Neat idea. Seems like you may have overscoped a bit causing it to be rough around the edges, I fell through the world a couple times. Nice job getting it in :)
Mystical_Pidgeon
Creator of
Recent community posts
Interesting ideas here. I like the flip flopping of being invincible (any hit will just send you back 5s) and being vulnerable (any shot will end you), though it felt too easy to just wait out the clock behind a wall if I got hit. I'd be curious to hear your thoughts on ways to expand this to limit cheesing. I also quite liked the explicit need to hit guys with the 2 weapons, it did a lot to extend the fun despite only having 1 gun. Well done :)
The AI is definitely too easy, but this is a neat idea you have here. I liked being able to drive through the other cars trail to break it before they can complete it, makes it have more of a strategy to it. I do think it's a bit too easy to reclaim territory from the opponent, maybe try having the ground play a bigger part once it's been claimed? Like, you drive slower on enemy color or something?
Lovely game, really nice aesthetic! Took a bit to get good at it, that was a lot of fun. I got a bit thrown off when I'd get hurt by bonking into the bar at the top, makes sense but I think the combination of it being UI and shorter than the sides of the screen I was flying towards due to the round planet made it feel a bit weird. Not a huge deal, just something to note.
Lovely art, fun idea, well executed. Nice job :)
My only complaint is that placing poles set your rotation based on the rotation of the ninja, so it was really tricky to line up multiple jumps well. I would have preferred if placing a pole always set you to a specific rotation, or kept your momentum rather than your rotation, or if there was an input to influence your swinging speed when on a pole.
Glad you liked what was here. There absolutely was more to explore haha. I wanted to create more obstacles, things like moving walls, timed lasers, moving rings... Next time I think I need to allocate a dedicated chunk of time for level design and tweaking. The levels that are here work, but I'm not super happy with them since they are so bare bones.
That was a lot of fun! Great theming, great core idea, loved it. I think the UI could use some work, it didn't draw attention to itself so I wasn't aware how the explosion power was filling up for a bit, and I don't quite get how the length of the trail works... is it just based on how long you're moving but lagging behind a bit? Also, why right click?
















