This is a great example how to implement a re-loop of the level, without getting repetitive. The part you already played gets updated, because the mechanica allow (literally) doors to open. It is a very fun and creative platformer I could play for a long time. Also the audio is great fit. Very well done.
djSheal
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Thank you for your feedback! There is a satisfaction degrade build inside it, which means that furniture are less effective at reducing stress the more you use it in a short time. So for optimal stress release, you have to rotate the activities you do. So thank you for the valuable feedback on it and if I continue working on it, I will try to resolve it to not become too frustrating. Also thank you for the compliment!
Great puzzle mechanic! Very creative and fun. The fighting part is very challenging, but also frustrating, because the ghost version often died, while me as a single player did not the first time. I missed having hitpoints myself instead of a one hit K.O. But overall an enjoyable experience and something unique in this jam, so well done.
A whole new spin on the vampire survivor genre that I would never think about. It made me laugh out loud. It was fun for a bit and the rotational mechanic was quiet unique and creative. Forcing me to LOOP! Visually it could use some improvements, like pixelsizes matching with pigeon scaling (low and high res) and the pigeons could be a little faster to keep me on my toes! I had fun with it for a bit, good job.
Art is absolutely spot on. Cute and creepy at the same time. Misses polish. Gravity is too strong when falling and have dying as a core mechanic for level progression feels like I am being punished for something that is not my fault. Therefore a bit frustrating at some points. Lever 3 did a great job how to implement the mechanic is a way feel more like liniear progression. With a little more work on the balance, I think this is a great game.
For a text game really well done. The SFX and music really set the right mood and admosphere, so no need for crazy visuals. Nice story and implementation of the theme. But the forging minigame is too easy for me, while all the options for different rings a bit to overwhelmning and I forget what I already made. With these two features fixed, in my opinion a game ready for full release. Well done.
A generic clicker game with a warning on the main page that it was not a generic clicker game. After skipping the escape the loop button, it turned out to be a generic clicker game after all. I reached 69, narrator did not say nice. Got to 750, got epic music back. Finally at 1000 turned out I missed the whole game.
But seriously, I like the narration that could have fit right inside The Stanley Parable. Very creative and the controls are very smooth. Well done for someone your age!
