games per jam, and I’m always a fan as long as they’re designed well. You did a good job taking a very simple mechanic (even when you added things, like boxes or walk-through tiles, they were still simple) and exploring it fully. Each level upped the difficulty a little bit, and by the end I no longer felt like I was trying random directions like at the start. That means the game teaches the player well!

If this were to be a longer game, I think you probably would need some extra mechanics and graphics to keep it fresh. As-is, though, it works as a small project. My biggest critique is that I would really appreciate an undo button. It would make it easier to try out different moves, especially in the larger levels - and you wouldn’t have to store all that much in a game like this.

Overall, nice work!

(+1)

Thanks for the feedback, both more mechanics and the undo button were going to be in the final game but I simply ran out of time. I figured the levels are relatively short so I did not prioratize implementing an undo button, but yes I agree I would definitely like to have it as well. As for mechanics, I was gonna have at least one more, a glass block which acts as a wall but breaks the first time you crash into it, but again I ran out of time to add it. Thanks for playing and I'm glad you enjoyed!

(+1)

I think the amount of levels was great for a jam, actually! It was long enough to be engaging without getting tedious.