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Mystical_Pidgeon

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A member registered Aug 29, 2018 · View creator page →

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Neat idea. Seems like you may have overscoped a bit causing it to be rough around the edges, I fell through the world a couple times. Nice job getting it in :)

Super neat idea, took a bit to understand what the different blocks did and I was able to cheese once I got to grips with it, but love the base that you've got here!

You missed it because there was none 😅 I didn't want to bog down the tutorial with too much details, but I definitely could have made that piece more clear

I think this has a lot of promise, but it basically has no difficulty curve. You're tossed into the deep end with a lot of dudes to deal with, making it hard to not just die instantly. Once I got into the rhythm of it I had a good time, hope you get some sleep and polish it up :)

Fun idea, as others have said it's easy to cheese in it's current state and the hitboxes on the flames are unforgiving, but with some tweaks I think this is really cool. Nicely done

Nice take on pipe dream, curious to know if you have the pieces being truly random or if you shuffle a list of them or something else?

Scorpion King wasn't that bad... ok it was pretty bad. Nicely done! 

Such a silly idea, love it! Would be nice to have some way to slow down or pause so I can grab joints more easily, and for some reason the web build doesn't play any audio for me (windows was fine though). Nice job

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Oh man that hurt my brain, super cool idea! I definitely had a few levels I couldn't do just due to limited keyboard inputs, in particular the one with just the 2 shift keys kept getting one or the other stuck, but I managed a lot. This was an awesome idea, with really clever levels. Well done!

Seen a few of these around the jam, but I liked that your take wasn't a "you die and replay" but instead you kind of spawned an earlier copy of yourself. That made it feel pretty good to combo echoes of myself to get places. Shame it's so short, but congrats on getting this working :)

Interesting ideas here. I like the flip flopping of being invincible (any hit will just send you back 5s) and being vulnerable (any shot will end you), though it felt too easy to just wait out the clock behind a wall if I got hit. I'd be curious to hear your thoughts on ways to expand this to limit cheesing. I also quite liked the explicit need to hit guys with the 2 weapons, it did a lot to extend the fun despite only having 1 gun. Well done :)

That could make sense, I'm gonna try and investigate later for my own sanity, but regardless switching to speed based should resolve it. Thanks for the info :)

The AI is definitely too easy, but this is a neat idea you have here. I liked being able to drive through the other cars trail to break it before they can complete it, makes it have more of a strategy to it. I do think it's a bit too easy to reclaim territory from the opponent, maybe try having the ground play a bigger part once it's been claimed? Like, you drive slower on enemy color or something?

Lovely game, really nice aesthetic! Took a bit to get good at it, that was a lot of fun. I got a bit thrown off when I'd get hurt by bonking into the bar at the top, makes sense but I think the combination of it being UI and shorter than the sides of the screen I was flying towards due to the round planet made it feel a bit weird. Not a huge deal, just something to note.

Took a while, but I did it! It's over

Unsure what you mean by changing direction causes you to crash? It shouldn't matter what angle you're coming at as long as you are boosting when you hit it's collider. Though I do agree that they'd feel better with a speed check so I'll likely switch to that anyway.

That is a great idea, might add that later!

Loved it! It got tricky, but all the art and the little stories were excellent. The only real negative I have is that the scoring was a bit unclear (not sure if the effects were rendering behind the pieces?)

Fun stuff, seen a few in the same vein but you did a great job making slingshotting feel good and predictable. Nice job :)

I should have removed that or put a note about it - if you boost into a wall you crash, if you aren't boosting you bounce and loose some boost meter.

Fun little game, very tricky to fly well. Love the styling and restart transition!

Lovely art, fun idea, well executed. Nice job :)

My only complaint is that placing poles set your rotation based on the rotation of the ninja, so it was really tricky to line up multiple jumps well. I would have preferred if placing a pole always set you to a specific rotation, or kept your momentum rather than your rotation, or if there was an input to influence your swinging speed when on a pole.

Fun little game! The levels where the aliens are close to the ground were extra tricky, and I found a bug where circling an alien right before crashing would cause me to restart with them already gone

Ah, that makes sense. I can see how that'd still be useful as is then

What did I just play?

Nice little game! Wish there was more to it, but the controls felt good, collecting froops felt good, that worm will haunt my nightmares forever now... Great job :)

Nice! Well made, well paced, neat mechanics, just overall a great game! Did find it weird that I didn't need to peck in the level that had the peck tutorial text, and had a bug happen where the black chickens kept walking after I got off them and I had to restart the level.

This game is awesome! Love the puzzles, love the aesthetic, love the silliness. I felt so good everytime I got INFINITE ENERGY lol

Excellent job

Controls are way too sensitive, and once you figure it out the levels are very easy, but for a first game this is pretty great. Good job getting it working :D

Fun, and really hard haha. Love the old school aesthetic you've got going on, not sure I understand the purpose of charging up vs just flipping back and forth?

Gotcha, and thanks for the kind words :)

It definitely takes a bit to get used to. Personally, I find it a lot of fun to play with a gamepad using the triggers to turn left and right, if you ever give it another try

Fun though very straightforward. Would love to see some more iterating here, the randomly generated nature of the tracks doesn't really impact the actual gameplay that much.

So it grows based on time and speed? Interesting idea. Would be cool to have some more feedback there too - maybe different effects to better highlight that it's growing at different rates. Interesting about the mouse buttons, sounds like a fair enough solution given the time constraints.

Glad you liked what was here. There absolutely was more to explore haha. I wanted to create more obstacles, things like moving walls, timed lasers, moving rings... Next time I think I need to allocate a dedicated chunk of time for level design and tweaking. The levels that are here work, but I'm not super happy with them since they are so bare bones.

That was a lot of fun! Great theming, great core idea, loved it. I think the UI could use some work, it didn't draw attention to itself so I wasn't aware how the explosion power was filling up for a bit, and I don't quite get how the length of the trail works... is it just based on how long you're moving but lagging behind a bit? Also, why right click?

Fun little game, though a bit repetitive. Not sure how it plays into the theme, but as an arcadey game it's good fun :)

Curious what was giving you trouble - was it turning in general, or more when not using the boost and fighting gravity?

Very neat idea and wonderful art! Love the aesthetic you've got here. I would say it feels unfair at times when objects suddenly move into frame with no warning, but with some adjustments this would be a pretty cool mobile game. Well done :)

Nice little game! We had similar ideas for player controls, always interesting to see how the same base can diverge. You did well, feels nice to make those loops :)

Hard to get to grips with, but a really neat idea! I really love how the movement works between the player and the bullets. Would be curious to see this more polished :)