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ScrapMetal03

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A member registered Oct 10, 2016 · View creator page →

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WOW. Just WOW. I love this SO much. :O <3

I love the simplistic palette and art style. It's so effective. The environment and atmosphere... and just level of immersiveness that you've managed to create with such a simplistic style is so impressive.

I felt so bad for 'little bud' every time I failed him. :( 

So much emotion and sense of story in this entry.

I also liked how you took the idea of 'loop' to also give the player a chance to figure things out each 'cycle'. Like each time I lost the plant, I was sad, but there was also an equal 'Aha' moment of discovery.

I think my only note of feedback was I didn't know how much health I had. I loved that I had to keep choosing to fight the bugs or shade my plant, and I had to keep going back and forth in that stressful moment, but then I died suddenly and had to restart again, and at that point, didn't feel like getting the water again. :-[] :,-( So I didn't continue.

Overall, really really well done.

Oooo! That's a great idea! Especially as a shooter, being able to control that timing a bit would be more satisfying and add to the in-game choices more.

WOW! So much packed in here for a game jam!!! :O And overall, so much polish!! Love the look of the art, so well done.

I had a minor nitpick of wanting to drag and drop the cards in the deck. :P

This idea of building out your decks to create a series of moves in a shooter is super neat. I wish I could've gotten further... seems like you implemented SO many cards here! Would be fun to try them all. I do wish the damage was a little higher? It got frustrating too quickly and I just gave up. I think if each shot did more damage, it would be super satisfying. (Especially with such limited cards and a timer on some). It felt tuned SO hard. Also, for me, I found the dodge card frustrating because most often I dodged into enemies and died because of it.

The laser was awesome, but with the damage so low, also ended up being more frustrating than fun. :(

I think with some tuning, this might be one of my fav games of the jam though.

My fav game is Red Dead... so I absolutely loved the theme and music to this!! :D

This seems like it could be a really cool puzzle game... using your past selves to help you solve and get through areas. In execution though, I found the controls to be too confusing to enjoy.

Not the game I was expecting when I clicked on a racoon game... :P LOL

The vape to rewind time concept was super cool. I had a harder time using it in practice. And I got stuck at the rocks on the bottom of the stairs.

But this was definitely a neat idea.

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I absolutely LOVE this concept! :D And the voice acting is top tier! Added so much. I love the humor throughout all of it! :D ;D ("I got finger nail polish all over my dress." :O Hahahaha).

Took me a sec to figure out how to cook, but then I figured it out, and wow. Takes almost all day to cook. Pretty realistic actually. LOL.

I do wish the walk speed was a tad faster. Having all these kids yelling for you, and you just casually pace from one side to the other felt aggravating. haha. Maybe a run button at least. :P So I could feel the frantic-ness. Maybe this parent felt more chill than I did. lol. (I do think players want to feel some sense of a slight 'win', even if it's meant to be almost impossible or frustrating... but having it feel achievable would help that. Right now, it feels like the game is forcing me to lose, and I don't have a sense of urgency to help).

If this game had a 'relaxing' category, it would get -1.

Never have I felt like such an inadequate parent. 11/10

This is super adorable!! Loved the setting and vibe!

I didn't quite understand the gameplay loop (mainly getting the right orders out to the right cat sometimes)... but i loved the cat sushi bar idea. :D

Wow!!! This is really cool!! I LOVE the art style and simplicity!

I think I agree with boolean... I liked how the puzzles started simply to get the concept, but then I think it would have been cool to have some interesting shapes etc.

However... I did get stuck on 7... :P

Overall I really loved this and played it for a while!

I didn't quite understand it or what to do.... but the music, art and setting are so great!!

I didn't quite understand why the mouse speed was so high compared to the walk speed. I think it would feel better if the mouse speed felt a little slower and you could walk just a tad faster. It made it very twitchy and frustrating to play. Especially because exploring the environment is a huge part! The layout of the office was really really nice.

Ok... played it on a diff PC, and it didn't crash there (not sure what is up with mine. older vid card maybe), but I finally got a chance to play through the whole thing!! MY GOSH... I'm completely blown away by the amount of content you managed to cram in here. :O :O Absolutely mind blowing. And the entire concept is so incredible. It was so much fun seeing all the characters running around in the end. SO well done.

If I had minor nitpicky feedback... it might be to make the cat coll prim just a tad larger, so when you play as the cat, the camera doesn't clip into the objects as much.

And... I definitely had trouble as the mom... I knew where the extinguisher was.. but climbing on the top of the door like a cat, (but as the mom), felt super goofy. At the same time... this added to the humor watching her jump around trying to get the thing at the end. LOL

I loved all the diff music choices for each character too. So good.

