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Biscuit wars's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #374 | 3.424 | 3.424 |
| Visuals | #632 | 3.576 | 3.576 |
| Overall | #656 | 3.222 | 3.222 |
| Enjoyment | #696 | 3.273 | 3.273 |
| Audio | #700 | 3.061 | 3.061 |
| Theme | #743 | 3.212 | 3.212 |
| Innovation | #896 | 2.788 | 2.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
in the game you collect as many biscuits as you can while fighting enemies in the sewers, and decide how much risk you’re willing to take by entering double risk rooms for twice the biscuits but twice the danger for example and At the end of your run, you can return safely to base with your stash or gamble it all for a chance to double your biscuits!
if you lose all the biscuits you collected in your current run
What code and assets did you not make from scratch during the jam (if any)?
we have made all the assets
background music "8bit Dungeon Level" by - Kevin MacLeod
How many people worked on the game?2
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Comments
I liked it. The attacks were pretty well telegraphed, the difficulty was a bit high though. But seriously, 999 biscuits to unlock the secret? That's gonna take a while. I would say that the main problem is that, you don't really lose much if you don't take risks. You just get less biscuits, which can't really be used for anything aside from the secret, assuming it was actually implemented cause I didn't get that far. And even then, you can just play it safe and slowly grind the biscuits.
the thing is.. you should not be able to get any biscuits if you don't get to the last room of the run. The option to return to the hub with your biscuits is a bug haha, so you should have the risk of choosing which rooms to go to with more or less difficulty to try and get more biscuits, there is also gambling rooms.
So yeah you could say the game should have been harder without this bug. And yeah you do get something when you reach to 999 biscuits. It's intentionally something no one will ever get to probably but if you would then you will get a silly little thing for it haha
Such a polished game! VFX, lighting, nice SFX, good gameplay. Overall super solid, had a lot of fun playing, great job!!
Visually its fantastic and gameplay feels awesome. Its hard but fair and feels like the game would make for a good souls like. I also had the chick fly towards the camera 1 time when it died so that was awesome XD. Great job!
The chick was adorable, totally did not expect the death to be so visceral lol. Game is pretty tough since the attack animation of the cats are quite fast (might be more react-able once you get used to it). Got 4 or 5 cats in the first 1 or 2 rooms and it can get quite hard.
Pretty cool game, enough of a challenge that I didn't even dare go for the double risk rooms haha Very visceral effects and a fun dodge roll animation. Had an issue where I would get stuck running into a wall for a second, leaving me vulnerable. But overall, not bad!
Really enjoyed the slash particles in this one!
As much as I try, just can't make em that good. :)
It all started off so sweet — little chick, I figured maybe it got lost and just needed to find its way home :)
Turns out? This chick doesn’t play around. Smacked those sneaky cats right across the ears - no mercy!
Such a fun, clever concept had a blast playing. UI’s clean, sound design’s on point.
Yeah, it was a bit tough at first, but once you get the hang of it? The levels start clicking smoother and smoother every time. Loved the combat system, seriously well done.
Awesome work, keep it up!
I didn't expect blood and gore after seeing the cute character design; it reminded me of Happy Tree Friends :) The later stages are challenging. Well done.
I love how cute the main character is. This was a lot of fun. Unfortunately, the game was a little hard for me. I plan on coming back to this, though. I just need a little break. Well done though. Great work!
The main characters and enemies are very cute! However, it's quite difficult for a player who isn't very smart like me. I only got as far as stage 3 at most and couldn't get past that. Keep up the good work! :D
The combat was pretty fun and the visuals and sfx added some nice game feel. However, it was so challenging for me that I always died before being able to enter one of the double risk rooms.
Still, well done!
Nice job making all the assets! The combat felt good, especially slicing em up! I do see this as a potential full steam game, but l will let you know this game was noticeably slow on my pc, optimization issues are of course acceptable for a game made within a week, but just thought I'd mention it if you plan to go further with this. Love the soulslike mechanic :P
I liked the main character and the roll they do. To improve, maybe reduce the difficulty as I found my self getting overwhelmed by enemies that give me no option to attack and only dodge.
Such a cute duck and congrats on the amazing job you did on this game. Especially considering you two made all the assets, that's a huge deal! Full stars across the board :)
Some things are a bit too quick — but I say MAKE EVERYTHING FASTER!! I love this game and I love the slighty frantic nature there is to it.
aaaa thank you! It really makes me happy to hear that :D
We are already thinking about continuing to work on the game after the jam.
By the way, Did you remember to click save on your rating for the game? Because the rating number didn't increase after your comment :3
When you rate a game you need to press save rating
I really like it, just maybe make flash for attack for the first enemy a bit easier to see or bigger or something. Since it is really hard to dodge and I like that, but with bigger/easier to see flash it would be more fair I think. Other than that, pretty good. Looks amazing and good job on making all the assets, they look really good.
Maybe make cookies fall a bit faster too.
Overall, really nice game, well done
Good luck in game jam :D
Fun game with interesting character models. I think there could be a few adjustments to the speed of things - for example, the dash is quite fast compared to things like the biscuits falling out of the bag.
Great dynamic game! Love the feel of the impacts. Maybe just pick more upbeat music for the levels?
Cute and cool game, wish it had checkpoints because it's a little hard.
Great game!