Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Ooh, I love a good puzzle thing! I'll be looking forward to checking it out!

What did you use for the background art? It looks like it's done in something external and imported into Decker?

(1 edit) (+2)

it's funny actually.  i used a very high tech method to get a low tech look!  i placed a virtual camera inside a fully-rendered, full-colour 3D environment, chose the view i wanted, took a screenshot and imported the low res, black and white version into Decker.  just like traveling back in time!

(1 edit) (+2)

then i added the silhouettes, which was interesting because I had to position them carefully to give the illusion that they're part of the 3D environment

(+1)

Oh cool! If you haven't seen it, the "All About Color" deck that comes with Decker has some stuff about importing images that could help you have different effects e.g. using different palettes or using an external tool to dither it!

(+1)

sweet!  i will check it out right now.  Thanks for the tip, Millie!

(+1)

this is so good to know.  on the one hand, i wish i'd known how to import images properly before I started; then again, I actually like the weird aesthetic my game has right now.  but i'll definitely use these techniques on my NEXT Decker project.  some of the images in this game are like Rorschach tests - you have to squint to figure out what you're looking at.  :-)

(+1)

I mean I wouldn't say "properly" it's just different! There's definitely cases where one would rather not have dithering after all!

(+3)

by the way, I noticed the Reversible Octopus plushie in your FMV project, so I had to show it to my daughter (she has one and loves it more than any of her 10,000 squishmallows).  Needless to say, she's your biggest fan now.

(+2)

ahh wow thank you!