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Fairy Edible Deliveries's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #10 | 4.181 | 4.181 |
| Overall | #39 | 3.976 | 3.976 |
| Theme | #57 | 4.120 | 4.120 |
| Gameplay | #125 | 3.783 | 3.783 |
| Audio | #134 | 3.735 | 3.735 |
| Enjoyment | #166 | 3.892 | 3.892 |
| Visuals | #213 | 4.145 | 4.145 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to risk it and eat more and more portions of the biscuits, making it harder and harder to roll down the hill.
What code and assets did you not make from scratch during the jam (if any)?
A library called Clipper, a single stock photo, and sound effects
How many people worked on the game?2
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Comments
Yoo, just have time to play your game, and it's AMAZINGGGG!!!!! ><
The mechanics are super cool. How did the cookie bite and collision rolling thingy work in Unity! XD
Super fun game, super lovely art, I played the game for quite a while! > v<
Very unique gameplay with a unique and cute art style, well done. Managed to eat 67 % of my last cookie and it still counted. :D
I love the uniqueness of the mechanic here! the fairy's silly faces are adorable and made me giggle! Fantastic game!
I love this game I didn’t think I would spend this much time on it! One of the smartest spin on this theme I have seen so far. I would add for pc users something that shows the command to eat and start as a hint so you don’t have to look for them elsewhere. Incredible job!
Super cute game! I really liked how the difficulty came from the shape to the biscuit rather than something like weight or wind-related attributes. Along with that, the game was just super cute overall!!
very cute and polished game!
Visuals and music are great, and it fits the theme really well!
Maybe a bit more pressure in the beginning would up the ante, and a track preview would be nice.
Great job tho!
Very cute game! Great concept for this game jam, it was very easy to risk it a little too much for the biscuit and not make it down the hill because of how perfect the animations are!
Thank you for playing! Glad you enjoyed the game!
Welp I don't have much to yap about. It's a very cute idea!
The only thing I can bring up is not really an issue I guess? It's just that the solution to every level is to make a wheel; but that's part of the core idea of the game and I'm not really sure what you could do against that.
Maybe making the shape "flatter" makes it more slippery? (idk how you would even code that in xd)
Or maybe you can control the rotation of the biscuit like a motorized wheel and then you need to eat the shape in a different way to be able to cross each level? (more puzzle game-y)
But again, this "issue" doesn't really take away from the game and having different shapes for the biscuits helps counteract it a little bit.
Thank you for playing! Yeah, it's basically making a wheel at this point, it would be nice if there's an alternative game mode where you try to make a different shape, hmmmmm... it might even work...... The wheel idea also sounds nice, wow, this is such a gold mine.
Really unique and good take to the theme! Only nickpick i have is to allow me to choose the shape i want to eat instead of circle only!
Thank you for playing! Hope you enjoyed the game! Different bite shapes sound a nice idea, let me mark that down!
Cute! I found the aiming of the biting to be pretty awkward, the way it snapped was confusing to get the timing right. I couldn’t succeed on getting all five easy cookies in a row, not sure if I missed out by not unlocking the next batch? It was a solid entry all around even if easy feels a bit of a misnomer to me!
Thank you for playing! Hope you still enjoyed the game! Hard mode is just another 9 different biscuits, shapes are similar, but with harder requirements. Yeah we need to work on the aiming a bit more, and hopefully it would be easier and more enjoyable!
What a fun and unique idea and very good execution of it. The game was very easy to pick up, but the more difficult shapes definitely required strategy to pull off. I just love the aesthetic and concept of biscuit delivery fairies eating parts of the delivery haha
Thank you for playing! Glad you enjoyed the game!
Really unique implementation of the theme and the visuals are incredible. Congrats!!
Thank you for playing! Hope you enjoyed the game!
This game is really cool, I've seen a little bit of it in Discord during the dev period, it's good to see it complete. And it's a really well polished game, I enjoyed the experience and it's creative, first time I saw a square-shaped biscuit I thought I was gonna loose easily lol. Only that I would complain about is about what happens when you die. Since I have to go back to the first biscuit, when I die, I whant to play again immediately. To do the player always wait the counter and stuff like that can turn the experience stressful (I'm sorry, as a player I don't want to wait before playing when the game clearly is already loaded, but it's my personal experience, maybe I'm too impatient). Back to the other points, your game has pretty visuals, main character reminds me of Link. The idea and execution of biting the biscuits is really well programmed and it works really fine, good job on it. I think you guys made a really good job in this game, congrats!
Thank you for playing! Glad you enjoyed the game! We definitely need to speed up the score screen, and maybe implement a skip button too.
It's like golf, except the balls keep needing to be replaced because they're always returned with suspiciously mouth shaped dents in them.
This is very well polished and a really great take on the theme!
The visuals look incredible and the sound design complements the game really well.