WOW! What a cool concept!! Took me a sec to figure out what was happening, then when it hit me... was SO mad at myself. LOL

This was incredible. Really nice job!! The gun firing is super satisfying too.

Ooo! Another chicken themed loop! :D :D The art is absolutely FANTASTIC. I love the coin sound and pickup effect as well as the satisfying death when you splat against a saw blade.

I found the controls to be a bit finicky... (maybe on purpose?)... like the jump was almost too responsive, but the side to side movement super laggy feeling. It made it more frustrating to control. I accept if I die that many times because it feels doable.. but this felt punishing because the controls were hard.

Turning into the chicken was neat, but sort of wish it was something more than a mario type mushroom pickup, and gave you some ability at least.

It's a bit low on the creative aspect for me only because it felt so similar to meat boy and mario and endless runners, without doing much new? There are some cool opportunities here to make it very unique though!  And dang, the graphics and polish are so good. :O

This was super cool! Love the look of it, and the death anim feels very satisfying when you find them. (I found the download plays better than the browser version, i kept having my camera reset in browser).

I do wish there was a way to restart if you run out of bullets and get game over. Also... I kept wanting to go into previous room to compare. I found the 1st room to be the most difficult only because I was less familiar with the room... so being able to go back to that first room might've helped.

Overall, this concept is really neat!

Love the art style!! Especially of the main character. Feels very quirky, and I love the idea. The job postings are pretty funny too. :D This is a great start.

I mean... Just RIDICULOUS in all the right ways, looks beautiful, polished, cohesive, and tough as nails... the concept is wild af, but also why I love playing these jams.

So well done. I honestly don't know how you come up with some of these concepts. So cool.

Love the music too!! SO fitting.

Good stuff as always!

Just fantastic!!! Right from the start, so playful and so much fun running around as the cat, knocking stuff over and feeling very in character.  :D Unfortunately, even though it ran smooth on my PC, it crashed about 1.5 min in each time, so I didn't get very far... even though I tried many times. :) But I just love the vibe and fun of this.

(Also...those bugs are crazy hard to get :O. Wish I had a way to swipe at them :P )

This is great!!! Love the visual style and interacting with the nodes is already really satisfying! (It's subtle, but I love the little jiggle you gave the nodes when you move them) :D Some nice little sound fx will make this even more satisfying... 

I can completely relate to the not finished part. *cries* But this already shows so much potential, and I can only imagine how many diff systems you had to write before even making it to this point. :O Crazy impressive for a short jam!!

Love the mix of node graph + casino slot machine. Feels very sandboxy too. You only have so many nodes so far, but I still found myself tinkering with it a while.  Love it.

The palette, look and feel of the animations on this are so great. Love the vibe.

If I could play with a controller I think I would've enjoyed this better. I almost quit on that first infuriating double platform jump required right at the start. That was so tricky to pull off... that sort of jump backward but don't hit your head, then land back on the upper platform. (With the current controls, it made it nearly impossible). Maybe the movement speed was too slow to pull that kind of stuff off easily? I'm not sure, but besides the control frustrations... the rest of this was so good!

This has such a cool feel. I'd give it 6/5 stars for GB soul if I could. The music/sfx and art are so good and feel so nostalgic. :D The look of the levels and everything is just incredible work.

The controls were a bit tricky for me. I don't mind a little deceleration, but the movement not stopping when I wanted to made the smaller platforms more difficult to jump than they should have been. The attack range was also tricky (which made combat less fun). And the jump/fall felt really good when the camera wasn't following. But when the camera was panning with... the fall gave this jitteriness that sort of bugged my eyes.

Overall, this was a super cool entry!!

Oooooh.... I was trying to burn them with the light. :P Oops.

Loved the vibe!! Had a very mysterious and spooky feel... made it fun to explore and progress through the house. I didn't make it very far though as I couldn't figure out how to get past the first plant enemy. I just kept dying, and starting completely over.

Wow that was hard!! Really cool stuff though!

The art is just spectacular!! Everything reads so clearly. I am blown away by the backgrounds and level art. It is so polished in that amount of time. Just incredible stuff.

The gameplay is super fun!! I got hooked right away. But gets hard super quick. :O 

Ha! No worries at all! I didn't test with keyboard on mine.. which is my bad. lol

This comment is 10/10.  I lol'd

HOLY CRAP. The atmosphere and vibe are phenomenal!! I love the look and feel of this so much. So many nice details to pull you into the world.

I was a little lost on the main objective or what I was supposed to be doing, but honestly, I liked the sort of mystery and discovery of it. The entire tone of the story/setting is so cool.

