Rational and valid, my apologies
Gallow
Creator of
Recent community posts
Great game! Really liked the concept of avoiding after a certain point and then suddenly doing the opposite, would love to see more of that kind of game. I would love to see this developed further, maybe having gold multipliers for reaching the end of your current max depth based on the fishing line used.
Definitely one of my favourite games this jam, wonderful work guys
Cool little game. Really liked the kitchen-themed obstacles and the audio was nice. It would have been really cool to see a game over screen when the timer runs out. Also I think there may be an issue with the friction because I'm sticking to the sides of platforms. Still a solid entry though, congrats!
I was a little confused about how to go about solving the puzzles themselves, never had the brain for cyber security I suppose haha
The visuals were nice, I liked that you had an option to toggle the CRT. It kinda says to me that you know the visual style is in a direction that some people won't vibe with and you've thought of a kind of compromise which I appreciate. I think the CRT filter kinda obscures some details myself but I love that unique style you have going there. Almost a risk in of itself but I think it pays off for you there :)
Nice game!
UI artist here
Hate. Let me tell you how much I've come to hate jamming since I began to jam. There are 387.44 million pixels of displayed images in wafer thin layers that fill my hard drive. If the word 'hate' was engraved on each micropixel of those hundreds of millions of pixels it would not equal one one-billionth of the hate I feel for jamming at this micro-instant. For jam. Hate. Hate.
Nice game, the looping commands mechanic reminded me a lot of Opus Magnum. I think the extra challenges with activating the campfires were a nice touch.
The only criticisms I have are that I think it would be nice for the UI to move with the selected command field or to have a highlight graphic that shows which field you are currently interacting with, and maybe give the commands themselves more saturated colours, they currently blend in a little with the rest of the game imo. Nice entry though!
This is a super interesting concept already, and one that I could see being a real hit with some more features. Maybe a multiplayer option?
I had initially forgotten about the previous ghosts bit and thought the game had a dedicated server, and I thought I had a genuine moment with another player but it turns out it was just my past self hahaha
But yeah, this is a special one, definitely a favourite of mine so far
Enjoyable game and fun premise. Not many critical things to say, it's a solid racing game and the narrative is fresh. I guess at times I would feel a bit cheated when a model would spawn on top of my kart and that probably wasn't intentional but I'm just going to assume it's part of the cringe being inevitable, extra points for narrative lol
Nice concept and plenty enjoyable on its own although if you wanted to pick this up again in the future I would love to see some audio implemented as well as an art style that provides more contrast between the ball and the obstacles, currently it's a bit difficult for me to see the white against baby blue. Overall, very solid!
I feel like I've just played a full game, that was really amazing. I think you completely nailed every aspect of what makes for an effective psychological horror, as well as just a game that keeps you hooked until the very end. I thought the monochrome colour rule being broken for the more horrific events was a great touch
Had to break out the drawing tablet for this one :^)
First off, gameplay was unique and I didn't notice any problems with it. Artwork was lovely, had great colours and shadows, the animation felt really considered as well, just that one frame inbetween the character changing direction really makes it feel so seamless. I liked how the music intensified as the level went on.
I did accidentally hit 'r' halfway through playing it and was then sent all the way back to the start which was in the description to be fair, I think that's the only thing I would change about this. Maybe also some different tiles for the terrain but I'm just nitpicking at this point. Really nicely done stuff
Fun game, the pixel art is really nice and having all the grindable objects is a neat touch. I think this might just be an issue on my part judging by the other comments, but I wasn't sure how to enter the loop area, I tried pressing "a" or "A" to enter but that wasn't working and I spent a bit of time hitting a lot of buttons on the keyboard haha, I think maybe the pixel font confused me a lot
Appreciate the feedback! And yeah, I think we did a decent job with the ambience but the feedback-specific audio left a bit to be desired. We ended up scoping down a bit towards the end so a lot of features like a fatal fall trigger weren't implemented in time. Thanks for checking out the project tho!
Nice wee toy, appreciated the context of the assets and where they're placed like a little civilization. I had issues with some of the objects not playing their sounds and I figured you needed objects around it, but maybe you need the right combination? Not sure how it might work exactly but I found it pretty unique and entertaining regardless, nice job!
Neat game, I really liked your presentation with the UI and the graphics. I was a little bit confused because I thought I was supposed to go vertically because of how high the wood bits went but I enjoyed what there was of the game. Reminds me of Fall Guys or those Obstacle Course tv shows that used to be on. Good work!
The concept is really cool, always a fan of games that try to be something besides a game like an app or something. The posts were fun to read and it gives a really good insight into how social media can feel a lot of the time. Pretty stressful with how much is going on but I imagine that's the point. Great work though!










