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Funny Dog

722
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A member registered Dec 29, 2023 · View creator page →

Creator of

Recent community posts

Thank you!

(1 edit)

Haha, indeed! So it was a guidance issue, not a bug. In the game, I used changes in light brightness to indicate that the door has been opened.

The hint is a bit subtle, but thank you very much for playing and providing feedback!

Alright, I've updated and uploaded a new version of the game. It runs fine on my own computer, which puzzles me, but thank you very much for playing and trying it! (Once you obtain the key and use it on the keyhole, the door at the cave entrance will open, and escaping through the cave will complete the level!)

the Key can unlock the door. After obtaining a key, you can use it by going to the keyhole, you can try a few more times or give the PC version a shot.

Compact and satisfying, but the imbalance between health depletion and recovery leads to failure before players can react.

Thank you~

Time Machine : https://funny-dog-dev.itch.io/time-machine

(1 edit)


Repeated commands, identical outcomes—when will this cycle finally break?

Game Link : Iteration-Command

My Other Game :  Funny Dog

非常好的想法,但是在Unity中想要做多音轨同步、节奏控制和手感挺不容易的

Wow! This is truly unique!

Maybe? I am a Yesman?

https://funny-dog-dev.itch.io/rhythm-rocket

NEW FIXES AND IMPROVEMENTS!

Performance:

  • Music synchronization and rhythm have been remastered, eliminating almost all audio stuttering and timing deviations.
  • Improved UI display with a brief tutorial added before gameplay (for additional details, check the game page).
  • Object rhythm animations and camera movements now use procedural animation, making visuals more dynamic than the original.

Gameplay:

  • Instead of adapting rocket rhythms to background music, each rocket type now has its own unique rhythm, maintaining challenge while enhancing fun and preventing auditory chaos.
  • As you progress, you’ll encounter more rocket varieties!

Controls:

  • Simplified from pressing keys based on color initials to pressing keys corresponding to rocket launch order, reducing learning curve.
  • Removed button UI—now fully keyboard-controlled, so no more switching between mouse and keyboard!

NEW DOWNLOADS & VERSIONS!

  • Added Mac version!
  • Updated OST files(Includes beat tracks and main music (MP3) , full game soundtrack in WAV format)

About Me

Note

  • Assets used : Void - Environment Pack
  • SoundEffec from Zapsplat.com
  • OST files: All audio files are free to download and use!
(5 edits)

https://funny-dog-dev.itch.io/rhythm-rocket

NEW FIXES AND IMPROVEMENTS!

Performance:

  • Music synchronization and rhythm have been remastered, eliminating almost all audio stuttering and timing deviations.
  • Improved UI display with a brief tutorial added before gameplay (for additional details, check the game page).
  • Object rhythm animations and camera movements now use procedural animation, making visuals more dynamic than the original.

Gameplay:

  • Instead of adapting rocket rhythms to background music, each rocket type now has its own unique rhythm, maintaining challenge while enhancing fun and preventing auditory chaos.
  • As you progress, you’ll encounter more rocket varieties!

Controls:

  • Simplified from pressing keys based on color initials to pressing keys corresponding to rocket launch order, reducing learning curve.
  • Removed button UI—now fully keyboard-controlled, so no more switching between mouse and keyboard!

NEW DOWNLOADS & VERSIONS!

  • Added Mac version!
  • Updated OST files(Includes beat tracks and main music (MP3) , full game soundtrack in WAV format)

About Me

Note

  • Assets used : Void - Environment Pack
  • SoundEffec from Zapsplat.com
  • OST files: All audio files are free to download and use!

谢谢!

Okay, thank you for your advice!

(1 edit)

Hi! I really want my game to reach more people. I post dev logs, promote it on Twitter, upload trailers on YouTube, and reply to every single comment (even the rare ones!)—but engagement remains minimal. I'm at a loss now. Any proven ways to get more visibility? Or how to get my game featured by @itchio's Twitter account?

It’s easy to get started gameplay, and the level design is exquisite. However, although the cyclic and fractal scene designs are very eye-catching, I almost passed the last few levels by brute force. Because such scenes, combined with players not knowing which button controls which switch, cause players to either not have time to think or pass the level without knowing why. Nevertheless, I really admire being able to achieve such results within 4 days!

(2 edits)

https://funny-dog-dev.itch.io/interation

The REAL adventure begins now! Post-Jam Edition includes:

  • 🛠️ Bug-free gameplay (No more softlocks!)
  • 🏔️ ‘Lost Caverns’ level (Cut due to time constraints)
  • 🎵 Dynamic OST (Music changes with story progress) Save files carry over—your progress won’t be lost!"

Bugs Fixed

  • Adjusted character inertia physics: The character is no longer difficult to control
  •  Tweaked spring elasticity: The bounce force is now consistent
  •  Fixed the bug where spikes dealt no damage
  •  Adjusted nearly all levels

New Content

  •  Added 3 brand-new levels that were previously cut due to time constraints
  •  Implemented dynamic camera work for cutscenes
  • Enhanced and added new sound effects
  • Removed the level-skip feature but introduced auto-save—no more progress loss when quitting!
  • Game soundtrack now features richer variations

Now Downloadable Files

  • Added PC and Mac version download files—feel free to try them out!
  • Included the official soundtrack (OST) with separate audio tracks—all files are free to download and use!

Other

If you enjoy my music, check out my released game OST at Funny Dog (@funny_dogist) • BandLab - Make Music Online! Also, feel free to follow me at Funny Dog (@Funny_Dog_Dev) / X for more updates. Thanks for your support!

