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A jam submission

Loopy CrystalsView game page

Submitted by Ventura — 1 day, 2 minutes before the deadline
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Loopy Crystals's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#5183.7543.754
Artwork#6294.1484.148
Enjoyment#16023.5083.508
Narrative#23812.7052.705
Creativity#36973.3283.328

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game fit in the theme because of the Draloons; Dragons that live looping around the cave, being used as a moving plataform for the player

(Optional) What would you like to be called if GMTK features your game?
Ventura

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Comments

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page
Submitted

This is one of the front winners in my opinion to win the jam - super well made I enjoyed this a lot and could even see this becoming a full-release game

Developer

I'm glad that you liked! Means a lot to me!

Submitted

So, I really like the integration of the loop theme, the art and the music, but what really stuck out to me was how well made the controls are. I didnt had this feeling that i get constantly punished by the controls because i wanted e.g. to jump slightly after i got off a platform. And after i found out that u could press R to save your progress automatically this game suddenly became really enjoyable and fun. Great job, this game def deserves its praise!

Developer(+1)

Thanks for the feedback! I'm glad that you enjoyed the movement!

Submitted

Nice atmosphere and feels very coherent, but I do wish I could store already collected crystals at the door, I didn't have the patience to collect all of them in one go.

Developer

Thanks! (You could press R in the menu to do so!)

Submitted(+1)

What a gem!

Submitted(+1)

Love the art and the draloons, great stuff!

Submitted

I thought the dragons had potential to do more than just loop around the cave, such as giving the player the ability to reverse their motion, and / or the ability for their tails to slingshot the player in some manner.

Loved the talking door though. That made me laugh!

Submitted(+1)

I thought the dragons had potential to do more than just loop around the cave, such as giving the player the ability to reverse their motion, and / or the ability for their tails to slingshot the player in some manner.

Loved the talking door though. That made me laugh!

Submitted(+1)

Neat platformer that incorporates the theme in an unexpected way. Just wish the dragons looped a smidge more frequently. Good level design and tight physics though!

Submitted

Pretty hard, still very enjoyable and, surprisingly, not frustrating! I really dig the visuals and the idea of having a looping dragon help you. Great job!

Developer

thx

Submitted(+1)

this is amazing!

Submitted

A very tight platformer! Often I find jam platformers can be a bit floaty, but I always knew how high I'd jump at all times.

Love the looping dragon idea, and the visuals are very nice. :)

Developer

Thx!

Submitted

Very creative take on the theme with amazing visuals. My full thoughts here. Thanks for submitting to the stream!

Developer

Thx!

Submitted (1 edit) (+1)

more ecosystem would be huge, and big + for the graphic, squash and stretch, sprites particlee etc !

Developer

Really appreciate the feedback!

Submitted(+1)

Very nice art style and chill music, good platforming movement and nice tricky jumps! Bit harsh sometimes but really enjoyed it!

Developer

Thx!

Submitted

Like the driftloon platforming. But I feel the spikes are kinda uncessary there. Having an arrow pointing to where the driftloon is will be really great.

Developer

Thx for the feedback!

Submitted(+1)

The character movement felt nice! I loved the art style and music. Solid entry 😎😎

Submitted

This is absolutely amazing!

Developer

Thx!

(+1)

Holy shit its a gem in gems

Submitted

I liked it! The art is really nice and your work with normal maps didn't go unnoticed! The draloons are a nice piece of the level, I liked that moment where you should dismount it and go above for a bit.

One thing I'd note is that squishing and stretching, while nice juice options(and this game does really well in juice department in general), seems a bit off with such zoomed-in pixel art.

Also as a general problem, I didn't like running from the beginning of the cave each time I die, I think it would make the game more enjoyable if there were multiple checkpoints.

Developer

Thanks for the feedback! Yeah, the juice is a bit off, but that's by design! 

Submitted

Lovely little exploration game, with the looping draloons working really well as a nice twist on platforming :)

Plenty of juice too, love the way the draloons move and the stretchy feel their bodies have, plus of course all the squash and stretch on the player sprite during movement!

Developer(+1)

Thanks! (The stretch in the dragons is caused by the web lag :p)

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page