Strangely, an error crept in and the devlog wasn’t published; this should now be fixed. Thank you for the heads-up!
RoamingOwl
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A nice interpretation of a loop!
After a short period of getting used to it, I found the controls to be very pleasant and smooth. The tile set is nicely crafted and the colors are not too contrasting (do I spot the Endesga32/64 palette? o:), the sounds fit the pixelated style. The main menu is excellently designed and the integration of the volume slider is also great!
I would have preferred an option to brake instead of racing past the houses at full speed, but I think that’s more or less the point of the game and a rather subjective matter. And I don’t know if it’s a bug, but my ghost drivers suddenly exploded after a short time. I’d consider it intentional and it would make sense, given the working conditions, lmao.
Nice little game and great work!
Poor Patches.
I have rarely had such fits of laughter in a jam (yes, I love degenerate humor), and today’s social media presentation couldn’t really be more accurate. An excellent interpretation of the loop theme, with nice drawings and very well staged reels! (I think the only thing that would have been missing for a completely realistic portrayal would have been violent and offensive videos, but I think it’s a good thing that you didn’t include those, lmao)
Bonus points for my brother Duolingo who made a brief appearance!
Enchanting graphics, refined with a very nice itch page! I can see that a lot of time has obviously gone into the 3D assets and I truly like the art style. The implementation of the loop theme is also very well done, although I have to say that it is very difficult to follow the path already taken: More visual feedback would greatly improve gameplay.
All in all it’s a really solid little puzzle game with a cosy atmosphere and even a GREAT settings menu, which is unfortunately very rare in a game jam - great work, team!
Excellently designed puzzles, very appealing 3D graphics and a unique atmosphere make this submission a gem in this jam for me! I love the fact that there were no jump scares - subtle horror is much more appealing than cheap scares, at least for me. The Observer’s design is very well done, as they are a mixture of cuteness and surreality, where you are not sure if they want to help you or not.
The only small negative point (or rather wish) I want to address is that you can’t adjust the mouse sensitivity, but that’s more of a luxury in a game jam.
All in all, this is a really well-designed little game and I would love to see more submissions like this - Excellent work!
The integration of a board game was fantastic and I actually didn’t even notice how quickly the time passed while I was playing, haha! The graphics were nicely designed and the sounds fit the setting.
Unfortunately, I encountered a few bugs, resulting in not being able to continue the second level because of the green tooltip blocking the shop’s skip button, and re-entering full screen didn’t help either. Also, the fact that the weapons sometimes dealt completely different damage values and certain traits did not activate as its written, was a little confusing.
However, I think the idea behind it has a lot of potential and I can certainly imagine it becoming a fully fleshed-out rogue-like board game and I would definitely buy it! <3
A little confusing with the controls at first, this little game quickly developed into a fun joy with a great concept regarding loops! Personally, I would adjust the controls a little so that you can run in both directions, and have the projectiles from the middle object announced in advance, because they are - without having seen them beforehand - relatively unfair.
Nonetheless, a solid & fun little game with nice sound and decent graphics! <3
A beautiful little, philosophical journey through the life of a cute goldfish, their dreams and hopes. The narrative is very simple but still immersive and addresses a very real topic. The philosophy behind it and the integration of the loop theme are fantastic!
The fish’s controls are smooth and the drawings are nice to look at. Only the music and sound effects were a little annoying towards the end, but not bad at all.
By far one of the best narrative submissions in this jam, great work! I have taken the red ocarina in the bowl and especially Phil deep into my heart. ovo
thank you for this wonderful comment and playing our game! <3
hahaha the third book is really my nemesis - I have to keep such things in mind for future projects, so that something like this doesn’t happen again! We would have loved to include more puzzles and one of the ideas was to incorporate the different pictures in such a way that they change after each reset and you suddenly see a completely different, perhaps even scary, drawing in the picture frame, with which you have to interact in some way.
To be honest, I recycled the trees from a previous project so you could at least see something outside the window, haha, I’m super glad you like them as much as I do!
Thank you so much for playing!
I better not be showing you the model files, haha. They were designed utterly unprofessional and there are so many faces and vertices that could have been easily avoided. But, as it happens in Game Jams, sometimes quantity over quality does play a big role unfortunately, as you don’t have the time to make the product as clean as you would like to.
The owls are a big fan of your work too, Godot-friend!
Hahaha, thank you so much for your kind words and for playing our game!
