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Ben Mehlos

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A member registered Nov 13, 2016 · View creator page →

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This was great! Endless tweaking in a Discord chat is so the jam experience. Very cute. 

Absolutely incredible atmosphere! So polished for a jam game. 

Pretty fun! Agree with the comment that some good feedbacks would make this irresistibly juicy. Great entry. 

Slick and hilarious and love to see 3D Godot rep. Great entry. 

Could benefit from a tutorial but sometimes that's just how jam games. Great looking and sounding though! 

This is the only game I've played that used music loops for the theme! Incredibly cute and fun. 

Looks and sounds incredible. Took some figuring out without any tutorializing but unbelievable polish for a jam game. 

Cannot rate the art highly enough; incredible for a jam. Had some issues getting stuck moving to the third plane of the "cube" but what a beautiful entry. 

Won on loop 3 but as an Inscryption fan I wanted more of this. I'm torn on how I feel about drawing having a cost honestly. It's unusual but potentially interesting. Great entry. 

Great, surreal vibes and an interesting approach to the theme. Seems like a lot of thought went into this one; would love to see it taken further with more time to polish the game feel. 

Beautiful aesthetic but I couldn't really figure out what to do; it didn't seem to accept the input it was asking for. Great job on this art and getting something submitted though. 

Incredible clicker trimmed of absolutely all fat. Spent way too long playing it. Elegant af. 

A narrative game is always a nice change of pace in these jams! Nice self contained loop story! Gently creepy! Like the … New Game +. lol. Good entry.

I managed a weird soft lock where the conveyor just ran out of ingredients and I couldn’t like exit? Which was disappointing mainly because I was really enjoying it! Great entry. 

So many games approached this theme variously using player echoes  but this PvP approach is just so good. This is addictive. And the Nidhogglike presentation is simple but works  really well here; funny and legible.  Great entry. 

Nailing the puzzle sequence can be a little hit or miss but bonkers good visuals and a funny/charming scenario. 

Great looking submission. 

Great idea and aesthetic! Lasso is a little frustrating to control for me but nice touch on the accessibility options and great submission.

The early iterations where it feels like the building up of a game are kind of great; gets frustrating when the enemy bodies pile in the way and the colliders don’t disable and you can’t get through them. Great submission though. 

This approach to the theme seems to have been popular but the exact way you did it and the overall aesthetics make this my favorite of them I’ve seen. Great entry. 

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Ha we almost went with this concept for our game and I kind of wish we had now, though I think you’ve done it better! Polished, beautiful presentation too; you managed a lot of stages with brutal puzzles. Great entry. 

Clever, tricky take on the theme. Great polished submission. 

Hilarious, fun to play. Great entry!

🙏 

Thanks so much! So glad you enjoyed it! 🖤

So cute! 

😊

Thanks so much!

The inability to remove elements was annoying but mostly because this was so otherwise polished I was subconsciously holding it to shipped game standards. Well done!

Frustrating your level disappears when the player dies but this is an incredible amount of working mechanics to have implemented in 48 hrs! Well done. 

One of the best games I've played in this jam. Impressed you got so many different cards in in 48 hours! 

I've played a lot of the same ideas repeatedly in this jam; this isn't any of those. Great take on the theme. 

I actually love the idea of having to film a fast maneuvering character and keep them in frame as a game mechanic honestly. Good entry!

Fighting games are some of the hardest to build so congrats on getting this much functional for a 48 hr jam!

The feedbacks on the bird hits go a long way toward making this oddly satisfying. lol.

I agree with the comment about accidentally losing your hard earned 25 flappy points or whatever but the only reason it even stands out as such a problem is the game is so polished for a 48 hour jam game you kind of forget that's what you're playing. Hilarious. Well done!

I very nearly made reverse Pacman for this jam so I'm partial, but very cute & polished for 48 hrs. 

Really struggled to get a feel for the controls but super polished look, extremely cute

Fun/polished take on this idea for 48 hrs! Well done. 

Love this; a fun bite-sized adventure game.  Incredible sound and animations as well. Congrats on this entry. 

This is pretty great; while the tie in to the theme is tenuous it made for a hilarious joke upon beating that first level. Well done.