Thank you!
Funny Dog
Creator of
Recent community posts
Alright, I've updated and uploaded a new version of the game. It runs fine on my own computer, which puzzles me, but thank you very much for playing and trying it! (Once you obtain the key and use it on the keyhole, the door at the cave entrance will open, and escaping through the cave will complete the level!)

Repeated commands, identical outcomes—when will this cycle finally break?
Game Link : Iteration-Command
My Other Game : Funny Dog

https://funny-dog-dev.itch.io/rhythm-rocket
NEW FIXES AND IMPROVEMENTS!
Performance:
- Music synchronization and rhythm have been remastered, eliminating almost all audio stuttering and timing deviations.
- Improved UI display with a brief tutorial added before gameplay (for additional details, check the game page).
- Object rhythm animations and camera movements now use procedural animation, making visuals more dynamic than the original.
Gameplay:
- Instead of adapting rocket rhythms to background music, each rocket type now has its own unique rhythm, maintaining challenge while enhancing fun and preventing auditory chaos.
- As you progress, you’ll encounter more rocket varieties!
Controls:
- Simplified from pressing keys based on color initials to pressing keys corresponding to rocket launch order, reducing learning curve.
- Removed button UI—now fully keyboard-controlled, so no more switching between mouse and keyboard!
NEW DOWNLOADS & VERSIONS!
- Added Mac version!
- Updated OST files(Includes beat tracks and main music (MP3) , full game soundtrack in WAV format)
About Me
- If you like my games: Visit my itch.io · Funny Dog to play (don’t forget to read “Before Playing”!).
- For dev updates: Follow me on X · Funny Dog!
- For game music: Check out my Bandlab · Funny Dog for OSTs!
- Thanks for playing, following, and supporting!
Note
- Assets used : Void - Environment Pack
- SoundEffec from Zapsplat.com
- OST files: All audio files are free to download and use!
https://funny-dog-dev.itch.io/rhythm-rocket
NEW FIXES AND IMPROVEMENTS!
Performance:
- Music synchronization and rhythm have been remastered, eliminating almost all audio stuttering and timing deviations.
- Improved UI display with a brief tutorial added before gameplay (for additional details, check the game page).
- Object rhythm animations and camera movements now use procedural animation, making visuals more dynamic than the original.
Gameplay:
- Instead of adapting rocket rhythms to background music, each rocket type now has its own unique rhythm, maintaining challenge while enhancing fun and preventing auditory chaos.
- As you progress, you’ll encounter more rocket varieties!
Controls:
- Simplified from pressing keys based on color initials to pressing keys corresponding to rocket launch order, reducing learning curve.
- Removed button UI—now fully keyboard-controlled, so no more switching between mouse and keyboard!
NEW DOWNLOADS & VERSIONS!
- Added Mac version!
- Updated OST files(Includes beat tracks and main music (MP3) , full game soundtrack in WAV format)
About Me
- If you like my games: Visit my itch.io · Funny Dog to play (don’t forget to read “Before Playing”!).
- For dev updates: Follow me on X · Funny Dog!
- For game music: Check out my Bandlab · Funny Dog for OSTs!
- Thanks for playing, following, and supporting!
Note
- Assets used : Void - Environment Pack
- SoundEffec from Zapsplat.com
- OST files: All audio files are free to download and use!
Hi! I really want my game to reach more people. I post dev logs, promote it on Twitter, upload trailers on YouTube, and reply to every single comment (even the rare ones!)—but engagement remains minimal. I'm at a loss now. Any proven ways to get more visibility? Or how to get my game featured by @itchio's Twitter account?
It’s easy to get started gameplay, and the level design is exquisite. However, although the cyclic and fractal scene designs are very eye-catching, I almost passed the last few levels by brute force. Because such scenes, combined with players not knowing which button controls which switch, cause players to either not have time to think or pass the level without knowing why. Nevertheless, I really admire being able to achieve such results within 4 days!
https://funny-dog-dev.itch.io/interation
The REAL adventure begins now! Post-Jam Edition includes:
- 🛠️ Bug-free gameplay (No more softlocks!)
- 🏔️ ‘Lost Caverns’ level (Cut due to time constraints)
- 🎵 Dynamic OST (Music changes with story progress) Save files carry over—your progress won’t be lost!"