Only note I have is with the attack... I wish it was on press, not on 'button up'. It makes it feel very laggy. (Also feels like the first frame or so of the attack is the idle as well? So makes it feel more delayed), but other than that... in terms of feel, to me this is one of my top! 

Hmmm... interesting... I think with what both you and I andjela99 are saying, I should try reversing it. I think I initially tried it this way to keep more things on screen. And to contrast the firing toward the enemy, vs the plant doing it. I do need to telegraph a lot more damage vs non-damage. I'll try switching directions on the main plant and see how that feels. (I was also feeling like maybe it needed a radius, like it doesn't go off until the enemy is close etc).

Thanks for the great feedback!

Yeah... and I think you definitely want some beats in there to help with pacing and timing... but maybe keep it up and have a "...." between those lines? Eh. idk. All I know is when the box hides completely, I still had my cursor there and thought I could move, so it just became trying to move it constantly to see if I had control back. :P

Also... no worries at all! I'm impressed by how much is here! I'll have to go in and try the other entries now :D 

The art is great!!! And you have a title screen AND loading screen?? What the crap. :P 

I was slightly disappointed when I could use controller for part of it, (starting the game and jumping), but attack wasn't mapped. So I got confused at first. Easy to get past, but I wasn't super clear on what I was doing exactly or what collecting the diff plants did? Are they points? Maybe if each one gave you a diff ability as you went along it could be kind of a fun loop? Like a boost or an extra hit or something?

Really nice work!!

Wow. Looking at the screenshots now... apparently there was a lot I missed. :O Maybe I got the short ending?? That was super cute and very very sad.  :( I did really like the charming characters and exploring the house. Gave me me some "Gone Home' type vibes, but for GB, which I really liked!

I don't mind dialogue, but I think what would have helped me was knowing better when I was in 'dialogue' mode and 'interact' mode. I think because of the way the dialogue box hid away off screen between each main dialogue beat, I kept thinking I was in control again, and would start trying to move the cursor, but then I couldn't, and  another dialogue line would appear. This started to lead to a feeling of frustration and annoyance with the text, rather than fully enjoy the conversation. Maybe if it indicated which character was talking without hiding the dialogue box until the player had control again, I think that would have felt a lot better.

Love the colors and overall vibe!!

The animation on the main character is incredible. I also loved the setting. It was a little hard to parse some elements, or separate the main character from the background at times... but this had a neat feel.

The main thumbnail animation for the game is so awesome!! I guess because of that I was expecting something a little different. Maybe I didn't make it far enough to see how the two tied together.

I did get a little lost at parts... not really sure what to do. I just ran around clicking the J key hoping it would do something. I was also hoping to use controller as it would've added to the feel. But overall, great entry!

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WOW!! Holy crap this is amazing. The palette, the art, music, sfx, animations and feel....so so good!! Feels so great on controller too. I think with just a couple tweaks, you have a very shippable game on your hands. Which is pretty remarkable for a jam. If you could map to mobile controls somehow, I'd even play something like this on ios. I'm so blown away by how polished everything feels.

Here are couple notes that I think would fix a couple issues I had:

  • For some reason the start screen doesn't work with controller. So you have to switch from controller in hand to hit the spacebar everytime. (And you have to do this every time you die currently).
  • Every time you die, you watch the entire intro again. Yikes. This was the biggest one that brought the game down for me. It's such a fun fast paced scroller, that I want to just restart quickly when I die. This is a small tweak, but would make it feel that much better. (I would play it a lot longer too).
  • I would up the damage on the spray can a lot. It feels so neat to spray, but the amount of damage it does is SO low. Right now it felt like 5-6 hits. I would make that 1-2 max. Especially when you are forced to move up so quickly, you don't have time to spray enemies. It would make it feel like a nice little move if it almost insta-killed.

I think with those couple tweaks, this would easily be 5 stars for me on all categories. Really incredible work!

Oh.. and that title screen... wow. Looks so good.

Holy sh** this is hard! LOL. But at the same time super fun and addicting!! It sets the expectation very early on this is going to be punishing and difficult. But in a challenging way... not in a cheap, you fell to your death because of jank collision and now you have to restart the entire level way. I didn't rage quit this, or even want to... I wanted to keep trying because I 'believed' I could get better. :P LOL. (And... you restart so quickly, so it doesn't feel as annoying).

Honestly, this has so much appeal and charm. It's super simple, and the recall mechanic with the sword is fantastic. I want to just keep trying.

I love the chunky look of it too, and the way you used the palette. 

