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Tashmaf

37
Posts
A member registered Aug 03, 2025

Creator of

Recent community posts

Wow, how many people worked on this game? It feels so polished, very clean, both visually and gameplay wise, it is also fun to replay and try out different items in the shop. Good job!

came for the rat, stayed for Clair de Lune

cinema

Thank you so much man! we plan on buildig it up x3! We have so many ideas but there just was not enough time. But we will update it!

Well, that is a way how to make a platformer difficult, haha! Cool concept!

At first I thought my head was doing the loop so fantastic job, interacting with yourself was a really great idea.

Simple concept, easy to understand.

Nice game, although it gets a bit repetitive after a while, the puzzles are worth it though.

Eeeey :D, we made a game about electrical loop (circuit) as well!

The concept seems nice but unfortunately as much as I try, sparky seems to give up everytime right before the second turn, even though the wire snaps to place :(

Perhaps you could give me a hint, because I would love to try the game out!

Haha, fun concept! 

It was level 6 I think?

this one:

I am not as good with platforms, so I was definitely there for a while though (probably 5 minutes). Played on Firefox.

I just played a similar game but this one is way more polished and clean, very nice feel.

And great way of incorporating the theme, I would not think this as a loop in a million years, bravo :)

There is not much to it, but from what you have it seems nice and smooth

I mean you got the narration down, and the idea is there and fits with the theme.

The immersion works actually really good, but it needs a bit more polish and a bit more gameplay for my liking.

Actually, the theme fits really well, hah!

There is not much to do in the game but the idea is promising.

I also can not get past the second interaction

Well, not really a game, but a lot of writing went into this, so well done.

Same here, downloads something, than loads up a blackscreen.

I think I get the feel you were going for (love movement based games) but there are some unpolished parts, for example spamming `Shift` makes you levitate. But it is fun.

Nice relaxing game.

Sometimes in life and in game making we get too stuck on destruction, enemies, horrors and survival and forget to enjoy the beauties of life such as this one.

Beautiful little game.

Was the piano music made by you? It was very nice! Simple but rich.

HAHAHA, this is spot on! The food ordering had me dead! But you forgot about finding a bug right after uploading the game.

Honestly, never seen anything like this.

Good idea, fits perfectly into the theme, very simple concept, infinite replay-ability...

I think you created the new mineweeper sir. Amazing work!

Simple 5x5 - 11
Simple 10x10 - 38

Nice one, I love preparing for battle and then relax!

Nice start! I like the idea but the game was a bit unpolished (which will always be the case with such short jams and more so when you could only work 2 days), it took me a good 2 minutes to figure out I already opened the chest after trying every button on my keyboard and re-reading the description, but other than that it was nice.

Nice concept, although if I get it, it was basically just a "roll the dice game".

At first I thought the numbers that I did not choose would go to the next round but it kept being random. What ends up happening is you basically always choose:

  1. smallest number
  2. largest number
  3. second largest number

So the game gets boring quite quickly. But if you add some variety to the code, or make it so that you can not see certain part of the code and have to make a calculated guess, it should be more fun.

Anyways, cool concept, nicely done, but the gameplay aspect gets boring quickly.

Overall I liked it!

This is such a cool concept! Great creativity

It reminds me of games like Beat Saber or Geometry dash where you can use the rhythm of the music to your advantage to anticipate the game, but this is better.

One thing that frustrated me is that the longer you took on a level the more was music falling behind everything else (the world obstacles and the midi board). Perhaps there is a extremely small delay in the loop that accumulates over time.

One thing I would maybe like more is to keep one beat/song for longer, because just as I got used to the beat and associated sounds with the colors I beat the level and I had to re-learn the associations again. And what felt really good was being able to (almost without thinking) predict the platform appearing/disappearing, and this cruising is what I think could make this game amazing.

Anyways, exceptional work!
 

Nice game!

The space-ship orbiting mechanic might be a bit basic in some cases so it was nice to see steering and launching with power involved in this game. Also cool lore!

Thank you

Thank you, glad you enjoyed it

Thank you

Thank you, that is what we were going for!

Thank you for taking the time to write the feedback!

Yes, a bit of balancing is needed, and we would love to add more missions, but approaching deadline got the better of us, and we had to do some balancing changes just before the submission.

Anyway, thanks for playing and glad you liked the game!

Thank you

Thank you

Glad you enjoyed it

Thank you

Thank you so much for the detailed feedback

The power consumption information is a good point, perhaps we could make the power consumption bar a stacked chart of each source!


 

Glad you enjoyed the game!

The game is nice, but it would be more enjoyable if you would not have to click precisely on the anchor, if you could click anywhere on the screen when in range it would be more comfortable.

Why are the controls swapped?

Very cool concept, the throwing mechanic is easy to learn and hard to master, as it should be

It would be nice if the distance of the boomerang could be set (perhaps by holding the button longer)

But overall very nice, good job!