Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fruit Kobold

185
Posts
2
Topics
8
Followers
2
Following
A member registered Aug 03, 2024 · View creator page →

Creator of

Recent community posts

Well, that was unexpected spell drawback. We consider fixing it :)

Thanks for playing!

My frog is well comforted now 🐸

That 'Click' sound is absolutely the best :D
Nice game, I just wish the tutorial was a bit shorter

Interesting game! The controls feel a bit twitchy, but my main question is — why do I get points just for time passing? It seems like the slower I complete a lap, the better the result, which is the opposite of how racing games usually work

It's really stylish, but feels too slow. I wish it were faster, with more dynamics and juice (like combo kills, kill effects, bonuses) and more varied layouts. Still, a very solid and well-polished entry!

Nice idea! It's great that you get to see who the real target was if you lose

Pretty nice game, actually! I'm not a big fan of fast, precision-based action platformers, but it's definitely a pleasure to watch gameplay like this. The game has real potential to grow into something bigger

Pretty nice and unusual idea actually! Got bug and stuck somehow, but still neat game.

Beautiful and well-made game overall, and I really enjoyed it. Surprisingly, the early levels felt harder than the later ones. Tiles that clearly blocked building or hinted at a single solution helped a lot. Because of that, the final level felt smoothly flowing, and that was satisfying. The main thing I missed was a quick restart button, instead of having to go through the menu and toggle the view again. With a few quality-of-life additions this would be a near-perfect experience.

Also it reminds me of the classic Minesweeper :)

Well, I think I got the idea overall — it looks cool! Unfortunately my English vocabulary isn’t that strong, and for some reason, the game didn’t accept some of the words I tried. Style is nice!

Thank you! It wasn’t the core idea, but it was needed to force loop restarts and keep the game pace faster. A simple timer felt too boring :)

(2 edits)

Thank you! Here, have some! :D


Thanks! Balancing difficulty is a real pain in game jams

Thanks for playing anyway! Looks like platformer is too specific a genre for jam :)

Thank you!

The idea sounds interesting and the art is cute, but I couldn’t really figure out what I was supposed to do, or what actions actually affected my result. Also, it really miss some sound 🐱

Cute art and smooth gameplay! Though it took me a while to understand why I was taking damage. I thinks it would be perfect game for a finger controls on a touch screen

The game looks beautiful and the art style is really cute, but it definitely feels unfinished. It has the potential, I hope you would finish it :)

Wow, great game! I ran into a bug a couple of times after trying to buy something when the money would disappear and I couldn’t do anything. But luckily, refreshing the shop fixed it.

The idea is awesome, and I really liked the concept of placing tiles with a random set of buildings. Everything is really well done. I’d happily play a bigger version of this!

Well, I can't say anything new. Still enjoyed the game! :)

It's intended to have a single checkpoint, though not intended to be so hard. Anyway thanks for playing :)

Well, that was an... experience. Very meditative one. And a lo-o-ong evening. Though without music it was a way too sleepy :)

The game have a neat style and is well polished, well done!

I guess it is more an art, than a game. But it was a nice finding in my way through the jam games, love it!

Such a beautiful and gentle game. Others already mentioned the camera and all that, so I’ll just say — thank you for the game!

The individual mechanics aren’t new, but they’re combined in a really great way. Nice game, and music is well fitted :)

The idea and style are solid! The game for now feels a bit unfinished and somewhat random, since you never know which segments will appear next — and it’s easy to accidentally end up in a dead end. But with some tweaking it would be a great game :)

Thanks for the feedback! Freezing is the core feature, so I'm glad you like it :) The game turned out harder than I expected and also energy management might be not clear enough

Yeah, that’s one of the things we just didn’t have time to implement. Probably should’ve started working on it earlier :)

 Thanks for the feedback! 

(1 edit)

The art style is fantastic and overall idea is interesting.

I won’t go into the bugs, but it would be great to have more control — like choosing the direction of the shot, picking which projectile to launch, or even choosing not to launch some of them. The fire one is cool, but since it destroys your other projectiles, it often makes levels too long to complete (or even impossible) especially when its route doesn’t reach an enemy standing in a corner. Maybe that corner placement is a bug and will get fixed, but still.

Other than that, the game is great, and the variety is super impressive given the short development time.

UPD. Oh, just saw the part about re-firing shots! Considering that mechanic it would be helpful to have a way to influence the projectile’s direction after launch

Incredibly beautiful and charming design — especially the character. The idea is great. The controls felt a bit too sensitive, and it wasn’t very clear how to get through the first couple of rooms with the tree and jumping. But after that, everything flowed well. Really nice submission!

Yeah, we definitely planned to add more juicy effects, but was too limited by deadline. The game turned out harder than I expected. Thanks for playing and feedback!

Yeah, Metroidvania was the core genre we based the design on. We had some ideas for more loop-based interactions, but you know how jams go — time is never enough :)

Thank you for feedback!

Thank you! 🍩

Agree :) Thanks for playing!

Thanks! I'm glad you have enjoyed it :)

The game has a really engaging style. The color scheme starts to feel a bit tiring after a while, but overall the game feels great. I’d suggest adding more areas, and adding more variety to the paths (or just shortening them) could make it even better. Fantastic work!

(1 edit)

Retro-shooter rogue-like is a pretty unusual gameplay compared not only to other jam entries, but to other games of that genres. It would like to have more polish, and it feels like a lot more content was originally planned. Right now, it feels like you either have to grind a lot or find loopholes to progress. Still, the graphics and style are awesome!

(Picking the shotgun at the start definitely was a mistake, the revolver is the best)

hug" Meme Templates

(1 edit)

A very pleasant and well-made game. It would probably be easier to use the tile catalog if they were sorted by type,  and if there were a bit more time to figure out what they do and how they interact. But overall, great game, I really enjoyed it!

(Just one more turn was needed to beat it in 3 eras btw)

A beautiful and calming game — but that ending was so sad I got existential crisis :( 

It could use some visual polish (so called juice), but overall it has great potential and feels very solid