I only had two (minor) notes:

1) It took me a sec to realize when I pressed 'c' it actually dropped the sword the first couple times. I thought he was just playing an anim I didn't understand (because I didn't move, and they stacked). I think if you just offset the sword a slight bit when it planted, it would read a little clearer. (Or offset the player?). 

Basically, here is the current pose:

Maybe something more like?:

So you can see he clearly planted and separated from his sword. (the sound effects are perfect though :P). So I think with the two combined, it would be clear right from the start.

2) My other one... and this is just personal taste. The chunky art is so satisfying and appealing, I wish it all stayed chunky. :P Like, even the sword planting, I wish it was drawn that way (vs rotations). Or even when it rotates through the air, be a distinct rotate anim etc. Same with the affects that scale up. Staying in that pixel scale. But..... then that wouldn't be sort of your distinct style... so... idk. lol. I just think overall, it'd feel more polished imo.

But damn... this is long because I loved the game so much. It's crazy addicting, has a simple hook, and is a TON of fun. The feel of it when the music kicks up and everything.... it's just awesome.

The art, sound and writing are phenomenal!! The characters are so great... and I felt very immersed in this world. I'm blown away by how many characters you were able to create in that time. And I lol'd so many times at the dialogue. The overall tone of the game is perfect... and hilarious.

The art and animations are incredible and it felt like playing an authentic GB game. Like one that came out back then, but somehow you never played, but now you discover it in the used section at a Gamestop.

OMG. So dang cute!! The level of polish on everything is so good. The art and animations are top notch!! I also really love that palette. This game just oozes charm and personality.

I love that it had a health bar. The balance was better than most other platformers I felt. I was compelled to actually complete it. (Even when I died a few times). It felt more forgiving in that way, which I really liked.

My main gripe was no controller support. :( I had such issues with the controls on keyboard. Like I was playing backward or something. My brain just had a hard time switching everything over. So many times I would jump when I meant to shoot, or shoot when I meant to jump. If it had controller support, it would absolutely be the top imo.

I also had trouble pulling plants at first, (until I realized you had to press 'up' first, then X, I tried doing them at the same time and it rarely worked). But the mechanic of killing an enemy to then get a dropped plant that was more powerful was great. I also loved the surprise of pulling up plants, not knowing what you might see. That part alone was really cool.

The amount of completeness for a jam, and a level of finish and detail on everything  was insane.

And that end boss..... WOW. The design and animations were hilarious. lol. It made it worth getting to the end. Really great stuff!

Super cool! The vibe is really amazing!! Love the music and art.

Admittedly, I got super lost over time, but it was definitely fun exploring and fighting various creatures. Maybe more landmarks (or map like others suggested) would help? I had a few times the forest seemed to superimpose over itself. So I looked like I was moving, but I wasn't?

The level of detail on the art is amazing. Palette worked great with the style too!

This was actually one of the first I played, but meant to leave a comment. (It was the night of submissions so I was wiped :P).

Came back to play again... and dang, I love it even more the second time!

Your use of the colors... to add depth and for everything to read clearly is remarkable. That is a lot of info, and it all reads so well. I think this one had some of the best use of the 4-color palette in the jam. The art, animation, sound and music are just fantastic!! I'm blown away by how much you were able to pack into a jam game. It's a bit mind-boggling. And all so polished. (I love the music on the second stage too).

When I first played, it took me a sec to realize I needed a second 'press' to activate the choice. So for a bit, i just sat there waiting for the game.. then realized I needed to press it again. But once I got past that, the pacing felt a lot better :D  I loved the strategy behind it. And the constant upgrades and variety to keep things interesting and constantly progressing. (Again, I don't know how you pulled it off) :P.

Also... the fact I could play it all seamlessly on controller really added to the GB feel and made it so enjoyable. So good!!

Incredible job!! This is one I'll keep coming back to play just for fun.

Thanks man!! (also... I know! it hurt to bail on those. ;( But decided I would upload anyway just to show what I did for the jam). I didn't even know about the jam until Weds, then decided to go for it anyway :P Maybe I'll update and add a post-jam build later.

Also, thanks for the tip on the Pixel Perfect Cam! I actually was using that but realized I didn't have the correct settings for export. I was also having issues with my webgl build, so just added that. (With proper res now :) Which should work better! Thanks for checking it out.

Thanks! Yeah... I essentially started the jam over the last weekend. So wasn't enough time to accomplish what I wanted to. But I think with better feedback and tuning, could be fun. I still love the fast and rapid iteration on these jams though. I learned a lot. (I think on my next version, I wouldn't have enemies coming from both sides). And having more stuff you can place for longer periods of time. Thanks again for playing!