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Rented Farm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1454 | 3.373 | 3.373 |
| Enjoyment | #2065 | 3.373 | 3.373 |
| Artwork | #2358 | 3.471 | 3.471 |
| Narrative | #2557 | 2.647 | 2.647 |
| Creativity | #4332 | 3.176 | 3.176 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
First, the primary goal is cyclical: earn the weekly rent. Gameplay revolves around repeatedly planting crops to make money. Finally, the core strategy involves activating bonuses multiple times to earn more money.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
cty
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Comments
Really nice farming game, fun to get the perfect planting planning, well done!
Thanks for your like!ヾ(・ω・`。)
Nice little farming game! It's cute and fun!
I like it! Well done :D
Thanks for your like!ヾ(・ω・`。)
I'm very sorry I couldn't try your game immediately and provide a rating. Your game offers a fantastic atmosphere, and the art style is fantastic too. I personally really like deduction games. but my English level limits me from diving in immediately. I need to set aside enough time to play through it while translating sentence by sentence to get the best experience. (I don't want to rush through it casually because I truly believe your game must be a fantastic piece of work).o(╥﹏╥)o
Nice try! Smooth play! I didnt wait the pay rent day coming!!
I would love your rating to my game!
Thank you for your trying! I'll try out your game later and rate it.ヾ(・ω・`。)
I loved to play these kind of farming games in the flash era. This is really good.
Thank you for your trying! During the Flash era, farm games were incredibly popular on my local scene. Many people would set alarms to wake up in the middle of the night just to harvest their crops—your mention of this really brings back memories of those times.ヾ(・ω・`。)
It might need some tweaking but damn, I love farming games and this was so cozy to play! I had to stop myself after winning, otherwise I would keep at it for too long! This with some nice cozy music, maybe a few different objectives, would be a really nice cozy game! Well done!
Thank you so much for your kind words! And your idea of setting multiple objectives for the game is excellent. I will definitely try to implement it in the future. Many players have also given me great suggestions, and I will work hard to improve the game going forward. Thanks again for your suggestion!ヾ(・ω・`。)
I look forward to the post-jam version of the game :)
You're the first one to follow me! So happy!O(∩_∩)O
A fun and relaxing farming game with a cool strategic dimension! I love the art style and music too.
If possible, please consider rating my game too.
Thank you so much for your support! I’ll play your game later and give it a rating!ヾ(・ω・`。)
I really like the concept! the visuals and sound design are both very well done!
Thank you so much for your kind words! I'll definitely do my best to make the game even better in the future!ヾ(・ω・`。)
This is a chill little game.
It felt a little too easy, with a couple of good combos I had huge amounts of money by week 3 and it felt like spending a lot of time planning wasn't worth it because it was easier to stick with combinations of crops I knew made a lot of money.
I think the game could be improved with some more focus in the type of crops, by introducing new kinds over time (something like picking 2 new crops each week?) and some quality of life to show range/effect in crops; and some sort of consistent visual queue when a crop is ready to harvest.
Thanks for trying out the game and for your suggestions! I'll work hard to improve the game! Many shortcomings are still due to the time constraints of the game jam, but I'll strive to improve it later on. Thanks again for your suggestions!ヾ(・ω・`。)
Chill and charming! Loved the variety of plants and the combo mechanics - made each run feel fresh. The visuals and music create a cozy vibe. A few tweaks to balance could make this really shine. Great job!
Thank you for your trying! I will work to improve the balance in the future!ヾ(・ω・`。)
Super fun idea! Having crops with abilities that effect each other is very fun to deal with! However I do believe the refresh should be a little more expensive it was a little too easy to get exactly what you wanted. I honestly think if you were to keep working on this game this would be a really fun game too boot up during lunch breaks or smt! Great job!
Thank you for trying it out! The refresh cost is set low because I genuinely want players to easily purchase the crops they desire, making it simpler to trigger various buff rules during the trial. This serves as a temporary fix for the challenge posed by the sheer number of crops and slightly challenging combinations.(@﹏@)
Going forward, I'll strive to adjust the balance!ヾ(・ω・`。)
Hey there! To be honest, I wasn't a big fan of this one. Maybe it's because I'm impatient, but I just bought a bunch of random plants and planted them randomly and got to week 7. This probably wouldn't be possible if it was balanced a bit better, although, my game is far from balanced, so who am I to talk! I wish there was an easier way to select your plants; there's a bit too much clicking. I am impressed at how many unique plants you got in the game though! Also, the art looks nice. Maybe the refresh button should cost a bit more as well. The audio was also fitting! With some improvements, this could be a great time! Good job!
Thank you for trying out the game! I will work hard to improve it!
Based on the suggestions from you and others, I realize that my game indeed needs more enhancements in terms of the gaming experience. This feedback is incredibly valuable to me. Since I lack experience with game jams, I was aware of some of the issues you mentioned within the limited timeframe. However, when making trade-offs, I leaned more toward creating rich interactions between plants, but I now understand that the player's experience is equally important. I truly appreciate your advice!ヾ(・ω・`。)
great music and art. make good idle to pass the time
Thanks for trying!ヾ(・ω・`。)
Music is great, art too! like Farmville if it wasnt trying to take all your money!
Thank you for your attempt! I think I should design the game to allow the main character to buy the farm, thus bypassing the need to pay rent.ヾ(・ω・`。)
Nice art and music. Pretty relaxing and satisfying to play. Well done!
Thanks for your like!ヾ(・ω・`。)
I like the idea, very chill.
Thanks for your like!ヾ(・ω・`。)
Love me some cosy cottage core allotment vibes :D
Had great fun with this once I'd played around a little. The amount of choice from day one was a little daunting but it scaled well.
Will be playing this more in the future :)
Thank you for your kind words and suggestions! I will strive to enhance the game's visual presentation and gameplay experience. I'm glad you'll be playing this game in the future.ヾ(・ω・`。)
Very cosy game that I could spend hours on mastering perfect crop placement.
The variety of crops and their interactions with eachother is really nice , but I do think that the amount of choice given right from the beginning was a bit overwhelming.
Nice job!
Thank you for your appreciation and suggestion! I believe that gradually unlocking crops will greatly enhance the gaming experience, and I hope to implement it in future updates.ヾ(・ω・`。)
Lovely visuals and audio, really ties together well with this cosey farm management style game.
Really good idea on the looping days for a work cycle but feel like it needed a bit more exploring in terms of mechanically what else there is instead of just paying rent to meet a deadline.
A good submission, well done!
Thank you for playing the game and for your feedback! I'll definitely improve it!ヾ(・ω・`。)
Very chill! I liked the crop combos and could see how they're based on real life, maybe (certainly I know my tomatoes never do well when they're planted near cucumbers...!). A satisfying loop and good choice of asset packs. 🍅🍅
Thank you for trying! Wow, you noticed this too—that's so touching! At first, I designed it by combining real-world plants, then added some buff mechanics to enhance gameplay. I never expected players to notice such details—I'm thrilled!٩(๑>◡<๑)۶
Hi fellow farming game maker! So many different combos for such a short amount of dev time, nice work!
Some feedback on when crops are fully grown (missed it a few times which cost me a run) and maybe a preview of if a crop will get a buff/debuff when planting would help make this game really shine.
Thank you for your suggestions and for playing the game! You're spot on—I've realized this is a crucial area for the game to improve. Also, I really appreciate that you can sense the game's potential. That's what I wanted to express most within the limited time frame of the game jam.ヾ(・ω・`。)