The only criticism I have is that some aspects felt a bit slow to get through (like the level results screen), and that having to restart completely when one biscuit doesn't make it felt a tad too punishing (which was made worse by the aforementioned slow aspects of the game). A way to skip through some of the repeated animations would mostly, if not entirely, solve this issue.
Thank you for playing! Glad you enjoyed the game! Level result screen speed up and level retry are probably the most requested features, and we totally agree with the frustration players might get. We will definitely try to find a way to deal with that.
I had a very fun time playing this game ^^
I think I’ll start with, I really like the way the game page looks, it looks cute and it’s nice to only have the button on display, I think it’s the 1st time I see a game page like this, good description, plenty of screenshots and it feels very complete!
About the game, it reminds me of old flash games for some reason, probably this would be a game I would play for some time/days back then. The gameplay is creative, that if you only eat a lot 1 side the cookie, it crumbles so you are forced to actually eat different parts which is good, the game is forgiving because it’s enough with just touching the finishing line which I really appreciate it, also this point can lead to funny bite biscuits finish the level haha
The bite indicator is great but I don’t know if it’s a bug that in level 4/9 (in hard mode), the indicator disappears, I like that because it feels that you actually have to master the game and it felt brutal but in a way that is fun challenge, I thought it would be like that from that point but next level the indicator came back, so it would be nice to put this as an extra mode maybe, could be fun
The percentage of biscuit eaten it’s a nice touch that implements the theme of the jam well but it can be a little misleading when you eat the exact amount required. In level 1/5 you can pass the level with just 1 max bite because it lands you 20% of the biscuit but sometimes when I finished the level, it said I ate 21% or that I didn’t eat enough despite it was 20%, so in hard mode I was a bit afraid of landing the exact amount because it could say I didn’t eat enough.
I like that the game has an extra mode. The 1st 5 levels are fun, the first 2 can be passed with just a max bite and I like it this way because you are “learning” how to play, meanwhile the hard mode can be very fun with the minimum required per biscuit and makes me actually put attention, my max progress was at 7/9, I ran out of time and I left a side that very horizontal so it didn’t even make it out of the start line hahaha, it’s a bit sad that there is no save in web, but since the 1st 5 levels are easy, I think it can be ok
I like the art, it’s cute, I like both fairies, the lore is simple but I like it, but also the people in town are very forgiving, imagine getting your biscuit eaten, almost of it gone, the idea makes me laugh
The music fits the game, I just feel when you win the game, or at least the time I won, the victory theme repeated like 3-4 times when I feel it should be only once
I really had fun playing this, I don’t know if I’ll come back to actually finish, I’ll try but I don’t think I can give more feedback to the game.
Hmm, maybe when the time is about to run out, make it more visible so it's easier to know that, the menu is great, I like the "how to play" image but maybe add that you can collapse the cookie, I like the variety of biscuits and would be nice to see them in just 1 screen, just to see them all, maybe unlock them if you beat the level, idk, I'm just throwing ideas hahaha
This just feels like a great game :)
(Well, I feel my comments are more my experience/impressions than actual feedback haha, nice to see you keep doing games, last time I played one of your games was the shadow 3d game for the PS jam last year haha, keep going ^^)
Thank you for playing! This is a really high score and goes way into the hard mode than I expected, wow.
And thank you for the detailed comments too! There are quite a lot of nice suggestions that would be really beneficial to the game, and would probably do them in a post-jam update. Especially the biscuit collection screen, it sounds really great! Yeah and bugs too Hard mode missing the indicator in level 4 is definitely a bug, but a no-indicator extra mode seems really tempting too... hmm
Thank you again for your comments, and we are really happy that you had a good time playing the game!
Very cute game! And really polished. Music really makes the mood. And gameplay is actually fun!
One thing, personally, I would make a foreground elements a little bit smaller.
Good Job!
Thank you for playing! Hope you enjoyed the game! We might need to double check if the foreground blocks any critical elements... hmmm. Thanks for letting us know!
Fun game! I think it matches the theme very well! very cute
Fun game! I think it matches the theme very well! very cute
Thank you for playing! Hope you enjoyed the game!
Love it, very cute aesthetic. I really wish there was a windows build this is a tiny bit too big for browser imo.
Thank you for playing! Hope you enjoyed our game! We thought 1280x720 might be a good size for most browsers... hmm did you try zooming out the page or going full screen?
oh lol I meant too big as in too heavy not literally big, but I guess it’s alright I am def biased
I am a bit curious though. As in too heavy did you notice any significant drop in performance?
This game does have some hefty calculations, but at least for me it still feels fine. Don't have much time to optimise stuff, but it would be good to know how the performance is on others' device... hmm
I actually did but my browser (zen) is both weird and firefox based so it’s not that significant of a concern for you I think
The concept and art are really cute, such an adorable game, very well made and polished. It fits the theme perfectly. Great job!
Thank you for playing! Hope you enjoyed our game!