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CO5MONAUT

115
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1,044
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17
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A member registered Dec 22, 2015 · View creator page →

Creator of

Recent community posts

Thank you very much! It's amazing that someone made it to victory, I wasn't sure anyone would :)

Thanks! I'll think about it, a little extra cash wouldn't hurt :)

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https://co5monaut.itch.io/death-crown/devlog/1015425/vi

you are welcome!

Thank you very much! Messages like this really encourage us. At the very least, it makes you remember Death Crown once a year, but overall, we haven't lost hope of surprising you with a new game again :)

Very cool, very creepy, very interesting. 

Much scarier than many horror games I've played, the atmosphere and everything, even though nothing scary happens. The numbered stations and everything are so creepy; it all excites me.

It's pretty fun. I tried several times to defeat the boss, but I couldn't do it. I'm not patient enough for this, haha.

I liked the goblins and the music is nice — definitely a like.

Thank you for trying. I'm sorry that the experience turned out to be so disappointing. I apologize for that—optimization is not my strong suit, unfortunately.

The control buttons are too small; it's tough to click on them. Excellent reworking of King Watching ideas, at least it seemed very similar to me. Very addictive, even though I couldn't get much further than the big troll :)

It's quite amusing. For some reason, it brought back memories of GTA Vice City or something like that. But I felt it lacked a bit of variety in terms of obstacles and interesting situations.

Still, I'll give it a like for the vibe.

It's very scary, I was a little startled by the sun surprise lol

Interesting concept, cool art, very scary sounds ahah

Windows Defender deleted the archive with your game for some reason. That's a shame, the artwork was really cool, I really wanted to see what the game was like :(

Thanks!

Yeah, I keep messing this up. I use Bandizip to pack my files, and then Windows’ built-in extractor gives an error when unpacking. Annoying.

I'm sorry, I don't know why this happens :(

I e-mailed the key to you.

Thank you! :) The music's not mine, it's from here: https://cryocrypt.bandcamp.com/track/fallen-kingdom

Thank you so much, I'm glad you were looking forward to this update, haha! Buildings start appearing when the production reaches a sufficient level. There's a system that prioritizes which building will be constructed, but with the current balance, it’s mostly houses that increase the population cap for the city. 

The ability to make improvements was available before; I just added highlighting for tiles that can be upgraded to make it clearer. :)

As for the walls, yeah, there was a small bug before because the walls and tiles were on different layers, which made them look off.

The tile combo feature was technically challenging, which is part of why the update took so long. But I think I've found the optimal solution, and now I just need to draw everything out. :)

Regarding the resources icons – that's a great suggestion, thank you! When I add the full interface, I hope to find a more elegant solution, but if not, I'll definitely implement it the way you suggested! 

Thank you for staying in touch!

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looks impressive! 

I'm still preparing the update, but due to being sick, it took longer than I would have liked, sorry 

Thanks, it was fun to play! The art is great, and you did a great job coming up with jesters and characters with quests and dialog. It adds to the involvement. It's obvious you were inspired by Dorfromantik, but I barely noticed the Carcassonne influence, personally, I would have liked a little more emphasis on the economy, but that's on a lover. Since you have squares rather than hexagons unlike Dorfromantik, it feels like there's a little less variety in the game. When you allocate squares of matching tilesets to arrange the tiles, it seems like an oversimplification to me. In the end, I did have a good time and enjoyed myself.

Thanks for the game, quite fun to play! Interesting interpretation of the theme. I was also surprised by the variation of enemies, that's really cool. I'm not very strong in bullet-hell games, but thanks to the strong idea, I enjoyed it and had a great incentive to play further to see what enemies are still waiting for me ahahh

Thank you! I wanted to create an idle game first and foremost, so I'm glad I was able to do that :)

Thank you, I enjoyed playing your game! It is very stylish, very cool sounding, very interesting interpretation of the jam theme. It is a bit ominous ahah

In the end, I was able to run to the archway and even managed to get to the evil statue. 

Thanks, I enjoyed playing! Interesting idea and execution. I often died at some random moments when I accidentally jerked the mouse, so I couldn't get too far, but I like the gameplay at the core of the game. Definitely like it!

Thanks for the game, I had a good time! Simple concise idea, funny humor and cool style. If you put a button and a counter somewhere, there will be people who will spend a lot of time on it, just for fun. 

Thank you! Yes I was focused on the Loop Hero style and used their palette + had to use some of the developments from my previous game Death Crown.

 The game will restart if you lose: you run out of money or tile cards. 

Soon I will make an update where everything will be clearer and more beautiful.

Yeah, that's what I figured, but I thought purple went with both blue and red, but half as well, and it even seemed logical to me because purple is a mix of blue and red. But more likely, I was just given points for a similar pattern and thought it was points for color combinations ahahh

Thanks for your game, I had a great time! It looks good, sounds good, and is a pleasure to play. 

I have a question, do purple cards get points for blue and red cards or only for other purple cards? At first, I thought it was the former option, but I guess I was wrong.

For now, the best way to optimize the game process is to place more green plains closer to the city and place forests and other improvements closer to the city. When the jam is over, I'll make an update that will make this process more meaningful and visual.

Thanks, I had a great good time! When I see a b&w game I automatically give it a like. 

Thank you! I really like the concept itself, so I'll keep working on it, I even found the right music for it already :)

Thank you! I will try in the first update to fix any misunderstandings and make the game understandable

Thank you!
Yes, I realize that, I'm working on it :)

Thanks for the game! It was very challenging, beautiful, quite fun. I'm amazed at how many mini games you were able to come up with! Unfortunately, my best score leaves a lot to be desired ahahh

Thank you for the game! Very stylish, very creative, great photos. You made a really interesting interactive experience. I felt a strange sense of nostalgia for places I've never been.

Thanks for playing! Yeah, I really overestimated my strength a bit and didn't have time to visualize the mechanics. I'm already on it, as soon as I can I'll update the build with gameplay information and visualization.

Thank you, it was a pleasure playing your game! It's interesting to talk to the characters and the cats are very cute. You can see that a lot of work has been done. I was a bit lacking some zest, special climbing mechanics.

PS I found out about the jam from your Telegram channel, and participated too, thanks for the tip! :)

Thank you, I had a great time with your game! You made me think of the Roman Empire today ahaha The game is addictive. While I usually don't like sketchy simplistic graphics, you managed to find the right balance

Looking at the screenshots for a second I thought you and I came up with the same thing hahaha

Thanks, I had a great time playing your game! It has very nice art and very addictive gameplay. It spoils the impression a bit at the moment of setting up the dominoes, which doesn't always go through and it's not always clear that the dominoes have stood up as they should. But that's a very minor point.
I'd like to see this game developed. Good luck!

That's great! It gave me a sense of nostalgia when my friend and I used to play with KSP all day long putting different challenges to each other. Everything is clear and intuitive, nothing superfluous

Thank you! Interesting experience ahahh It seems the only thing missing is screaming friends in the backseat trying to show you memes on their phones. 

I like the minimalistic style, special kudos for the Space Marine and the varied radio.

Unfortunately, I never got around to putting the ship together in a bottle. But I liked the artstyle and sound design. The sound is just awesome. 

Gameplay-wise, I lacked a bit of help in figuring out where the hand is at the moment. A hand shadow or something like that would have helped a lot.