Loved the idea, kinda hard to play it at soime point but overall loved the art and gameplay, well done !
Tomo
Creator of
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Hey, I’ll start with the things to work on to make it better and end with what was good :)
The two main things that made it a little bit hard to play was the camera colliding with walls etc, which makes it feel a bit laggy and hard to have a good perspective. Making the camera come closer to the mouse when colliding with walls may be a good solution to that issue!
The second thing to make it cool would be like the total of cheese to pick, I never got the cheese on the chair but I think it was the last one, so maybe an indicator would be very cool.
Now what I love about it : The unusual UI and menus before starting the game were really great, it made me really curious about starting to play and the rest followed that spirit. The small scene with the humans and the world “moving” and existing outside of the gameplay is a great touch which let me see how a polished version of that could look, where you would have to get the cheese pieces while avoiding humans and trying to interact with the world.
I don’t know if there is a duck part cause I never got to that chair with the cheese but would love to see it!
Oh it’s weird, I’ll make sure to look if I can fix that.
Yeah the loop happens when you lose 3 times and your character falls asleep and you have to wake him up again, back to the “beginning”. The fact is that the progression of difficulty is not flagrant so it looks like this is not a loop, but when waking up again the opponents are “slow” again. I plan on making the opponents more interesting tbh.
Hop you liked it tho! Thanks for playing :)
Thanks! Yeah I think you’re that good haha To be honest I implemented a progressive difficulty boost as you win but had no time to test it at all, but I’m planning on making the AI better and more “realistic”. And for the tally yes it’s a great idea, It’s the first thing I want to implement after the jam, the ego boost is necessary haha