(1 edit)

https://funny-dog-dev.itch.io/interation

The REAL adventure begins now! Post-Jam Edition includes:

  • 🛠️ Bug-free gameplay (No more softlocks!)
  • 🏔️ ‘Lost Caverns’ level (Cut due to time constraints)
  • 🎵 Dynamic OST (Music changes with story progress) Save files carry over—your progress won’t be lost!"

Bugs Fixed

  • Adjusted character inertia physics: The character is no longer difficult to control
  •  Tweaked spring elasticity: The bounce force is now consistent
  •  Fixed the bug where spikes dealt no damage
  •  Adjusted nearly all levels

New Content

  •  Added 3 brand-new levels that were previously cut due to time constraints
  •  Implemented dynamic camera work for cutscenes
  • Enhanced and added new sound effects
  • Removed the level-skip feature but introduced auto-save—no more progress loss when quitting!
  • Game soundtrack now features richer variations

Now Downloadable Files

  • Added PC and Mac version download files—feel free to try them out!
  • Included the official soundtrack (OST) with separate audio tracks—all files are free to download and use!

Other

If you enjoy my music, check out my released game OST at Funny Dog (@funny_dogist) • BandLab - Make Music Online! Also, feel free to follow me at Funny Dog (@Funny_Dog_Dev) / X for more updates. Thanks for your support!

Sound design and visuals are fantastic! The flight controls might take some getting used to, but overall, it's still a great experience!

Thank you for playing! I'll fix the bugs and release an update after the competition—including those brand-new levels I had to cut before!

Thanks for playing! That was indeed a bug blocking progression, but I'll release an updated version after the competition.

Even though you openly admitted this game might feel boring on its store page, I still pushed through and unlocked one of the endings. That said, like you predicted, I probably don’t have the patience to pursue other endings, I`m Sorry. Still, I see real potential for improvement here:

1.Slightly increase email response speed, appropriately accelerate gameplay pacing, and shorten the ending achievement cycle.

2. Use 24-hour clock (not countdown timer)

 3. Make screen colors shift with time (simulate daylight)

 4. Add subtle SFX:

(1)Keyboard taps (email replies)

(2)Stomach growls (hunger)

(3)Yawns, ambient noise (keep volume low!) 

 5. Money’s purpose? Maybe tied to other endings?

 6. The eerie quietness almost feels horror-ready..."

(Original suggestions, not AI-generated >_-)

The gameplay shows real potential, but it needs more design refinement. You could also consider using 2D instead of 3D to simplify development.

OMG, this was made in just 4 DAYS?! The polish is insane!

Such fun gameplay—I ended up defeating all the enemies in the end!

Simple mechanics, yet capable of creating diverse levels—this design approach is truly inspiring and worth learning from!

Yep, that's a bug breaking the progression. Originally, players were meant to experience all previous levels in reverse during the loop—a mechanic I spent countless hours designing. Got a bit too ambitious and ran out of testing time though! 😅 After the contest, I'll drop the patched version. Would love for you to try it again then! ^_^,At last , thank you for playing!

Yep, those are spikes, lol! Time just ran out—I was literally playtesting levels 30 minutes before submission. It’s a bummer, but seriously, thank you for playing! Post-contest, I’ll drop a shiny new version with all the unfinished levels. Stay tuned~

>_-

Thank you so much for playing! My game still has some bugs that block certain sections, but I’m currently fixing issues and restoring all the cut content. I’ll release the update after the competition!

Thank you so much for playing! I'll make sure to fix these issues in the upcoming update.

Thank you for playing!

Really appreciate the heads-up! I’ll get these fixes and updates rolled out soon.

Thanks for playing and the feedback! I've noticed the one-way platforms are a bit thin—I'll polish those up and add new levels after this!

Apologies, I forgot to add the 'Restart Level' and 'Skip Level' features this time — was too busy testing the stages under tight deadlines. Maybe I should remove those descriptions for now.

Hey friend, back again! The music composition is incredibly rich and makes for a fantastic experience. There's just a slight hint of tension in the tracks—maybe that's part of your signature style?

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!NEW UPDATE!

-The challenge has been upgraded! A brand-new mechanism has been implemented, and six new levels have been added, extending the game's playthrough! -Not sure how to play? Don't worry! A game instruction and a pause button have been added! Of course, you can also check the instructions below the game page!

Bug Fixes:

-The bug that caused the player to be killed in one hit when the Shoot Rate is set as a Consumable Attribute has been fixed. -The viewing range and following effect of the camera have been adjusted. -The settings of some maps have been adjusted. -The game values and difficulty have been adjusted. -The firing position of the player's weapon has been adjusted to reduce bullet collisions caused by shooting when the player is against the --wall (However, it seems that it cannot be completely avoided, so try to avoid shooting parallel to the wall when playing). -The colors of some UI elements have been adjusted. -Some code has been optimized, slightly improving the operation efficiency.

And Watch Here~

-All audio files in the OST (Original Soundtrack) folder are free to download and use!  

Funny Dog (@funny_dogist) • BandLab

-You can visit my GitHub page to access the game's open-source code! Thank you for using it and for your suggestions.

Malfunction_GameSourceCode

-Thank you for playing and feedback!

https://funny-dog-dev.itch.io/malfunction

-Thank you for your attention and support!

Funny Dog (@Funny_Dog_Dev) / X

Thank you for playing! I take full responsibility for the lack of a proper tutorial—I'll release a much-improved version after the competition!