Yeah, unfortunately I didn’t design the third book very well and despite the black outline, it gets lost on the bookshelf. A lighter color or perhaps a smarter distribution of the chapters would definitely have been a better idea.
The owls are more or less an Easter Egg that I hide in all our Game Jams, so I’m even more pleased that they are so well received among our players, hahaha! The idea of collecting them is quite nice, and I’ll definitely keep that in mind for future projects. Thank you, we’re happy you enjoyed our little project!
Thank you so much for playing our little game!
The third book hidden inside the shelf is indeed not cleverly designed by me, I should have made it more clear to the user by a brighter color, or even giving out the first and third chapter in the visible ones, so that you at least have an idea that there must be a second chapter too.
There are so many games in this jam that revolve around drawing circles and I love it, hahaha, this is a really great submission! The music is nice, the sounds are crisp and the art direction fits together nicely. The concept of casting different spells based on different rotations is refreshingly new and fits perfectly into the theme.
An interesting approach to a puzzle platformer, with pleasant sound and art design! Reminds me of the good old flash games, hahaha.
However, the difficulty and jumping physics are unfortunately not fun, at least for me, because every single small mistake means the end. I needed 10+ attempts for the first level alone, until I finally managed to complete it within the last millisecond. I think if you had a bit more momentum while jumping and maybe a second or two more per level, it would definitely be more fun, but nonetheless, good work!
hahaha yeah, it comes really handy that we have been given 4 days for the GMTK Jam this time instead of just three, but still you always have so many ideas and wishes in your head that you can’t finish in time unfortunately. Strangely enough, I have also often noticed that in the last few hours, most decisions are made to get the game running at least halfway and often it is a miracle that it works so well, hahaha.
Anyway, I’m very excited to see what you’ll do with your game in the future and will definitely follow it!
Finally I have found the narrative masterpiece of this jam! I love the visual presentation of the game.
The drawings, the 3D models and also the overall narrative pacing is incredibly well done and reminds me very much of Yume Nikki and similar story-driven experiences, especially Japanese ones. The philosophy is exactly my jam (heh) and because of my thalassophobia, I feel even more attracted to the absolute dreadful environment. The music reminds me very much of atmospheric tunes like that from Y24U, Taishi or Nhato.
Unfortunately though, the character controls are very clunky and the overall user experience of the game is not particularly smooth, at least for me. Smoother controls and options for sound and key remapping would be a very nice addition.
This is an amazingly great submission though, very well done! I absolutely look forward to what you will do next!
An absolutely brilliant little game with charming art direction and wonderful aesthetics! I love the dithering used and the character models are also excellently drawn, only the music is a bit annoying in the long run IMO. The game has a lot of potential and I can definitely imagine a full version of it with many different stories and levels!
I’d much prefer mouse control and an option to make the written text go by faster - or even skip it completely - would be a very nice thing. Some kind of coordinate system would also be very good for the overview. A really splendid submission, great work! <3
This s it. This is the game I’ve spent the most time on in this jam so far, with two hours of playtime, I can definitely say that I’m absolutely addicted to it, lmao. My little owl brain goes “VROOOM” when I see cute little minions doing work and the whole thing gets faster and faster and the numbers go up. I love the gameplay flow, even though I have to say that it could use a lot of balancing because some upgrades are useless and some are broken, at least in my opinion. It is also a little confusing because you don’t know when a game over awaits you.
Together with a bit more fleshed out graphics and balancing updates, I could imagine this game so well on Steam - I will be willing to pay 10€ for it immediately, hahaha, absolutely brilliantly done!
Interesting concept and fun little game! Unfortunately there is a freeze with every shot down particle on the web build, but I assume that this is not the case in the downloadable version. The repeating logic loop system seems to be great, but my little owl brain needed a little bit of time to understand it, lmao.
nice work nevertheless!
Such a cute little and cozy game! I love the protagonist’s attitude, but unfortunately, I couldn’t use any of the different objects; after I clicked on the respective interaction button, it simply disappeared and nothing happened. Nevertheless, I was able to spend a cozy time with my little spider friend and the fluffy noodle in the form of a Pxkxmxn! <3
One of the most splendid submission in regards of the art style! I am totally in love with it and the fact that it’s a mixture of Pokemon Ranger and Okami makes it even more lovely for me. This game got so much potential; I can very well imagine a fully fleshed out commercial version of it with the protagonist wandering through drawn worlds and learning more abilities on its way - please keep up the astonishingly great work! you did a fantastic job there!