Bugs Fixed
- Adjusted character inertia physics: The character is no longer difficult to control
- Tweaked spring elasticity: The bounce force is now consistent
- Fixed the bug where spikes dealt no damage
- Adjusted nearly all levels
New Content
- Added 3 brand-new levels that were previously cut due to time constraints
- Implemented dynamic camera work for cutscenes
- Enhanced and added new sound effects
- Removed the level-skip feature but introduced auto-save—no more progress loss when quitting!
- Game soundtrack now features richer variations
Now Downloadable Files
- Added PC and Mac version download files—feel free to try them out!
- Included the official soundtrack (OST) with separate audio tracks—all files are free to download and use!
Other
If you enjoy my music, check out my released game OST at Funny Dog (@funny_dogist) • BandLab - Make Music Online! Also, feel free to follow me at Funny Dog (@Funny_Dog_Dev) / X for more updates. Thanks for your support!
https://funny-dog-dev.itch.io/interation
The REAL adventure begins now! Post-Jam Edition includes:
- 🛠️ Bug-free gameplay (No more softlocks!)
- 🏔️ ‘Lost Caverns’ level (Cut due to time constraints)
- 🎵 Dynamic OST (Music changes with story progress) Save files carry over—your progress won’t be lost!"
Bugs Fixed
- Adjusted character inertia physics: The character is no longer difficult to control
- Tweaked spring elasticity: The bounce force is now consistent
- Fixed the bug where spikes dealt no damage
- Adjusted nearly all levels
New Content
- Added 3 brand-new levels that were previously cut due to time constraints
- Implemented dynamic camera work for cutscenes
- Enhanced and added new sound effects
- Removed the level-skip feature but introduced auto-save—no more progress loss when quitting!
- Game soundtrack now features richer variations
Now Downloadable Files
- Added PC and Mac version download files—feel free to try them out!
- Included the official soundtrack (OST) with separate audio tracks—all files are free to download and use!
Other
If you enjoy my music, check out my released game OST at Funny Dog (@funny_dogist) • BandLab - Make Music Online! Also, feel free to follow me at Funny Dog (@Funny_Dog_Dev) / X for more updates. Thanks for your support!
Even though you openly admitted this game might feel boring on its store page, I still pushed through and unlocked one of the endings. That said, like you predicted, I probably don’t have the patience to pursue other endings, I`m Sorry. Still, I see real potential for improvement here:
1.Slightly increase email response speed, appropriately accelerate gameplay pacing, and shorten the ending achievement cycle.
2. Use 24-hour clock (not countdown timer)
3. Make screen colors shift with time (simulate daylight)
4. Add subtle SFX:
(1)Keyboard taps (email replies)
(2)Stomach growls (hunger)
(3)Yawns, ambient noise (keep volume low!)
5. Money’s purpose? Maybe tied to other endings?
6. The eerie quietness almost feels horror-ready..."
(Original suggestions, not AI-generated >_-)
Yep, that's a bug breaking the progression. Originally, players were meant to experience all previous levels in reverse during the loop—a mechanic I spent countless hours designing. Got a bit too ambitious and ran out of testing time though! 😅 After the contest, I'll drop the patched version. Would love for you to try it again then! ^_^,At last , thank you for playing!
!NEW UPDATE!
-The challenge has been upgraded! A brand-new mechanism has been implemented, and six new levels have been added, extending the game's playthrough! -Not sure how to play? Don't worry! A game instruction and a pause button have been added! Of course, you can also check the instructions below the game page!
Bug Fixes:
-The bug that caused the player to be killed in one hit when the Shoot Rate is set as a Consumable Attribute has been fixed. -The viewing range and following effect of the camera have been adjusted. -The settings of some maps have been adjusted. -The game values and difficulty have been adjusted. -The firing position of the player's weapon has been adjusted to reduce bullet collisions caused by shooting when the player is against the --wall (However, it seems that it cannot be completely avoided, so try to avoid shooting parallel to the wall when playing). -The colors of some UI elements have been adjusted. -Some code has been optimized, slightly improving the operation efficiency.
And Watch Here~
-All audio files in the OST (Original Soundtrack) folder are free to download and use!
Funny Dog (@funny_dogist) • BandLab
-You can visit my GitHub page to access the game's open-source code! Thank you for using it and for your suggestions.
-Thank you for playing and feedback!
https://funny-dog-dev.itch.io/malfunction























