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willishq

31
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A member registered Aug 02, 2025 · View creator page →

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Now my finger hurts. Curse you and your clicky trains! *shakes fist at clouds*

The defense building mechanic was a little difficult to work. I ended up just building as many squirrel turrets as I could at the very beginning and just racing as far ahead as I could. I didn't see any way to accumulate more money after that, so it was just a waiting game until the squirrels won for me. Maybe there was another defense that would have helped?

Overall, I liked it. A bit more time to work out some of the details, and this would make a neat full game.

Really enjoyed this game. I kept picking that hat though. What does it do?!?!

Despite the fact that it's completely unreasonable, I was still hoping for Britney Spears as the background track.

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> (P.S. I have to know what the best game you've seen is now! ha!)

My own, of course! I might be a tiny bit biased though…

Second best game I've played so far! Really well done. Enjoyed the art. Music was great. Wasn't able to finish it, but I'm definitely going to come back and give it another go later on. This definitely deserves more views than it currently has.

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I like the concept and I think this has a lot of potential. Unfortunately, I had to come back to the comments to figure out the fake wall. Putting it at the beginning of the second level with no visual indicator is a poor choice. I also wasn't a fan of the camera movement. It was too shaky and left me feeling a bit nauseated so I had to quit after the third level. Still, I think with a bit of polish and play testing, this could be a really fun game.

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Fun game, but I wish you could take plates back off the belt. I could definitely see myself playing this for a while after it's been polished a bit.

Side note: Is it (bipedal fish) studios or bipedal (fish studios)? Just curious.

I wasn't able to open it either.

Interesting concept. I found it a bit difficult to use the keyboard and the mouse for controls at the same time, so I was running around blind for most of it. Didn't work out too well for me :) Still had fun even if I didn't manage to get the portal open again.

I actually had super bouncy clouds at one point. It was a lot of fun, but it was interfering with the refueling mechanic. Didn't have time to work it out, so I had to drop them. They'll definitely be back at some point!

Well done. Getting the paddle to the edges of my side of the circle was a bit difficult at times, but that's likely a trackpad issue, not a game issue. Could be a lot of fun on mobile! I'd like to see the difficulty ramp up a little faster to keep it from getting boring though.

Nice work! I enjoyed the puzzles. The time loop sound effect was a bit grating after a while, and I had to turn my volume off, but I enjoyed it overall.

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Really enjoyed this one! I might set it full screen on my phone and just let it play while I work. Nice relaxing background music and soothing visuals. Great work. I'd love a save feature so I could come back to this. An auto mode that adds and removes circles would be nice too, although at that point I might just be asking for a screensaver...

Share your time in the comments, eh? I got a 3:15 :)
It was fun. The music fit well, and zooming out to the next level was a nice touch.

The little wave the crab did at the beginning was fantastic. The hunger meter seems to go down a little too quick in the beginning. You might consider spawning more food closer to the shore early on to let the player get a bit more comfortable and slowly ramp up the difficulty once they're hooked. Really nice concept, and well executed!

It's not obvious to me what I can do with my ghost. Does it interact with the world in some way? I'd love to give this another run, but I don't quite understand it.

I don't see the surprise theme in the overview. Is that discord only (asking for a friend who doesn't have a seon)?

Bröther hand too fast for me. I no has the lööps. 

I enjoyed this a lot. Having to manage the timing of your chefs is a nice touch, and makes it a lot more satisfying when you get it right. The tutorial could be tightened up a bit and worked into the first couple levels, but I'd definitely play more of this.

I see you've met my cat. I would love it if the resulting tooty loop could be shared with friends, family, acquaintances, and complete strangers. In other words, let us share our (f)art!

This was a lot of fun. The idea of using the earlier cats to make it further the next time is a great twist on this concept. It'd be cool if you added a scoring system based on how many lives you manage to save in a level. 

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This was fun! I like that you have to keep upgrading to continue beating each level. You could add an opponent car to represent that the time limit without really changing anything else. Could be fun to watch and see if you can still beat it each time.

Creative game, and very well done, but I couldn't make it all the way through. Is this what it's like to be a teenager in the modern world? This could be a fascinating plot device in a larger game though.

Definitely an interesting concept, and I enjoyed watching the shapes as they were drawn. The only issue I had is that I didn't really feel like I was developing an intuition for what shapes I could expect from the different combinations. After a while, it felt like I was just trying different combinations until one clicked rather than solving a puzzle.

Initial loop felt too small, but I'm using a trackpad instead of a mouse so that probably made a difference. Interesting use of resource gathering and strategic upgrades. 

I find this game very a-peel-ing. Took me longer than I'd like to admit to realize I wasn't supposed to catch the boomerangs. The gorillas looked so pathetic after being taken out that I felt bad and didn't want to hurt them anymore, which didn't work out well for me. Nice work!

The game mechanic is very similar to Prince of Persia: The Lost Crown. I enjoyed it there, and I enjoyed it here. Hope you continue to develop it!

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Really nice game. I love the simple design, and I was looking forward to more levels! I thoroughly enjoyed it.

Thanks! I really appreciate the kind words. Honestly, audio is an afterthought for me because I almost always play on mute. I usually find game music to be overstimulating.